structure: moved fx_renderer and related fuctions to a folder

This commit is contained in:
Will McKinnon 2023-04-06 18:49:51 -04:00
parent c24fccd45c
commit 420364dd19
18 changed files with 88 additions and 73 deletions

View file

@ -0,0 +1,9 @@
#ifndef _MATRIX_H
#define _MATRIX_H
#include <wlr/types/wlr_output.h>
void matrix_projection(float mat[static 9], int width, int height,
enum wl_output_transform transform);
#endif

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@ -6,7 +6,7 @@
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_output.h>
#include "config.h"
#include "sway/desktop/fx_renderer.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/tree/node.h"
#include "sway/tree/view.h"

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@ -11,8 +11,10 @@
#include <wlr/render/gles2.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/box.h>
#include "log.h"
#include "sway/desktop/fx_renderer.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/desktop/fx_renderer/matrix.h"
#include "sway/output.h"
#include "sway/server.h"
@ -31,71 +33,6 @@ static const GLfloat verts[] = {
0, 1, // bottom left
};
static const float transforms[][9] = {
[WL_OUTPUT_TRANSFORM_NORMAL] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_90] = {
0.0f, 1.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_180] = {
-1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_270] = {
0.0f, -1.0f, 0.0f,
1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED] = {
-1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
0.0f, 1.0f, 0.0f,
1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
0.0f, -1.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
};
static void matrix_projection(float mat[static 9], int width, int height,
enum wl_output_transform transform) {
memset(mat, 0, sizeof(*mat) * 9);
const float *t = transforms[transform];
float x = 2.0f / width;
float y = 2.0f / height;
// Rotation + reflection
mat[0] = x * t[0];
mat[1] = x * t[1];
mat[3] = y * -t[3];
mat[4] = y * -t[4];
// Translation
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
mat[5] = -copysign(1.0f, mat[3] + mat[4]);
// Identity
mat[8] = 1.0f;
}
static GLuint compile_shader(GLuint type, const GLchar *src) {
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);

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@ -0,0 +1,70 @@
#include <math.h>
#include <string.h>
#include <wlr/types/wlr_output.h>
#include "sway/desktop/fx_renderer/matrix.h"
static const float transforms[][9] = {
[WL_OUTPUT_TRANSFORM_NORMAL] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_90] = {
0.0f, 1.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_180] = {
-1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_270] = {
0.0f, -1.0f, 0.0f,
1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED] = {
-1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
0.0f, 1.0f, 0.0f,
1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
0.0f, -1.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f,
},
};
void matrix_projection(float mat[static 9], int width, int height,
enum wl_output_transform transform) {
memset(mat, 0, sizeof(*mat) * 9);
const float *t = transforms[transform];
float x = 2.0f / width;
float y = 2.0f / height;
// Rotation + reflection
mat[0] = x * t[0];
mat[1] = x * t[1];
mat[3] = y * -t[3];
mat[4] = y * -t[4];
// Translation
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
mat[5] = -copysign(1.0f, mat[3] + mat[4]);
// Identity
mat[8] = 1.0f;
}

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@ -30,7 +30,6 @@
#include "sway/tree/root.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
#include "sway/desktop/fx_renderer.h"
struct sway_output *output_by_name_or_id(const char *name_or_id) {
for (int i = 0; i < root->outputs->length; ++i) {

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@ -18,7 +18,7 @@
#include "log.h"
#include "config.h"
#include "sway/config.h"
#include "sway/desktop/fx_renderer.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/layers.h"

View file

@ -14,7 +14,8 @@ sway_sources = files(
'xdg_decoration.c',
'desktop/desktop.c',
'desktop/fx_renderer.c',
'desktop/fx_renderer/fx_renderer.c',
'desktop/fx_renderer/matrix.c',
'desktop/idle_inhibit_v1.c',
'desktop/layer_shell.c',
'desktop/output.c',
@ -224,7 +225,7 @@ sway_sources = files(
'tree/output.c',
)
subdir('desktop/shaders')
subdir('desktop/fx_renderer/shaders')
sway_deps = [
cairo,

View file

@ -41,7 +41,7 @@
#include "list.h"
#include "log.h"
#include "sway/config.h"
#include "sway/desktop/fx_renderer.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/desktop/idle_inhibit_v1.h"
#include "sway/input/input-manager.h"
#include "sway/output.h"

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@ -16,7 +16,6 @@
#include "pango.h"
#include "sway/config.h"
#include "sway/desktop.h"
#include "sway/desktop/fx_renderer.h"
#include "sway/desktop/transaction.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"