From 416bb7a214d6f140a4eb7a1b8b0581fc78d71cda Mon Sep 17 00:00:00 2001 From: Ryan Dwyer Date: Wed, 10 Oct 2018 16:58:32 +1000 Subject: [PATCH] Fix floating click events * Set focus to a floating container when clicking its title bar. * Raise floating when user clicks title bar or decorations (in the seat_begin functions). * In container_at, it only returned a floating container if the user had clicked the surface. This makes it use floating_container_at instead. --- sway/input/cursor.c | 1 + sway/input/seat.c | 13 ++++++++++++- sway/tree/container.c | 12 ++++-------- 3 files changed, 17 insertions(+), 9 deletions(-) diff --git a/sway/input/cursor.c b/sway/input/cursor.c index 6d57c45f..5c446299 100644 --- a/sway/input/cursor.c +++ b/sway/input/cursor.c @@ -877,6 +877,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor, while (cont->parent) { cont = cont->parent; } + seat_set_focus_container(seat, cont); seat_begin_move_floating(seat, cont, button); return; } diff --git a/sway/input/seat.c b/sway/input/seat.c index f418785d..daf5b160 100644 --- a/sway/input/seat.c +++ b/sway/input/seat.c @@ -1038,7 +1038,7 @@ void seat_begin_down(struct sway_seat *seat, struct sway_container *con, seat->op_moved = false; // In case the container was not raised by gaining focus, raise on click - if (con && !config->raise_floating) { + if (!config->raise_floating) { container_raise_floating(con); } } @@ -1052,6 +1052,12 @@ void seat_begin_move_floating(struct sway_seat *seat, seat->operation = OP_MOVE_FLOATING; seat->op_container = con; seat->op_button = button; + + // In case the container was not raised by gaining focus, raise on click + if (!config->raise_floating) { + container_raise_floating(con); + } + cursor_set_image(seat->cursor, "grab", NULL); } @@ -1085,6 +1091,11 @@ void seat_begin_resize_floating(struct sway_seat *seat, seat->op_ref_con_ly = con->y; seat->op_ref_width = con->width; seat->op_ref_height = con->height; + // + // In case the container was not raised by gaining focus, raise on click + if (!config->raise_floating) { + container_raise_floating(con); + } const char *image = edge == WLR_EDGE_NONE ? "se-resize" : wlr_xcursor_get_resize_name(edge); diff --git a/sway/tree/container.c b/sway/tree/container.c index 1664514a..f36fe4b0 100644 --- a/sway/tree/container.c +++ b/sway/tree/container.c @@ -358,7 +358,6 @@ struct sway_container *container_at(struct sway_workspace *workspace, struct wlr_surface **surface, double *sx, double *sy) { struct sway_container *c; - // Focused view's popups struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focused_container(seat); bool is_floating = focus && container_is_floating_or_child(focus); @@ -370,14 +369,11 @@ struct sway_container *container_at(struct sway_workspace *workspace, } *surface = NULL; } - // Cast a ray to handle floating windows - for (int i = workspace->floating->length - 1; i >= 0; --i) { - struct sway_container *cn = workspace->floating->items[i]; - if (cn->view && (c = surface_at_view(cn, lx, ly, surface, sx, sy))) { - return c; - } + // Floating + if ((c = floating_container_at(lx, ly, surface ,sx ,sy))) { + return c; } - // If focused is tiling, focused view's non-popups + // Tiling (focused) if (focus && focus->view && !is_floating) { if ((c = surface_at_view(focus, lx, ly, surface, sx, sy))) { return c;