diff --git a/include/sway/desktop/fx_renderer.h b/include/sway/desktop/fx_renderer.h index 1c3121cd..8f3aafe2 100644 --- a/include/sway/desktop/fx_renderer.h +++ b/include/sway/desktop/fx_renderer.h @@ -5,7 +5,7 @@ #include #include -enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; +enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, NONE }; struct decoration_data { float alpha; diff --git a/sway/desktop/render.c b/sway/desktop/render.c index 0a79d2c8..f5d8ab3d 100644 --- a/sway/desktop/render.c +++ b/sway/desktop/render.c @@ -620,7 +620,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage, static void render_titlebar(struct sway_output *output, pixman_region32_t *output_damage, struct sway_container *con, int x, int y, int width, struct border_colors *colors, float alpha, int corner_radius, - struct wlr_texture *title_texture, struct wlr_texture *marks_texture) { + enum corner_location corner_location, struct wlr_texture *title_texture, + struct wlr_texture *marks_texture) { struct wlr_box box; float color[4]; float output_scale = output->wlr_output->scale; @@ -631,13 +632,29 @@ static void render_titlebar(struct sway_output *output, int titlebar_v_padding = config->titlebar_v_padding; enum alignment title_align = config->title_align; + if (corner_location == NONE) { + corner_radius = 0; + } + // Single pixel bar above title memcpy(&color, colors->border, sizeof(float) * 4); premultiply_alpha(color, alpha); - box.x = corner_radius ? x + corner_radius : x + titlebar_border_thickness; + box.x = x; box.y = y; - box.width = corner_radius ? - width - corner_radius * 2 : width - titlebar_border_thickness * 2; + box.width = width; + if (corner_radius) { + if (corner_location != TOP_RIGHT) { + box.x += corner_radius; + } + if (corner_location == ALL) { + box.width -= corner_radius * 2; + } else { + box.width -= corner_radius; + } + } else { + box.x += titlebar_border_thickness; + box.width -= titlebar_border_thickness * 2; + } box.height = titlebar_border_thickness; scale_box(&box, output_scale); render_rect(output, output_damage, &box, color); @@ -652,39 +669,51 @@ static void render_titlebar(struct sway_output *output, // Single pixel bar left edge box.x = x; - box.y = y + corner_radius; + box.y = y; box.width = titlebar_border_thickness; - box.height = container_titlebar_height() - titlebar_border_thickness - corner_radius; + box.height = container_titlebar_height() - titlebar_border_thickness; + if (corner_radius && corner_location != TOP_RIGHT) { + box.height -= corner_radius; + box.y += corner_radius; + } scale_box(&box, output_scale); render_rect(output, output_damage, &box, color); // Single pixel bar right edge box.x = x + width - titlebar_border_thickness; - box.y = y + corner_radius; + box.y = y; box.width = titlebar_border_thickness; - box.height = container_titlebar_height() - titlebar_border_thickness - corner_radius; + box.height = container_titlebar_height() - titlebar_border_thickness; + if (corner_radius && corner_location != TOP_LEFT) { + box.height -= corner_radius; + box.y += corner_radius; + } scale_box(&box, output_scale); render_rect(output, output_damage, &box, color); // if corner_radius: single pixel corners if (corner_radius) { // left corner - box.x = x; - box.y = y; - box.width = corner_radius * 2; - box.height = corner_radius * 2; - scale_box(&box, output_scale); - render_border_corner(output, output_damage, &box, color, - corner_radius, titlebar_border_thickness, TOP_LEFT); + if (corner_location != TOP_RIGHT) { + box.x = x; + box.y = y; + box.width = corner_radius * 2; + box.height = corner_radius * 2; + scale_box(&box, output_scale); + render_border_corner(output, output_damage, &box, color, + corner_radius, titlebar_border_thickness, TOP_LEFT); + } // right corner - box.x = x + width - corner_radius * 2; - box.y = y; - box.width = corner_radius * 2; - box.height = corner_radius * 2; - scale_box(&box, output_scale); - render_border_corner(output, output_damage, &box, color, - corner_radius, titlebar_border_thickness, TOP_RIGHT); + if (corner_location != TOP_LEFT) { + box.x = x + width - corner_radius * 2; + box.y = y; + box.width = corner_radius * 2; + box.height = corner_radius * 2; + scale_box(&box, output_scale); + render_border_corner(output, output_damage, &box, color, + corner_radius, titlebar_border_thickness, TOP_RIGHT); + } } int inner_x = x - output_x + titlebar_h_padding; @@ -877,7 +906,7 @@ static void render_titlebar(struct sway_output *output, if (box.x + box.width < left_x) { box.width += left_x - box.x - box.width; } - if (corner_radius) { + if (corner_radius && corner_location != TOP_RIGHT) { render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_LEFT); } else { render_rect(output, output_damage, &box, color); @@ -895,7 +924,7 @@ static void render_titlebar(struct sway_output *output, box.width += box.x - right_rx; box.x = right_rx; } - if (corner_radius) { + if (corner_radius && corner_location != TOP_LEFT) { render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_RIGHT); } else { render_rect(output, output_damage, &box, color); @@ -1027,7 +1056,7 @@ static void render_containers_linear(struct sway_output *output, if (has_titlebar) { render_titlebar(output, damage, child, floor(state->x), floor(state->y), state->width, colors, deco_data.alpha, deco_data.corner_radius, - title_texture, marks_texture); + ALL, title_texture, marks_texture); } else if (state->border == B_PIXEL) { render_top_border(output, damage, state, colors, deco_data.alpha, deco_data.corner_radius); } @@ -1098,8 +1127,20 @@ static void render_containers_tabbed(struct sway_output *output, tab_width = parent->box.width - tab_width * i; } + // only round outer corners + enum corner_location corner_location = NONE; + if (i == 0) { + if (i == parent->children->length - 1) { + corner_location = ALL; + } else { + corner_location = TOP_LEFT; + } + } else if (i == parent->children->length - 1) { + corner_location = TOP_RIGHT; + } + render_titlebar(output, damage, child, x, parent->box.y, tab_width, colors, - child->alpha, child->corner_radius, title_texture, marks_texture); + child->alpha, child->corner_radius, corner_location, title_texture, marks_texture); if (child == current) { current_colors = colors; @@ -1173,7 +1214,7 @@ static void render_containers_stacked(struct sway_output *output, int y = parent->box.y + titlebar_height * i; int corner_radius = i != 0 ? 0 : child->corner_radius; render_titlebar(output, damage, child, parent->box.x, y, parent->box.width, - colors, child->alpha, corner_radius, title_texture, marks_texture); + colors, child->alpha, corner_radius, ALL, title_texture, marks_texture); if (child == current) { current_colors = colors; @@ -1296,7 +1337,7 @@ static void render_floating_container(struct sway_output *soutput, if (has_titlebar) { render_titlebar(soutput, damage, con, floor(state->x), floor(state->y), state->width, colors, deco_data.alpha, deco_data.corner_radius, - title_texture, marks_texture); + ALL, title_texture, marks_texture); } else if (state->border == B_PIXEL) { render_top_border(soutput, damage, state, colors, deco_data.alpha, deco_data.corner_radius); }