Make mouse drag in tiled mode swap containers if no edge is selected
Now the highlighted center area of containers triggers a swap action instead of moving around the containers.
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@ -326,6 +326,8 @@ void container_detach(struct sway_container *child);
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void container_replace(struct sway_container *container,
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struct sway_container *replacement);
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void container_swap(struct sway_container *con1, struct sway_container *con2);
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struct sway_container *container_split(struct sway_container *child,
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enum sway_container_layout layout);
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@ -84,8 +84,7 @@ static void swap_focus(struct sway_container *con1,
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}
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}
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static void container_swap(struct sway_container *con1,
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struct sway_container *con2) {
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void container_swap(struct sway_container *con1, struct sway_container *con2) {
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if (!sway_assert(con1 && con2, "Cannot swap with nothing")) {
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return;
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}
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@ -245,8 +245,12 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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target_node->sway_workspace : target_node->sway_container->workspace;
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enum wlr_edges edge = e->target_edge;
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int after = edge != WLR_EDGE_TOP && edge != WLR_EDGE_LEFT;
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bool swap = edge == WLR_EDGE_NONE && target_node->type == N_CONTAINER;
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if (!swap) {
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container_detach(con);
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}
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container_detach(con);
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// Moving container into empty workspace
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if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
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@ -254,13 +258,17 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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} else if (target_node->type == N_CONTAINER) {
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// Moving container before/after another
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struct sway_container *target = target_node->sway_container;
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enum sway_container_layout layout = container_parent_layout(target);
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if (edge && !is_parallel(layout, edge)) {
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enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
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edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
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container_split(target, new_layout);
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if (swap) {
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container_swap(target_node->sway_container, con);
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} else {
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enum sway_container_layout layout = container_parent_layout(target);
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if (edge && !is_parallel(layout, edge)) {
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enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
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edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
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container_split(target, new_layout);
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}
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container_add_sibling(target, con, after);
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}
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container_add_sibling(target, con, after);
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} else {
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// Target is a workspace which requires splitting
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enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
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