Add mouse button bindings
Adds support for bindings like: bindsym button3 floating toggle bindsym $mod+button3 floating toggle
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02d1ae7e27
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@ -1,7 +1,9 @@
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#include <xkbcommon/xkbcommon.h>
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#include <xkbcommon/xkbcommon-names.h>
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#include <strings.h>
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#include "sway/commands.h"
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#include "sway/config.h"
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#include "sway/input_state.h"
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#include "list.h"
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#include "log.h"
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#include "stringop.h"
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@ -52,6 +54,12 @@ struct cmd_results *cmd_bindsym(int argc, char **argv) {
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// Check for xkb key
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xkb_keysym_t sym = xkb_keysym_from_name(split->items[i],
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XKB_KEYSYM_CASE_INSENSITIVE);
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// Check for mouse binding
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if (strncasecmp(split->items[i], "button", strlen("button")) == 0 &&
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strlen(split->items[i]) == strlen("button0")) {
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sym = ((char *)split->items[i])[strlen("button")] - '1' + M_LEFT_CLICK;
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}
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if (!sym) {
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free_sway_binding(binding);
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free_flat_list(split);
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@ -917,6 +917,26 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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// Update view pointer is on
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pointer_state.view = container_under_pointer();
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struct sway_mode *mode = config->current_mode;
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// handle bindings
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for (int i = 0; i < mode->bindings->length; ++i) {
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struct sway_binding *binding = mode->bindings->items[i];
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if ((modifiers->mods ^ binding->modifiers) == 0) {
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switch (state) {
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case WLC_BUTTON_STATE_PRESSED: {
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if (!binding->release && handle_bindsym(binding, button, 0)) {
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return EVENT_HANDLED;
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}
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}
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case WLC_BUTTON_STATE_RELEASED:
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if (binding->release && handle_bindsym(binding, button, 0)) {
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return EVENT_HANDLED;
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}
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break;
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}
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}
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}
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// Update pointer_state
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switch (button) {
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case M_LEFT_CLICK:
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