Fix crash when defaut seat is not created

Function input_manager_get_default_seat should always return a seat.
This commit is contained in:
Mihai Coman 2018-10-20 11:48:49 +03:00
parent 75ea19c71b
commit 3daf963d4d

View file

@ -30,6 +30,10 @@ struct sway_seat *input_manager_current_seat(void) {
return seat;
}
struct sway_seat *input_manager_get_default_seat(void) {
return input_manager_get_seat(DEFAULT_SEAT);
}
struct sway_seat *input_manager_get_seat(const char *seat_name) {
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &server.input->seats, link) {
@ -294,7 +298,7 @@ static void handle_new_input(struct wl_listener *listener, void *data) {
struct sway_seat *seat = NULL;
if (!input_has_seat_configuration()) {
wlr_log(WLR_DEBUG, "no seat configuration, using default seat");
seat = input_manager_get_seat(DEFAULT_SEAT);
seat = input_manager_get_default_seat();
seat_add_device(seat, input_device);
return;
}
@ -517,16 +521,6 @@ void input_manager_configure_xcursor(void) {
}
}
struct sway_seat *input_manager_get_default_seat(void) {
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &server.input->seats, link) {
if (strcmp(seat->wlr_seat->name, DEFAULT_SEAT) == 0) {
return seat;
}
}
return seat;
}
struct input_config *input_device_get_config(struct sway_input_device *device) {
struct input_config *wildcard_config = NULL;
struct input_config *input_config = NULL;