transaction: Move centering to view_center_surface
This will allow us to reuse it for centering elsewhere.
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@ -317,6 +317,7 @@ void view_map(struct sway_view *view, struct wlr_surface *wlr_surface,
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void view_unmap(struct sway_view *view);
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void view_update_size(struct sway_view *view, int width, int height);
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void view_center_surface(struct sway_view *view);
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void view_child_init(struct sway_view_child *child,
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const struct sway_view_child_impl *impl, struct sway_view *view,
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@ -255,18 +255,7 @@ static void apply_container_state(struct sway_container *container,
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// the container. This is important for fullscreen views which
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// refuse to resize to the size of the output.
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if (view && view->surface) {
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if (view->geometry.width < container->current.content_width) {
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container->surface_x = container->current.content_x +
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(container->current.content_width - view->geometry.width) / 2;
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} else {
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container->surface_x = container->current.content_x;
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}
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if (view->geometry.height < container->current.content_height) {
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container->surface_y = container->current.content_y +
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(container->current.content_height - view->geometry.height) / 2;
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} else {
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container->surface_y = container->current.content_y;
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}
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view_center_surface(view);
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}
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if (!container->node.destroying) {
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@ -887,6 +887,16 @@ void view_update_size(struct sway_view *view, int width, int height) {
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}
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}
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void view_center_surface(struct sway_view *view) {
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struct sway_container *con = view->container;
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// We always center the current coordinates rather than the next, as the
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// geometry immediately affects the currently active rendering.
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con->surface_x = fmax(con->current.content_x, con->current.content_x +
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(con->current.content_width - view->geometry.width) / 2);
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con->surface_y = fmax(con->current.content_y, con->current.content_y +
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(con->current.content_height - view->geometry.height) / 2);
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}
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static const struct sway_view_child_impl subsurface_impl;
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static void subsurface_get_root_coords(struct sway_view_child *child,
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