structure: moved fx_renderer and related fuctions to a folder
This commit is contained in:
parent
c24fccd45c
commit
420364dd19
9
include/sway/desktop/fx_renderer/matrix.h
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9
include/sway/desktop/fx_renderer/matrix.h
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@ -0,0 +1,9 @@
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#ifndef _MATRIX_H
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#define _MATRIX_H
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#include <wlr/types/wlr_output.h>
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void matrix_projection(float mat[static 9], int width, int height,
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enum wl_output_transform transform);
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#endif
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@ -6,7 +6,7 @@
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include "config.h"
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#include "config.h"
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#include "sway/desktop/fx_renderer.h"
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#include "sway/desktop/fx_renderer/fx_renderer.h"
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#include "sway/tree/node.h"
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#include "sway/tree/node.h"
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#include "sway/tree/view.h"
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#include "sway/tree/view.h"
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@ -11,8 +11,10 @@
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/box.h>
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#include <wlr/util/box.h>
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#include "log.h"
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#include "log.h"
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#include "sway/desktop/fx_renderer.h"
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#include "sway/desktop/fx_renderer/fx_renderer.h"
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#include "sway/desktop/fx_renderer/matrix.h"
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#include "sway/output.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/server.h"
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@ -31,71 +33,6 @@ static const GLfloat verts[] = {
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0, 1, // bottom left
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0, 1, // bottom left
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};
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};
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static const float transforms[][9] = {
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[WL_OUTPUT_TRANSFORM_NORMAL] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_90] = {
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0.0f, 1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_180] = {
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-1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_270] = {
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0.0f, -1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED] = {
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-1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
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0.0f, 1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
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1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
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0.0f, -1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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};
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static void matrix_projection(float mat[static 9], int width, int height,
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enum wl_output_transform transform) {
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memset(mat, 0, sizeof(*mat) * 9);
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const float *t = transforms[transform];
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float x = 2.0f / width;
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float y = 2.0f / height;
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// Rotation + reflection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[3] = y * -t[3];
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mat[4] = y * -t[4];
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// Translation
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mat[2] = -copysign(1.0f, mat[0] + mat[1]);
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mat[5] = -copysign(1.0f, mat[3] + mat[4]);
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// Identity
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mat[8] = 1.0f;
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}
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static GLuint compile_shader(GLuint type, const GLchar *src) {
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static GLuint compile_shader(GLuint type, const GLchar *src) {
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GLuint shader = glCreateShader(type);
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GLuint shader = glCreateShader(type);
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glShaderSource(shader, 1, &src, NULL);
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glShaderSource(shader, 1, &src, NULL);
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70
sway/desktop/fx_renderer/matrix.c
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70
sway/desktop/fx_renderer/matrix.c
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@ -0,0 +1,70 @@
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#include <math.h>
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#include <string.h>
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#include <wlr/types/wlr_output.h>
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#include "sway/desktop/fx_renderer/matrix.h"
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static const float transforms[][9] = {
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[WL_OUTPUT_TRANSFORM_NORMAL] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_90] = {
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0.0f, 1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_180] = {
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-1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_270] = {
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0.0f, -1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED] = {
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-1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
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0.0f, 1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
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1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
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0.0f, -1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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};
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void matrix_projection(float mat[static 9], int width, int height,
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enum wl_output_transform transform) {
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memset(mat, 0, sizeof(*mat) * 9);
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const float *t = transforms[transform];
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float x = 2.0f / width;
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float y = 2.0f / height;
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// Rotation + reflection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[3] = y * -t[3];
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mat[4] = y * -t[4];
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// Translation
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mat[2] = -copysign(1.0f, mat[0] + mat[1]);
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mat[5] = -copysign(1.0f, mat[3] + mat[4]);
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// Identity
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mat[8] = 1.0f;
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}
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@ -30,7 +30,6 @@
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#include "sway/tree/root.h"
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#include "sway/tree/root.h"
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#include "sway/tree/view.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "sway/tree/workspace.h"
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#include "sway/desktop/fx_renderer.h"
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struct sway_output *output_by_name_or_id(const char *name_or_id) {
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struct sway_output *output_by_name_or_id(const char *name_or_id) {
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for (int i = 0; i < root->outputs->length; ++i) {
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for (int i = 0; i < root->outputs->length; ++i) {
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@ -18,7 +18,7 @@
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#include "log.h"
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#include "log.h"
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#include "config.h"
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#include "config.h"
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#include "sway/config.h"
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#include "sway/config.h"
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#include "sway/desktop/fx_renderer.h"
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#include "sway/desktop/fx_renderer/fx_renderer.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/layers.h"
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@ -14,7 +14,8 @@ sway_sources = files(
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'xdg_decoration.c',
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'xdg_decoration.c',
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'desktop/desktop.c',
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'desktop/desktop.c',
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'desktop/fx_renderer.c',
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'desktop/fx_renderer/fx_renderer.c',
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'desktop/fx_renderer/matrix.c',
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'desktop/idle_inhibit_v1.c',
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'desktop/idle_inhibit_v1.c',
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'desktop/layer_shell.c',
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'desktop/layer_shell.c',
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'desktop/output.c',
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'desktop/output.c',
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@ -224,7 +225,7 @@ sway_sources = files(
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'tree/output.c',
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'tree/output.c',
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)
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)
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subdir('desktop/shaders')
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subdir('desktop/fx_renderer/shaders')
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sway_deps = [
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sway_deps = [
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cairo,
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cairo,
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@ -41,7 +41,7 @@
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#include "list.h"
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#include "list.h"
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#include "log.h"
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#include "log.h"
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#include "sway/config.h"
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#include "sway/config.h"
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#include "sway/desktop/fx_renderer.h"
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#include "sway/desktop/fx_renderer/fx_renderer.h"
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#include "sway/desktop/idle_inhibit_v1.h"
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#include "sway/desktop/idle_inhibit_v1.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/input-manager.h"
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#include "sway/output.h"
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#include "sway/output.h"
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@ -16,7 +16,6 @@
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#include "pango.h"
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#include "pango.h"
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#include "sway/config.h"
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#include "sway/config.h"
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#include "sway/desktop.h"
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#include "sway/desktop.h"
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#include "sway/desktop/fx_renderer.h"
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#include "sway/desktop/transaction.h"
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#include "sway/desktop/transaction.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/input/seat.h"
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