tree/container: introduce container_toplevel_ancestor
helper
This allows us to not have to explicitly write the same while loop everywhere.
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@ -272,6 +272,13 @@ void container_set_fullscreen(struct sway_container *con,
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*/
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void container_fullscreen_disable(struct sway_container *con);
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/**
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* Walk up the container tree branch starting at the given container, and return
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* its earliest ancestor.
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*/
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struct sway_container *container_toplevel_ancestor(
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struct sway_container *container);
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/**
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* Return true if the container is floating, or a child of a floating split
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* container.
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@ -338,10 +338,7 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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if (button == btn_move && (mod_pressed || on_titlebar)) {
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seat_set_focus_container(seat,
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seat_get_focus_inactive_view(seat, &cont->node));
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while (cont->parent) {
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cont = cont->parent;
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}
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seatop_begin_move_floating(seat, cont);
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seatop_begin_move_floating(seat, container_toplevel_ancestor(cont));
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return;
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}
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}
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@ -359,10 +356,7 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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uint32_t btn_resize = config->floating_mod_inverse ?
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BTN_LEFT : BTN_RIGHT;
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if (mod_pressed && button == btn_resize) {
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struct sway_container *floater = cont;
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while (floater->parent) {
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floater = floater->parent;
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}
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struct sway_container *floater = container_toplevel_ancestor(cont);
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edge = 0;
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edge |= cursor->cursor->x > floater->x + floater->width / 2 ?
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WLR_EDGE_RIGHT : WLR_EDGE_LEFT;
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@ -1108,11 +1108,17 @@ void container_set_fullscreen(struct sway_container *con,
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}
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}
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bool container_is_floating_or_child(struct sway_container *container) {
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struct sway_container *container_toplevel_ancestor(
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struct sway_container *container) {
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while (container->parent) {
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container = container->parent;
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}
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return container_is_floating(container);
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return container;
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}
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bool container_is_floating_or_child(struct sway_container *container) {
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return container_is_floating(container_toplevel_ancestor(container));
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}
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bool container_is_fullscreen_or_child(struct sway_container *container) {
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@ -1537,10 +1543,7 @@ void container_update_marks_textures(struct sway_container *con) {
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void container_raise_floating(struct sway_container *con) {
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// Bring container to front by putting it at the end of the floating list.
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struct sway_container *floater = con;
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while (floater->parent) {
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floater = floater->parent;
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}
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struct sway_container *floater = container_toplevel_ancestor(con);
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if (container_is_floating(floater) && floater->workspace) {
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list_move_to_end(floater->workspace->floating, floater);
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node_set_dirty(&floater->workspace->node);
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@ -1552,8 +1555,6 @@ bool container_is_scratchpad_hidden(struct sway_container *con) {
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}
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bool container_is_scratchpad_hidden_or_child(struct sway_container *con) {
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while (con->parent) {
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con = con->parent;
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}
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con = container_toplevel_ancestor(con);
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return con->scratchpad && !con->workspace;
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}
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