diff --git a/include/sway/desktop/fx_renderer/fx_renderer.h b/include/sway/desktop/fx_renderer/fx_renderer.h index 200ecb7b..109351e2 100644 --- a/include/sway/desktop/fx_renderer/fx_renderer.h +++ b/include/sway/desktop/fx_renderer/fx_renderer.h @@ -9,7 +9,7 @@ #include "sway/desktop/fx_renderer/fx_framebuffer.h" #include "sway/desktop/fx_renderer/fx_texture.h" -enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, NONE }; +enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL, NONE }; enum fx_tex_shader_source { SHADER_SOURCE_TEXTURE_RGBA = 1, @@ -21,6 +21,8 @@ enum fx_rounded_quad_shader_source { SHADER_SOURCE_QUAD_ROUND = 1, SHADER_SOURCE_QUAD_ROUND_TOP_LEFT = 2, SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT = 3, + SHADER_SOURCE_QUAD_ROUND_BOTTOM_RIGHT = 4, + SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT = 5, }; struct decoration_data { @@ -106,6 +108,8 @@ struct fx_renderer { struct rounded_quad_shader rounded_quad; struct rounded_quad_shader rounded_tl_quad; struct rounded_quad_shader rounded_tr_quad; + struct rounded_quad_shader rounded_bl_quad; + struct rounded_quad_shader rounded_br_quad; struct blur_shader blur1; struct blur_shader blur2; @@ -165,15 +169,16 @@ void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]); void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box, - const float color[static 4], const float projection[static 9], - int radius, enum corner_location corner_location); + const float color[static 4], const float matrix[static 9], int radius, + enum corner_location corner_location); void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box, - const float color[static 4], const float projection[static 9], + const float color[static 4], const float matrix[static 9], enum corner_location corner_location, int radius, int border_thickness); void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box, - const float color[static 4], const float projection[static 9], int radius, float blur_sigma); + const float color[static 4], const float matrix[static 9], int radius, + float blur_sigma); void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9], struct fx_framebuffer **buffer, struct blur_shader *shader, const struct wlr_box *box, diff --git a/sway/desktop/fx_renderer/fx_renderer.c b/sway/desktop/fx_renderer/fx_renderer.c index 7eb95ec9..8de11874 100644 --- a/sway/desktop/fx_renderer/fx_renderer.c +++ b/sway/desktop/fx_renderer/fx_renderer.c @@ -257,6 +257,14 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) { SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT)) { goto error; } + if (!link_rounded_quad_program(renderer, &renderer->shaders.rounded_bl_quad, + SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT)) { + goto error; + } + if (!link_rounded_quad_program(renderer, &renderer->shaders.rounded_br_quad, + SHADER_SOURCE_QUAD_ROUND_BOTTOM_RIGHT)) { + goto error; + } // Border corner shader prog = link_program(corner_frag_src); @@ -345,6 +353,8 @@ error: glDeleteProgram(renderer->shaders.rounded_quad.program); glDeleteProgram(renderer->shaders.rounded_tl_quad.program); glDeleteProgram(renderer->shaders.rounded_tr_quad.program); + glDeleteProgram(renderer->shaders.rounded_bl_quad.program); + glDeleteProgram(renderer->shaders.rounded_br_quad.program); glDeleteProgram(renderer->shaders.corner.program); glDeleteProgram(renderer->shaders.box_shadow.program); glDeleteProgram(renderer->shaders.blur1.program); @@ -567,8 +577,8 @@ void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, } void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box, - const float color[static 4], const float projection[static 9], - int radius, enum corner_location corner_location) { + const float color[static 4], const float matrix[static 9], int radius, + enum corner_location corner_location) { if (box->width == 0 || box->height == 0) { return; } @@ -586,14 +596,17 @@ void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box * case TOP_RIGHT: shader = &renderer->shaders.rounded_tr_quad; break; + case BOTTOM_LEFT: + shader = &renderer->shaders.rounded_bl_quad; + break; + case BOTTOM_RIGHT: + shader = &renderer->shaders.rounded_br_quad; + break; default: sway_log(SWAY_ERROR, "Invalid Corner Location. Aborting render"); abort(); } - float matrix[9]; - wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection); - float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); @@ -625,14 +638,12 @@ void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box * } void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box, - const float color[static 4], const float projection[static 9], + const float color[static 4], const float matrix[static 9], enum corner_location corner_location, int radius, int border_thickness) { if (border_thickness == 0 || box->width == 0 || box->height == 0) { return; } assert(box->width > 0 && box->height > 0); - float matrix[9]; - wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection); float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); @@ -675,14 +686,12 @@ void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box // TODO: alpha input arg? void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box, - const float color[static 4], const float projection[static 9], - int corner_radius, float blur_sigma) { + const float color[static 4], const float matrix [static 9], int corner_radius, + float blur_sigma) { if (box->width == 0 || box->height == 0) { return; } assert(box->width > 0 && box->height > 0); - float matrix[9]; - wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection); float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); @@ -711,7 +720,7 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo // Disable writing to color buffer glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Draw the rounded rect as a mask - fx_render_rounded_rect(renderer, &inner_box, col, projection, corner_radius, ALL); + fx_render_rounded_rect(renderer, &inner_box, col, matrix, corner_radius, ALL); // Close the mask glStencilFunc(GL_NOTEQUAL, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); diff --git a/sway/desktop/fx_renderer/shaders/quad_round.frag b/sway/desktop/fx_renderer/shaders/quad_round.frag index 4dcf0c53..4099e60a 100644 --- a/sway/desktop/fx_renderer/shaders/quad_round.frag +++ b/sway/desktop/fx_renderer/shaders/quad_round.frag @@ -1,6 +1,8 @@ #define SOURCE_QUAD_ROUND 1 #define SOURCE_QUAD_ROUND_TOP_LEFT 2 #define SOURCE_QUAD_ROUND_TOP_RIGHT 3 +#define SOURCE_QUAD_ROUND_BOTTOM_RIGHT 4 +#define SOURCE_QUAD_ROUND_BOTTOM_LEFT 5 #if !defined(SOURCE) #error "Missing shader preamble" @@ -22,6 +24,10 @@ vec2 getCornerDist() { return abs(gl_FragCoord.xy - position - size) - size + radius; #elif SOURCE == SOURCE_QUAD_ROUND_TOP_RIGHT return abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius; +#elif SOURCE == SOURCE_QUAD_ROUND_BOTTOM_RIGHT + return abs(gl_FragCoord.xy - position) - size + radius; +#elif SOURCE == SOURCE_QUAD_ROUND_BOTTOM_LEFT + return abs(gl_FragCoord.xy - position - vec2(size.x, 0)) - size + radius; #endif } diff --git a/sway/desktop/render.c b/sway/desktop/render.c index 2787181c..944775d6 100644 --- a/sway/desktop/render.c +++ b/sway/desktop/render.c @@ -65,6 +65,43 @@ bool should_parameters_blur() { return config->blur_params.radius > 0 && config->blur_params.num_passes > 0; } +// TODO: contribute wlroots function to allow creating an fbox from a box? +struct wlr_fbox wlr_fbox_from_wlr_box(struct wlr_box *box) { + return (struct wlr_fbox) { + .x = box->x, + .y = box->y, + .width = box->width, + .height = box->height, + }; +} + +// TODO: Remove this ugly abomination with a complete border rework... +enum corner_location get_rotated_corner(enum corner_location corner_location, + enum wl_output_transform transform) { + if (corner_location == ALL || corner_location == NONE) { + return corner_location; + } + switch (transform) { + case WL_OUTPUT_TRANSFORM_NORMAL: + return corner_location; + case WL_OUTPUT_TRANSFORM_90: + return (corner_location + 1) % 4; + case WL_OUTPUT_TRANSFORM_180: + return (corner_location + 2) % 4; + case WL_OUTPUT_TRANSFORM_270: + return (corner_location + 3) % 4; + case WL_OUTPUT_TRANSFORM_FLIPPED: + return (corner_location + (1 - 2 * (corner_location % 2))) % 4; + case WL_OUTPUT_TRANSFORM_FLIPPED_90: + return (corner_location + (4 - 2 * (corner_location % 2))) % 4; + case WL_OUTPUT_TRANSFORM_FLIPPED_180: + return (corner_location + (3 - 2 * (corner_location % 2))) % 4; + case WL_OUTPUT_TRANSFORM_FLIPPED_270: + return (corner_location + (2 - 2 * (corner_location % 2))) % 4; + } + return corner_location; +} + /** * Apply scale to a width or height. * @@ -149,16 +186,23 @@ static void render_texture(struct wlr_output *wlr_output, goto damage_finish; } + // ensure the box is updated as per the output orientation + struct wlr_box transformed_box; + int width, height; + wlr_output_transformed_resolution(wlr_output, &width, &height); + wlr_box_transform(&transformed_box, dst_box, + wlr_output_transform_invert(wlr_output->transform), width, height); + int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); set_scale_filter(wlr_output, texture, output->scale_filter); if (src_box != NULL) { - fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box, + fx_render_subtexture_with_matrix(renderer, texture, src_box, &transformed_box, matrix, deco_data); } else { - fx_render_texture_with_matrix(renderer, texture, dst_box, matrix, deco_data); + fx_render_texture_with_matrix(renderer, texture, &transformed_box, matrix, deco_data); } } @@ -171,7 +215,6 @@ void render_blur_segments(struct fx_renderer *renderer, const float matrix[static 9], pixman_region32_t* damage, struct fx_framebuffer **buffer, struct blur_shader* shader, const struct wlr_box *box, int blur_radius) { - if (*buffer == &renderer->effects_buffer) { fx_framebuffer_bind(&renderer->effects_buffer_swapped); } else { @@ -196,14 +239,15 @@ void render_blur_segments(struct fx_renderer *renderer, } } -/** Blurs the main_buffer content and returns the blurred framebuffer */ +// Blurs the main_buffer content and returns the blurred framebuffer struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output, pixman_region32_t *original_damage, const float box_matrix[static 9], const struct wlr_box *box) { - struct wlr_box monitor_box = get_monitor_box(output->wlr_output); + struct wlr_output *wlr_output = output->wlr_output; + struct wlr_box monitor_box = get_monitor_box(wlr_output); - const enum wl_output_transform transform = wlr_output_transform_invert(output->wlr_output->transform); + const enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); float matrix[9]; - wlr_matrix_project_box(matrix, &monitor_box, transform, 0, output->wlr_output->transform_matrix); + wlr_matrix_project_box(matrix, &monitor_box, transform, 0, wlr_output->transform_matrix); float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); @@ -211,7 +255,7 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_copy(&damage, original_damage); - wlr_region_transform(&damage, &damage, wlr_output_transform_invert(output->wlr_output->transform), + wlr_region_transform(&damage, &damage, transform, monitor_box.width, monitor_box.height); wlr_region_expand(&damage, &damage, get_blur_size()); @@ -341,6 +385,7 @@ static void render_surface_iterator(struct sway_output *output, } struct wlr_box proj_box = *_box; + scale_box(&proj_box, wlr_output->scale); float matrix[9]; @@ -376,9 +421,10 @@ static void render_surface_iterator(struct sway_output *output, } if (has_alpha) { - int width, height; - wlr_output_transformed_resolution(wlr_output, &width, &height); - struct wlr_fbox blur_src_box = { 0, 0, width, height }; + struct wlr_box monitor_box = get_monitor_box(wlr_output); + wlr_box_transform(&monitor_box, &monitor_box, + wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height); + struct wlr_fbox blur_src_box = wlr_fbox_from_wlr_box(&monitor_box); bool is_floating = container_is_floating(view->container); render_blur(!is_floating, output, output_damage, &blur_src_box, &dst_box, &opaque_region, surface->current.width, surface->current.height, surface->current.scale, deco_data.corner_radius); @@ -481,7 +527,8 @@ void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage) wlr_output->transform_matrix, &monitor_box); // Render the newly blurred content into the blur_buffer - fx_framebuffer_create(&renderer->blur_buffer, monitor_box.width, monitor_box.height, true); + fx_framebuffer_create(&renderer->blur_buffer, + output->renderer->viewport_width, output->renderer->viewport_height, true); // Clear the damaged region of the blur_buffer float clear_color[] = { 0, 0, 0, 0 }; int nrects; @@ -545,11 +592,25 @@ void render_rounded_rect(struct sway_output *output, pixman_region32_t *output_d goto damage_finish; } + float matrix[9]; + wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, + wlr_output->transform_matrix); + + enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); + + // ensure the box is updated as per the output orientation + struct wlr_box transformed_box; + int width, height; + wlr_output_transformed_resolution(wlr_output, &width, &height); + wlr_box_transform(&transformed_box, &box, transform, width, height); + + corner_location = get_rotated_corner(corner_location, transform); + int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); - fx_render_rounded_rect(renderer, &box, color, wlr_output->transform_matrix, + fx_render_rounded_rect(renderer, &transformed_box, color, matrix, corner_radius, corner_location); } @@ -576,11 +637,25 @@ void render_border_corner(struct sway_output *output, pixman_region32_t *output_ goto damage_finish; } + float matrix[9]; + wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, + wlr_output->transform_matrix); + + enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); + + // ensure the box is updated as per the output orientation + struct wlr_box transformed_box; + int width, height; + wlr_output_transformed_resolution(wlr_output, &width, &height); + wlr_box_transform(&transformed_box, &box, transform, width, height); + + corner_location = get_rotated_corner(corner_location, transform); + int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); - fx_render_border_corner(renderer, &box, color, wlr_output->transform_matrix, + fx_render_border_corner(renderer, &transformed_box, color, matrix, corner_location, corner_radius, border_thickness); } @@ -620,13 +695,24 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam goto damage_finish; } + float matrix[9]; + wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, + wlr_output->transform_matrix); + + // ensure the box is updated as per the output orientation + struct wlr_box transformed_box; + int width, height; + wlr_output_transformed_resolution(wlr_output, &width, &height); + wlr_box_transform(&transformed_box, &box, + wlr_output_transform_invert(wlr_output->transform), width, height); + int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); - fx_render_box_shadow(renderer, &box, color, - wlr_output->transform_matrix, corner_radius, blur_sigma); + fx_render_box_shadow(renderer, &transformed_box, color, matrix, + corner_radius, blur_sigma); } damage_finish: @@ -740,8 +826,9 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0); struct wlr_box monitor_box = get_monitor_box(wlr_output); - // TODO: contribute wlroots function to allow creating an fbox from a box? - struct wlr_fbox src_box = { monitor_box.x, monitor_box.y, monitor_box.width, monitor_box.height }; + wlr_box_transform(&monitor_box, &monitor_box, + wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height); + struct wlr_fbox src_box = wlr_fbox_from_wlr_box(&monitor_box); bool is_floating = container_is_floating(view->container); render_blur(!is_floating, output, damage, &src_box, &dst_box, &opaque_region, saved_buf->width, saved_buf->height, 1, deco_data.corner_radius); @@ -1757,11 +1844,16 @@ void output_render(struct sway_output *output, struct timespec *when, fullscreen_con = workspace->current.fullscreen; } + + struct wlr_box monitor_box = get_monitor_box(wlr_output); + wlr_box_transform(&monitor_box, &monitor_box, + wlr_output_transform_invert(wlr_output->transform), + monitor_box.width, monitor_box.height); + + fx_renderer_begin(renderer, monitor_box.width, monitor_box.height); + int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); - - fx_renderer_begin(renderer, width, height); - if (debug.damage == DAMAGE_RERENDER) { pixman_region32_union_rect(damage, damage, 0, 0, width, height); }