fixed shadow corner_radius scaling

This commit is contained in:
William McKinnon 2023-04-18 19:04:00 -04:00
parent e02e338d45
commit 3f00052a90

View file

@ -783,20 +783,25 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
return;
}
float output_scale = output->wlr_output->scale;
struct wlr_box box;
// render shadow
if (con->shadow_enabled && config->shadow_blur_sigma > 0 && config->shadow_color[3] > 0.0) {
struct wlr_box box = { floor(state->x), floor(state->y), state->width, state->height };
scale_box(&box, output->wlr_output->scale);
box.x = floor(state->x);
box.y = floor(state->y);
box.width = state->width;
box.height = state->height;
scale_box(&box, output_scale);
int scaled_corner_radius = (con->corner_radius + state->border_thickness) * output_scale;
render_box_shadow(output, damage, &box, config->shadow_color, config->shadow_blur_sigma,
con->corner_radius + state->border_thickness);
scaled_corner_radius);
}
if (state->border == B_NONE || state->border == B_CSD) {
return;
}
struct wlr_box box;
float output_scale = output->wlr_output->scale;
float color[4];
if (state->border_left) {