style: simplified render_whole_output
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6e53c04abf
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479cc4e745
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@ -488,32 +488,13 @@ static void render_drag_icons(struct sway_output *output,
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}
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void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output,
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pixman_region32_t *original_damage, struct fx_texture *texture) {
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pixman_region32_t *output_damage, struct fx_texture *texture) {
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struct wlr_box monitor_box = get_monitor_box(wlr_output);
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enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, monitor_box.x, monitor_box.y,
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monitor_box.width, monitor_box.height);
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pixman_region32_intersect(&damage, &damage, original_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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fx_render_texture_with_matrix(renderer, texture, &monitor_box, matrix, get_undecorated_decoration_data());
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}
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damage_finish:
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pixman_region32_fini(&damage);
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render_texture(wlr_output, output_damage, texture, NULL, &monitor_box, matrix, get_undecorated_decoration_data());
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}
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void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage) {
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