Add rounded corners (#9)
This commit is contained in:
parent
c5d08f6085
commit
5c0086b944
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@ -17,9 +17,9 @@ struct cmd_handler {
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* Indicates the result of a command's execution.
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* Indicates the result of a command's execution.
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*/
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*/
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enum cmd_status {
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enum cmd_status {
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CMD_SUCCESS, /**< The command was successful */
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CMD_SUCCESS, /**< The command was successful */
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CMD_FAILURE, /**< The command resulted in an error */
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CMD_FAILURE, /**< The command resulted in an error */
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CMD_INVALID, /**< Unknown command or parser error */
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CMD_INVALID, /**< Unknown command or parser error */
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CMD_DEFER, /**< Command execution deferred */
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CMD_DEFER, /**< Command execution deferred */
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CMD_BLOCK,
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CMD_BLOCK,
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CMD_BLOCK_COMMANDS,
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CMD_BLOCK_COMMANDS,
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@ -118,6 +118,7 @@ sway_cmd cmd_client_urgent;
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sway_cmd cmd_client_placeholder;
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sway_cmd cmd_client_placeholder;
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sway_cmd cmd_client_background;
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sway_cmd cmd_client_background;
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sway_cmd cmd_commands;
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sway_cmd cmd_commands;
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sway_cmd cmd_corner_radius;
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sway_cmd cmd_create_output;
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sway_cmd cmd_create_output;
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sway_cmd cmd_default_border;
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sway_cmd cmd_default_border;
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sway_cmd cmd_default_floating_border;
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sway_cmd cmd_default_floating_border;
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@ -466,6 +466,9 @@ enum xwayland_mode {
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* The configuration struct. The result of loading a config file.
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* The configuration struct. The result of loading a config file.
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*/
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*/
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struct sway_config {
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struct sway_config {
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// SwayFX config options
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int corner_radius;
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char *swaynag_command;
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char *swaynag_command;
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struct swaynag_instance swaynag_config_errors;
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struct swaynag_instance swaynag_config_errors;
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list_t *symbols;
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list_t *symbols;
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@ -8,6 +8,7 @@ struct gles2_tex_shader {
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GLint proj;
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GLint proj;
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GLint tex;
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GLint tex;
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GLint alpha;
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GLint alpha;
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GLint discardOpaque;
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GLint pos_attrib;
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GLint pos_attrib;
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GLint tex_attrib;
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GLint tex_attrib;
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};
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};
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@ -43,10 +44,10 @@ void fx_renderer_scissor(struct wlr_box *box);
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
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struct wlr_texture *wlr_texture, const struct wlr_fbox *box,
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struct wlr_texture *wlr_texture, const struct wlr_fbox *box,
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const float matrix[static 9], float alpha);
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const float matrix[static 9], float alpha, int radius);
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
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struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha);
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struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha, int radius);
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void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]);
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void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]);
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@ -55,6 +55,7 @@ static const struct cmd_handler handlers[] = {
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{ "client.placeholder", cmd_client_noop },
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{ "client.placeholder", cmd_client_noop },
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{ "client.unfocused", cmd_client_unfocused },
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{ "client.unfocused", cmd_client_unfocused },
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{ "client.urgent", cmd_client_urgent },
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{ "client.urgent", cmd_client_urgent },
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{ "corner_radius", cmd_corner_radius },
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{ "default_border", cmd_default_border },
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{ "default_border", cmd_default_border },
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{ "default_floating_border", cmd_default_floating_border },
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{ "default_floating_border", cmd_default_floating_border },
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{ "exec", cmd_exec },
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{ "exec", cmd_exec },
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23
sway/commands/corner_radius.c
Normal file
23
sway/commands/corner_radius.c
Normal file
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@ -0,0 +1,23 @@
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#include <string.h>
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#include "sway/commands.h"
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#include "sway/config.h"
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#include "log.h"
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struct cmd_results *cmd_corner_radius(int argc, char **argv) {
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struct cmd_results *error = NULL;
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if ((error = checkarg(argc, "corner_radius", EXPECTED_EQUAL_TO, 1))) {
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return error;
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}
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char *inv;
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int value = strtol(argv[0], &inv, 10);
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if (*inv != '\0' || value < 0 || value > 99) {
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return cmd_results_new(CMD_FAILURE, "Invalid size specified");
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}
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config->corner_radius = value;
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// TODO: rerender windows (see opacity cmd)
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return cmd_results_new(CMD_SUCCESS, NULL);
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}
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@ -325,6 +325,9 @@ static void config_defaults(struct sway_config *config) {
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color_to_rgba(config->border_colors.background, 0xFFFFFFFF);
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color_to_rgba(config->border_colors.background, 0xFFFFFFFF);
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// SwayFX defaults
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config->corner_radius = 0;
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// The keysym to keycode translation
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// The keysym to keycode translation
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struct xkb_rule_names rules = {0};
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struct xkb_rule_names rules = {0};
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config->keysym_translation_state =
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config->keysym_translation_state =
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@ -4,6 +4,8 @@
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- https://github.com/vaxerski/Hyprland/blob/main/src/render/OpenGL.cpp
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- https://github.com/vaxerski/Hyprland/blob/main/src/render/OpenGL.cpp
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*/
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*/
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// TODO: add push / pop_gles2_debug(renderer)?
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#define _POSIX_C_SOURCE 200809L
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#define _POSIX_C_SOURCE 200809L
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#include <assert.h>
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#include <assert.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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@ -64,8 +66,57 @@ const GLchar tex_fragment_src_rgba[] =
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"uniform sampler2D tex;\n"
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"uniform sampler2D tex;\n"
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"uniform float alpha;\n"
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"uniform float alpha;\n"
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"\n"
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"\n"
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"uniform vec2 topLeft;\n"
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"uniform vec2 bottomRight;\n"
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"uniform vec2 fullSize;\n"
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"uniform float radius;\n"
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"\n"
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"uniform int discardOpaque;\n"
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"\n"
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"void main() {\n"
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"void main() {\n"
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" gl_FragColor = texture2D(tex, v_texcoord) * alpha;\n"
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" vec4 pixColor = texture2D(tex, v_texcoord);\n"
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"\n"
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" if (discardOpaque == 1 && pixColor[3] * alpha == 1.0) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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"\n"
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" vec2 pixCoord = fullSize * v_texcoord;\n"
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"\n"
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" if (pixCoord[0] < topLeft[0]) {\n"
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" // we're close left\n"
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" if (pixCoord[1] < topLeft[1]) {\n"
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// top
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" if (distance(topLeft, pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" } else if (pixCoord[1] > bottomRight[1]) {\n"
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// bottom
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" if (distance(vec2(topLeft[0], bottomRight[1]), pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" }\n"
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" }\n"
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" else if (pixCoord[0] > bottomRight[0]) {\n"
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// we're close right
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" if (pixCoord[1] < topLeft[1]) {\n"
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// top
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" if (distance(vec2(bottomRight[0], topLeft[1]), pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" } else if (pixCoord[1] > bottomRight[1]) {\n"
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// bottom
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" if (distance(bottomRight, pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" }\n"
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" }\n"
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"\n"
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" gl_FragColor = pixColor * alpha;\n"
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"}\n";
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"}\n";
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const GLchar tex_fragment_src_rgbx[] =
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const GLchar tex_fragment_src_rgbx[] =
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@ -74,7 +125,55 @@ const GLchar tex_fragment_src_rgbx[] =
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"uniform sampler2D tex;\n"
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"uniform sampler2D tex;\n"
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"uniform float alpha;\n"
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"uniform float alpha;\n"
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"\n"
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"\n"
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"uniform vec2 topLeft;\n"
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"uniform vec2 bottomRight;\n"
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"uniform vec2 fullSize;\n"
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"uniform float radius;\n"
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"\n"
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"uniform int discardOpaque;\n"
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"\n"
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"void main() {\n"
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"void main() {\n"
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"\n"
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" if (discardOpaque == 1 && alpha == 1.0) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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"\n"
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" vec2 pixCoord = fullSize * v_texcoord;\n"
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"\n"
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" if (pixCoord[0] < topLeft[0]) {\n"
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// we're close left
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" if (pixCoord[1] < topLeft[1]) {\n"
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// top
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" if (distance(topLeft, pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" } else if (pixCoord[1] > bottomRight[1]) {\n"
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// bottom
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" if (distance(vec2(topLeft[0], bottomRight[1]), pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" }\n"
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" }\n"
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" else if (pixCoord[0] > bottomRight[0]) {\n"
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// we're close right
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" if (pixCoord[1] < topLeft[1]) {\n"
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// top
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" if (distance(vec2(bottomRight[0], topLeft[1]), pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" } else if (pixCoord[1] > bottomRight[1]) {\n"
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// bottom
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" if (distance(bottomRight, pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" }\n"
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" }\n"
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"\n"
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" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;\n"
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" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;\n"
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"}\n";
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"}\n";
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@ -85,8 +184,58 @@ const GLchar tex_fragment_src_external[] =
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"uniform samplerExternalOES texture0;\n"
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"uniform samplerExternalOES texture0;\n"
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"uniform float alpha;\n"
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"uniform float alpha;\n"
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"\n"
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"\n"
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"uniform vec2 topLeft;\n"
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"uniform vec2 bottomRight;\n"
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"uniform vec2 fullSize;\n"
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"uniform float radius;\n"
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"\n"
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"uniform int discardOpaque;\n"
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"\n"
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"void main() {\n"
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"void main() {\n"
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" gl_FragColor = texture2D(texture0, v_texcoord) * alpha;\n"
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"\n"
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" vec4 pixColor = texture2D(texture0, v_texcoord);\n"
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"\n"
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" if (discardOpaque == 1 && pixColor[3] * alpha == 1.0) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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"\n"
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" vec2 pixCoord = fullSize * v_texcoord;\n"
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"\n"
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" if (pixCoord[0] < topLeft[0]) {\n"
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// we're close left
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" if (pixCoord[1] < topLeft[1]) {\n"
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// top
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" if (distance(topLeft, pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" } else if (pixCoord[1] > bottomRight[1]) {\n"
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// bottom
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" if (distance(vec2(topLeft[0], bottomRight[1]), pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" }\n"
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" }\n"
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" else if (pixCoord[0] > bottomRight[0]) {\n"
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// we're close right
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" if (pixCoord[1] < topLeft[1]) {\n"
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// top
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" if (distance(vec2(bottomRight[0], topLeft[1]), pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" } else if (pixCoord[1] > bottomRight[1]) {\n"
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// bottom
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" if (distance(bottomRight, pixCoord) > radius) {\n"
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" discard;\n"
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" return;\n"
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" }\n"
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" }\n"
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" }\n"
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"\n"
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" gl_FragColor = pixColor * alpha;\n"
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"}\n";
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"}\n";
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/************************
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/************************
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@ -207,6 +356,7 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
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renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
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renderer->shaders.tex_rgba.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
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prog = link_program(tex_vertex_src, tex_fragment_src_rgbx);
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prog = link_program(tex_vertex_src, tex_fragment_src_rgbx);
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renderer->shaders.tex_rgbx.program = prog;
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renderer->shaders.tex_rgbx.program = prog;
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@ -218,6 +368,7 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_rgbx.tex_attrib = glGetAttribLocation(prog, "texcoord");
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renderer->shaders.tex_rgbx.tex_attrib = glGetAttribLocation(prog, "texcoord");
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renderer->shaders.tex_rgbx.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
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prog = link_program(tex_vertex_src, tex_fragment_src_external);
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prog = link_program(tex_vertex_src, tex_fragment_src_external);
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renderer->shaders.tex_ext.program = prog;
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renderer->shaders.tex_ext.program = prog;
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@ -229,8 +380,8 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
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renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
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renderer->shaders.tex_ext.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
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// TODO: if remove renderer->egl, replace below with r->egl
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wlr_egl_unset_current(renderer->egl);
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wlr_egl_unset_current(renderer->egl);
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sway_log(SWAY_INFO, "GLES2 RENDERER: Shaders Initialized Successfully");
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sway_log(SWAY_INFO, "GLES2 RENDERER: Shaders Initialized Successfully");
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||||||
|
@ -262,7 +413,7 @@ void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t he
|
||||||
}
|
}
|
||||||
|
|
||||||
void fx_renderer_end() {
|
void fx_renderer_end() {
|
||||||
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
void fx_renderer_clear(const float color[static 4]) {
|
void fx_renderer_clear(const float color[static 4]) {
|
||||||
|
@ -285,7 +436,7 @@ void fx_renderer_scissor(struct wlr_box *box) {
|
||||||
|
|
||||||
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
|
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
|
||||||
struct wlr_texture *wlr_texture, const struct wlr_fbox *box,
|
struct wlr_texture *wlr_texture, const struct wlr_fbox *box,
|
||||||
const float matrix[static 9], float alpha) {
|
const float matrix[static 9], float alpha, int radius) {
|
||||||
|
|
||||||
assert(wlr_texture_is_gles2(wlr_texture));
|
assert(wlr_texture_is_gles2(wlr_texture));
|
||||||
struct wlr_gles2_texture_attribs texture_attrs;
|
struct wlr_gles2_texture_attribs texture_attrs;
|
||||||
|
@ -341,6 +492,7 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
|
||||||
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
|
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
|
||||||
glUniform1i(shader->tex, 0);
|
glUniform1i(shader->tex, 0);
|
||||||
glUniform1f(shader->alpha, alpha);
|
glUniform1f(shader->alpha, alpha);
|
||||||
|
glUniform1i(shader->discardOpaque, 0); // TODO
|
||||||
|
|
||||||
const GLfloat x1 = box->x / wlr_texture->width;
|
const GLfloat x1 = box->x / wlr_texture->width;
|
||||||
const GLfloat y1 = box->y / wlr_texture->height;
|
const GLfloat y1 = box->y / wlr_texture->height;
|
||||||
|
@ -353,6 +505,23 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
|
||||||
x1, y2, // bottom left
|
x1, y2, // bottom left
|
||||||
};
|
};
|
||||||
|
|
||||||
|
glUniform2f(
|
||||||
|
glGetUniformLocation(shader->program, "topLeft"),
|
||||||
|
radius,
|
||||||
|
radius
|
||||||
|
);
|
||||||
|
glUniform2f(
|
||||||
|
glGetUniformLocation(shader->program, "bottomRight"),
|
||||||
|
wlr_texture->width - radius,
|
||||||
|
wlr_texture->height - radius
|
||||||
|
);
|
||||||
|
glUniform2f(
|
||||||
|
glGetUniformLocation(shader->program, "fullSize"),
|
||||||
|
wlr_texture->width,
|
||||||
|
wlr_texture->height
|
||||||
|
);
|
||||||
|
glUniform1f(glGetUniformLocation(shader->program, "radius"), radius);
|
||||||
|
|
||||||
glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
||||||
glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
|
glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
|
||||||
|
|
||||||
|
@ -370,14 +539,14 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
|
||||||
}
|
}
|
||||||
|
|
||||||
bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
|
bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
|
||||||
struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha) {
|
struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha, int radius) {
|
||||||
struct wlr_fbox box = {
|
struct wlr_fbox box = {
|
||||||
.x = 0,
|
.x = 0,
|
||||||
.y = 0,
|
.y = 0,
|
||||||
.width = wlr_texture->width,
|
.width = wlr_texture->width,
|
||||||
.height = wlr_texture->height,
|
.height = wlr_texture->height,
|
||||||
};
|
};
|
||||||
return fx_render_subtexture_with_matrix(renderer, wlr_texture, &box, matrix, alpha);
|
return fx_render_subtexture_with_matrix(renderer, wlr_texture, &box, matrix, alpha, radius);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]) {
|
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]) {
|
||||||
|
|
|
@ -32,6 +32,7 @@
|
||||||
struct render_data {
|
struct render_data {
|
||||||
pixman_region32_t *damage;
|
pixman_region32_t *damage;
|
||||||
float alpha;
|
float alpha;
|
||||||
|
int corner_radius;
|
||||||
struct wlr_box *clip_box;
|
struct wlr_box *clip_box;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -101,7 +102,7 @@ static void set_scale_filter(struct wlr_output *wlr_output,
|
||||||
static void render_texture(struct wlr_output *wlr_output,
|
static void render_texture(struct wlr_output *wlr_output,
|
||||||
pixman_region32_t *output_damage, struct wlr_texture *texture,
|
pixman_region32_t *output_damage, struct wlr_texture *texture,
|
||||||
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
|
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
|
||||||
const float matrix[static 9], float alpha) {
|
const float matrix[static 9], float alpha, int corner_radius) {
|
||||||
struct sway_output *output = wlr_output->data;
|
struct sway_output *output = wlr_output->data;
|
||||||
struct fx_renderer *renderer = output->server->renderer;
|
struct fx_renderer *renderer = output->server->renderer;
|
||||||
|
|
||||||
|
@ -121,9 +122,9 @@ static void render_texture(struct wlr_output *wlr_output,
|
||||||
scissor_output(wlr_output, &rects[i]);
|
scissor_output(wlr_output, &rects[i]);
|
||||||
set_scale_filter(wlr_output, texture, output->scale_filter);
|
set_scale_filter(wlr_output, texture, output->scale_filter);
|
||||||
if (src_box != NULL) {
|
if (src_box != NULL) {
|
||||||
fx_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha);
|
fx_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha, corner_radius);
|
||||||
} else {
|
} else {
|
||||||
fx_render_texture_with_matrix(renderer, texture, matrix, alpha);
|
fx_render_texture_with_matrix(renderer, texture, matrix, alpha, corner_radius);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -138,6 +139,7 @@ static void render_surface_iterator(struct sway_output *output,
|
||||||
struct wlr_output *wlr_output = output->wlr_output;
|
struct wlr_output *wlr_output = output->wlr_output;
|
||||||
pixman_region32_t *output_damage = data->damage;
|
pixman_region32_t *output_damage = data->damage;
|
||||||
float alpha = data->alpha;
|
float alpha = data->alpha;
|
||||||
|
int corner_radius = data->corner_radius;
|
||||||
|
|
||||||
struct wlr_texture *texture = wlr_surface_get_texture(surface);
|
struct wlr_texture *texture = wlr_surface_get_texture(surface);
|
||||||
if (!texture) {
|
if (!texture) {
|
||||||
|
@ -164,7 +166,7 @@ static void render_surface_iterator(struct sway_output *output,
|
||||||
}
|
}
|
||||||
scale_box(&dst_box, wlr_output->scale);
|
scale_box(&dst_box, wlr_output->scale);
|
||||||
|
|
||||||
render_texture(wlr_output, output_damage, texture, &src_box, &dst_box, matrix, alpha);
|
render_texture(wlr_output, output_damage, texture, &src_box, &dst_box, matrix, alpha, corner_radius);
|
||||||
|
|
||||||
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
|
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
|
||||||
wlr_output);
|
wlr_output);
|
||||||
|
@ -175,6 +177,7 @@ static void render_layer_toplevel(struct sway_output *output,
|
||||||
struct render_data data = {
|
struct render_data data = {
|
||||||
.damage = damage,
|
.damage = damage,
|
||||||
.alpha = 1.0f,
|
.alpha = 1.0f,
|
||||||
|
.corner_radius = 0,
|
||||||
};
|
};
|
||||||
output_layer_for_each_toplevel_surface(output, layer_surfaces,
|
output_layer_for_each_toplevel_surface(output, layer_surfaces,
|
||||||
render_surface_iterator, &data);
|
render_surface_iterator, &data);
|
||||||
|
@ -185,6 +188,7 @@ static void render_layer_popups(struct sway_output *output,
|
||||||
struct render_data data = {
|
struct render_data data = {
|
||||||
.damage = damage,
|
.damage = damage,
|
||||||
.alpha = 1.0f,
|
.alpha = 1.0f,
|
||||||
|
.corner_radius = 0,
|
||||||
};
|
};
|
||||||
output_layer_for_each_popup_surface(output, layer_surfaces,
|
output_layer_for_each_popup_surface(output, layer_surfaces,
|
||||||
render_surface_iterator, &data);
|
render_surface_iterator, &data);
|
||||||
|
@ -196,6 +200,7 @@ static void render_unmanaged(struct sway_output *output,
|
||||||
struct render_data data = {
|
struct render_data data = {
|
||||||
.damage = damage,
|
.damage = damage,
|
||||||
.alpha = 1.0f,
|
.alpha = 1.0f,
|
||||||
|
.corner_radius = 0,
|
||||||
};
|
};
|
||||||
output_unmanaged_for_each_surface(output, unmanaged,
|
output_unmanaged_for_each_surface(output, unmanaged,
|
||||||
render_surface_iterator, &data);
|
render_surface_iterator, &data);
|
||||||
|
@ -207,6 +212,7 @@ static void render_drag_icons(struct sway_output *output,
|
||||||
struct render_data data = {
|
struct render_data data = {
|
||||||
.damage = damage,
|
.damage = damage,
|
||||||
.alpha = 1.0f,
|
.alpha = 1.0f,
|
||||||
|
.corner_radius = 0,
|
||||||
};
|
};
|
||||||
output_drag_icons_for_each_surface(output, drag_icons,
|
output_drag_icons_for_each_surface(output, drag_icons,
|
||||||
render_surface_iterator, &data);
|
render_surface_iterator, &data);
|
||||||
|
@ -255,10 +261,11 @@ void premultiply_alpha(float color[4], float opacity) {
|
||||||
}
|
}
|
||||||
|
|
||||||
static void render_view_toplevels(struct sway_view *view,
|
static void render_view_toplevels(struct sway_view *view,
|
||||||
struct sway_output *output, pixman_region32_t *damage, float alpha) {
|
struct sway_output *output, pixman_region32_t *damage, float alpha, int corner_radius) {
|
||||||
struct render_data data = {
|
struct render_data data = {
|
||||||
.damage = damage,
|
.damage = damage,
|
||||||
.alpha = alpha,
|
.alpha = alpha,
|
||||||
|
.corner_radius = corner_radius,
|
||||||
};
|
};
|
||||||
struct wlr_box clip_box;
|
struct wlr_box clip_box;
|
||||||
if (!container_is_current_floating(view->container)) {
|
if (!container_is_current_floating(view->container)) {
|
||||||
|
@ -282,13 +289,14 @@ static void render_view_popups(struct sway_view *view,
|
||||||
struct render_data data = {
|
struct render_data data = {
|
||||||
.damage = damage,
|
.damage = damage,
|
||||||
.alpha = alpha,
|
.alpha = alpha,
|
||||||
|
.corner_radius = config->corner_radius,
|
||||||
};
|
};
|
||||||
output_view_for_each_popup_surface(output, view,
|
output_view_for_each_popup_surface(output, view,
|
||||||
render_surface_iterator, &data);
|
render_surface_iterator, &data);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void render_saved_view(struct sway_view *view,
|
static void render_saved_view(struct sway_view *view,
|
||||||
struct sway_output *output, pixman_region32_t *damage, float alpha) {
|
struct sway_output *output, pixman_region32_t *damage, float alpha, int corner_radius) {
|
||||||
struct wlr_output *wlr_output = output->wlr_output;
|
struct wlr_output *wlr_output = output->wlr_output;
|
||||||
|
|
||||||
if (wl_list_empty(&view->saved_buffers)) {
|
if (wl_list_empty(&view->saved_buffers)) {
|
||||||
|
@ -340,7 +348,7 @@ static void render_saved_view(struct sway_view *view,
|
||||||
scale_box(&dst_box, wlr_output->scale);
|
scale_box(&dst_box, wlr_output->scale);
|
||||||
|
|
||||||
render_texture(wlr_output, damage, saved_buf->buffer->texture,
|
render_texture(wlr_output, damage, saved_buf->buffer->texture,
|
||||||
&saved_buf->source_box, &dst_box, matrix, alpha);
|
&saved_buf->source_box, &dst_box, matrix, alpha, corner_radius);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FIXME: we should set the surface that this saved buffer originates from
|
// FIXME: we should set the surface that this saved buffer originates from
|
||||||
|
@ -355,9 +363,9 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
|
||||||
struct sway_container *con, struct border_colors *colors) {
|
struct sway_container *con, struct border_colors *colors) {
|
||||||
struct sway_view *view = con->view;
|
struct sway_view *view = con->view;
|
||||||
if (!wl_list_empty(&view->saved_buffers)) {
|
if (!wl_list_empty(&view->saved_buffers)) {
|
||||||
render_saved_view(view, output, damage, view->container->alpha);
|
render_saved_view(view, output, damage, view->container->alpha, config->corner_radius);
|
||||||
} else if (view->surface) {
|
} else if (view->surface) {
|
||||||
render_view_toplevels(view, output, damage, view->container->alpha);
|
render_view_toplevels(view, output, damage, view->container->alpha, config->corner_radius);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (con->current.border == B_NONE || con->current.border == B_CSD) {
|
if (con->current.border == B_NONE || con->current.border == B_CSD) {
|
||||||
|
@ -521,7 +529,7 @@ static void render_titlebar(struct sway_output *output,
|
||||||
texture_box.width = ob_inner_width;
|
texture_box.width = ob_inner_width;
|
||||||
}
|
}
|
||||||
render_texture(output->wlr_output, output_damage, marks_texture,
|
render_texture(output->wlr_output, output_damage, marks_texture,
|
||||||
NULL, &texture_box, matrix, con->alpha);
|
NULL, &texture_box, matrix, con->alpha, 0);
|
||||||
|
|
||||||
// Padding above
|
// Padding above
|
||||||
memcpy(&color, colors->background, sizeof(float) * 4);
|
memcpy(&color, colors->background, sizeof(float) * 4);
|
||||||
|
@ -597,7 +605,7 @@ static void render_titlebar(struct sway_output *output,
|
||||||
}
|
}
|
||||||
|
|
||||||
render_texture(output->wlr_output, output_damage, title_texture,
|
render_texture(output->wlr_output, output_damage, title_texture,
|
||||||
NULL, &texture_box, matrix, con->alpha);
|
NULL, &texture_box, matrix, con->alpha, 0);
|
||||||
|
|
||||||
// Padding above
|
// Padding above
|
||||||
memcpy(&color, colors->background, sizeof(float) * 4);
|
memcpy(&color, colors->background, sizeof(float) * 4);
|
||||||
|
@ -1073,10 +1081,10 @@ void output_render(struct sway_output *output, struct timespec *when,
|
||||||
|
|
||||||
if (fullscreen_con->view) {
|
if (fullscreen_con->view) {
|
||||||
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
|
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
|
||||||
render_saved_view(fullscreen_con->view, output, damage, 1.0f);
|
render_saved_view(fullscreen_con->view, output, damage, 1.0f, 0);
|
||||||
} else if (fullscreen_con->view->surface) {
|
} else if (fullscreen_con->view->surface) {
|
||||||
render_view_toplevels(fullscreen_con->view,
|
render_view_toplevels(fullscreen_con->view,
|
||||||
output, damage, 1.0f);
|
output, damage, 1.0f, 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
render_container(output, damage, fullscreen_con,
|
render_container(output, damage, fullscreen_con,
|
||||||
|
|
439
sway/meson.build
439
sway/meson.build
|
@ -1,238 +1,239 @@
|
||||||
sway_sources = files(
|
sway_sources = files(
|
||||||
'commands.c',
|
'commands.c',
|
||||||
'config.c',
|
'config.c',
|
||||||
'criteria.c',
|
'criteria.c',
|
||||||
'decoration.c',
|
'decoration.c',
|
||||||
'ipc-json.c',
|
'ipc-json.c',
|
||||||
'ipc-server.c',
|
'ipc-server.c',
|
||||||
'main.c',
|
'main.c',
|
||||||
'server.c',
|
'server.c',
|
||||||
'swaynag.c',
|
'swaynag.c',
|
||||||
'xdg_activation_v1.c',
|
'xdg_activation_v1.c',
|
||||||
'xdg_decoration.c',
|
'xdg_decoration.c',
|
||||||
|
|
||||||
'desktop/desktop.c',
|
'desktop/desktop.c',
|
||||||
'desktop/fx_renderer.c',
|
'desktop/fx_renderer.c',
|
||||||
'desktop/idle_inhibit_v1.c',
|
'desktop/idle_inhibit_v1.c',
|
||||||
'desktop/layer_shell.c',
|
'desktop/layer_shell.c',
|
||||||
'desktop/output.c',
|
'desktop/output.c',
|
||||||
'desktop/render.c',
|
'desktop/render.c',
|
||||||
'desktop/surface.c',
|
'desktop/surface.c',
|
||||||
'desktop/transaction.c',
|
'desktop/transaction.c',
|
||||||
'desktop/xdg_shell.c',
|
'desktop/xdg_shell.c',
|
||||||
|
|
||||||
'input/input-manager.c',
|
'input/input-manager.c',
|
||||||
'input/cursor.c',
|
'input/cursor.c',
|
||||||
'input/keyboard.c',
|
'input/keyboard.c',
|
||||||
'input/libinput.c',
|
'input/libinput.c',
|
||||||
'input/seat.c',
|
'input/seat.c',
|
||||||
'input/seatop_default.c',
|
'input/seatop_default.c',
|
||||||
'input/seatop_down.c',
|
'input/seatop_down.c',
|
||||||
'input/seatop_move_floating.c',
|
'input/seatop_move_floating.c',
|
||||||
'input/seatop_move_tiling.c',
|
'input/seatop_move_tiling.c',
|
||||||
'input/seatop_resize_floating.c',
|
'input/seatop_resize_floating.c',
|
||||||
'input/seatop_resize_tiling.c',
|
'input/seatop_resize_tiling.c',
|
||||||
'input/switch.c',
|
'input/switch.c',
|
||||||
'input/tablet.c',
|
'input/tablet.c',
|
||||||
'input/text_input.c',
|
'input/text_input.c',
|
||||||
|
|
||||||
'config/bar.c',
|
'config/bar.c',
|
||||||
'config/output.c',
|
'config/output.c',
|
||||||
'config/seat.c',
|
'config/seat.c',
|
||||||
'config/input.c',
|
'config/input.c',
|
||||||
|
|
||||||
'commands/assign.c',
|
'commands/assign.c',
|
||||||
'commands/bar.c',
|
'commands/bar.c',
|
||||||
'commands/bind.c',
|
'commands/bind.c',
|
||||||
'commands/border.c',
|
'commands/border.c',
|
||||||
'commands/client.c',
|
'commands/client.c',
|
||||||
'commands/create_output.c',
|
'commands/corner_radius.c',
|
||||||
'commands/default_border.c',
|
'commands/create_output.c',
|
||||||
'commands/default_floating_border.c',
|
'commands/default_border.c',
|
||||||
'commands/default_orientation.c',
|
'commands/default_floating_border.c',
|
||||||
'commands/exit.c',
|
'commands/default_orientation.c',
|
||||||
'commands/exec.c',
|
'commands/exit.c',
|
||||||
'commands/exec_always.c',
|
'commands/exec.c',
|
||||||
'commands/floating.c',
|
'commands/exec_always.c',
|
||||||
'commands/floating_minmax_size.c',
|
'commands/floating.c',
|
||||||
'commands/floating_modifier.c',
|
'commands/floating_minmax_size.c',
|
||||||
'commands/focus.c',
|
'commands/floating_modifier.c',
|
||||||
'commands/focus_follows_mouse.c',
|
'commands/focus.c',
|
||||||
'commands/focus_on_window_activation.c',
|
'commands/focus_follows_mouse.c',
|
||||||
'commands/focus_wrapping.c',
|
'commands/focus_on_window_activation.c',
|
||||||
'commands/font.c',
|
'commands/focus_wrapping.c',
|
||||||
'commands/for_window.c',
|
'commands/font.c',
|
||||||
'commands/force_display_urgency_hint.c',
|
'commands/for_window.c',
|
||||||
'commands/force_focus_wrapping.c',
|
'commands/force_display_urgency_hint.c',
|
||||||
'commands/fullscreen.c',
|
'commands/force_focus_wrapping.c',
|
||||||
'commands/gaps.c',
|
'commands/fullscreen.c',
|
||||||
'commands/hide_edge_borders.c',
|
'commands/gaps.c',
|
||||||
'commands/inhibit_idle.c',
|
'commands/hide_edge_borders.c',
|
||||||
'commands/kill.c',
|
'commands/inhibit_idle.c',
|
||||||
'commands/mark.c',
|
'commands/kill.c',
|
||||||
'commands/max_render_time.c',
|
'commands/mark.c',
|
||||||
'commands/opacity.c',
|
'commands/max_render_time.c',
|
||||||
'commands/include.c',
|
'commands/opacity.c',
|
||||||
'commands/input.c',
|
'commands/include.c',
|
||||||
'commands/layout.c',
|
'commands/input.c',
|
||||||
'commands/mode.c',
|
'commands/layout.c',
|
||||||
'commands/mouse_warping.c',
|
'commands/mode.c',
|
||||||
'commands/move.c',
|
'commands/mouse_warping.c',
|
||||||
'commands/new_float.c',
|
'commands/move.c',
|
||||||
'commands/new_window.c',
|
'commands/new_float.c',
|
||||||
'commands/no_focus.c',
|
'commands/new_window.c',
|
||||||
'commands/nop.c',
|
'commands/no_focus.c',
|
||||||
'commands/output.c',
|
'commands/nop.c',
|
||||||
'commands/popup_during_fullscreen.c',
|
'commands/output.c',
|
||||||
'commands/reload.c',
|
'commands/popup_during_fullscreen.c',
|
||||||
'commands/rename.c',
|
'commands/reload.c',
|
||||||
'commands/resize.c',
|
'commands/rename.c',
|
||||||
'commands/scratchpad.c',
|
'commands/resize.c',
|
||||||
'commands/seat.c',
|
'commands/scratchpad.c',
|
||||||
'commands/seat/attach.c',
|
'commands/seat.c',
|
||||||
'commands/seat/cursor.c',
|
'commands/seat/attach.c',
|
||||||
'commands/seat/fallback.c',
|
'commands/seat/cursor.c',
|
||||||
'commands/seat/hide_cursor.c',
|
'commands/seat/fallback.c',
|
||||||
'commands/seat/idle.c',
|
'commands/seat/hide_cursor.c',
|
||||||
'commands/seat/keyboard_grouping.c',
|
'commands/seat/idle.c',
|
||||||
'commands/seat/pointer_constraint.c',
|
'commands/seat/keyboard_grouping.c',
|
||||||
'commands/seat/shortcuts_inhibitor.c',
|
'commands/seat/pointer_constraint.c',
|
||||||
'commands/seat/xcursor_theme.c',
|
'commands/seat/shortcuts_inhibitor.c',
|
||||||
'commands/set.c',
|
'commands/seat/xcursor_theme.c',
|
||||||
'commands/show_marks.c',
|
'commands/set.c',
|
||||||
'commands/shortcuts_inhibitor.c',
|
'commands/show_marks.c',
|
||||||
'commands/smart_borders.c',
|
'commands/shortcuts_inhibitor.c',
|
||||||
'commands/smart_gaps.c',
|
'commands/smart_borders.c',
|
||||||
'commands/split.c',
|
'commands/smart_gaps.c',
|
||||||
'commands/sticky.c',
|
'commands/split.c',
|
||||||
'commands/swaybg_command.c',
|
'commands/sticky.c',
|
||||||
'commands/swaynag_command.c',
|
'commands/swaybg_command.c',
|
||||||
'commands/swap.c',
|
'commands/swaynag_command.c',
|
||||||
'commands/tiling_drag.c',
|
'commands/swap.c',
|
||||||
'commands/tiling_drag_threshold.c',
|
'commands/tiling_drag.c',
|
||||||
'commands/title_align.c',
|
'commands/tiling_drag_threshold.c',
|
||||||
'commands/title_format.c',
|
'commands/title_align.c',
|
||||||
'commands/titlebar_border_thickness.c',
|
'commands/title_format.c',
|
||||||
'commands/titlebar_padding.c',
|
'commands/titlebar_border_thickness.c',
|
||||||
'commands/unmark.c',
|
'commands/titlebar_padding.c',
|
||||||
'commands/urgent.c',
|
'commands/unmark.c',
|
||||||
'commands/workspace.c',
|
'commands/urgent.c',
|
||||||
'commands/workspace_layout.c',
|
'commands/workspace.c',
|
||||||
'commands/ws_auto_back_and_forth.c',
|
'commands/workspace_layout.c',
|
||||||
'commands/xwayland.c',
|
'commands/ws_auto_back_and_forth.c',
|
||||||
|
'commands/xwayland.c',
|
||||||
|
|
||||||
'commands/bar/bind.c',
|
'commands/bar/bind.c',
|
||||||
'commands/bar/binding_mode_indicator.c',
|
'commands/bar/binding_mode_indicator.c',
|
||||||
'commands/bar/colors.c',
|
'commands/bar/colors.c',
|
||||||
'commands/bar/font.c',
|
'commands/bar/font.c',
|
||||||
'commands/bar/gaps.c',
|
'commands/bar/gaps.c',
|
||||||
'commands/bar/height.c',
|
'commands/bar/height.c',
|
||||||
'commands/bar/hidden_state.c',
|
'commands/bar/hidden_state.c',
|
||||||
'commands/bar/icon_theme.c',
|
'commands/bar/icon_theme.c',
|
||||||
'commands/bar/id.c',
|
'commands/bar/id.c',
|
||||||
'commands/bar/mode.c',
|
'commands/bar/mode.c',
|
||||||
'commands/bar/modifier.c',
|
'commands/bar/modifier.c',
|
||||||
'commands/bar/output.c',
|
'commands/bar/output.c',
|
||||||
'commands/bar/pango_markup.c',
|
'commands/bar/pango_markup.c',
|
||||||
'commands/bar/position.c',
|
'commands/bar/position.c',
|
||||||
'commands/bar/separator_symbol.c',
|
'commands/bar/separator_symbol.c',
|
||||||
'commands/bar/status_command.c',
|
'commands/bar/status_command.c',
|
||||||
'commands/bar/status_edge_padding.c',
|
'commands/bar/status_edge_padding.c',
|
||||||
'commands/bar/status_padding.c',
|
'commands/bar/status_padding.c',
|
||||||
'commands/bar/strip_workspace_numbers.c',
|
'commands/bar/strip_workspace_numbers.c',
|
||||||
'commands/bar/strip_workspace_name.c',
|
'commands/bar/strip_workspace_name.c',
|
||||||
'commands/bar/swaybar_command.c',
|
'commands/bar/swaybar_command.c',
|
||||||
'commands/bar/tray_bind.c',
|
'commands/bar/tray_bind.c',
|
||||||
'commands/bar/tray_output.c',
|
'commands/bar/tray_output.c',
|
||||||
'commands/bar/tray_padding.c',
|
'commands/bar/tray_padding.c',
|
||||||
'commands/bar/workspace_buttons.c',
|
'commands/bar/workspace_buttons.c',
|
||||||
'commands/bar/workspace_min_width.c',
|
'commands/bar/workspace_min_width.c',
|
||||||
'commands/bar/wrap_scroll.c',
|
'commands/bar/wrap_scroll.c',
|
||||||
|
|
||||||
'commands/input/accel_profile.c',
|
'commands/input/accel_profile.c',
|
||||||
'commands/input/calibration_matrix.c',
|
'commands/input/calibration_matrix.c',
|
||||||
'commands/input/click_method.c',
|
'commands/input/click_method.c',
|
||||||
'commands/input/drag.c',
|
'commands/input/drag.c',
|
||||||
'commands/input/drag_lock.c',
|
'commands/input/drag_lock.c',
|
||||||
'commands/input/dwt.c',
|
'commands/input/dwt.c',
|
||||||
'commands/input/events.c',
|
'commands/input/events.c',
|
||||||
'commands/input/left_handed.c',
|
'commands/input/left_handed.c',
|
||||||
'commands/input/map_from_region.c',
|
'commands/input/map_from_region.c',
|
||||||
'commands/input/map_to_output.c',
|
'commands/input/map_to_output.c',
|
||||||
'commands/input/map_to_region.c',
|
'commands/input/map_to_region.c',
|
||||||
'commands/input/middle_emulation.c',
|
'commands/input/middle_emulation.c',
|
||||||
'commands/input/natural_scroll.c',
|
'commands/input/natural_scroll.c',
|
||||||
'commands/input/pointer_accel.c',
|
'commands/input/pointer_accel.c',
|
||||||
'commands/input/repeat_delay.c',
|
'commands/input/repeat_delay.c',
|
||||||
'commands/input/repeat_rate.c',
|
'commands/input/repeat_rate.c',
|
||||||
'commands/input/scroll_button.c',
|
'commands/input/scroll_button.c',
|
||||||
'commands/input/scroll_factor.c',
|
'commands/input/scroll_factor.c',
|
||||||
'commands/input/scroll_method.c',
|
'commands/input/scroll_method.c',
|
||||||
'commands/input/tap.c',
|
'commands/input/tap.c',
|
||||||
'commands/input/tap_button_map.c',
|
'commands/input/tap_button_map.c',
|
||||||
'commands/input/tool_mode.c',
|
'commands/input/tool_mode.c',
|
||||||
'commands/input/xkb_capslock.c',
|
'commands/input/xkb_capslock.c',
|
||||||
'commands/input/xkb_file.c',
|
'commands/input/xkb_file.c',
|
||||||
'commands/input/xkb_layout.c',
|
'commands/input/xkb_layout.c',
|
||||||
'commands/input/xkb_model.c',
|
'commands/input/xkb_model.c',
|
||||||
'commands/input/xkb_numlock.c',
|
'commands/input/xkb_numlock.c',
|
||||||
'commands/input/xkb_options.c',
|
'commands/input/xkb_options.c',
|
||||||
'commands/input/xkb_rules.c',
|
'commands/input/xkb_rules.c',
|
||||||
'commands/input/xkb_switch_layout.c',
|
'commands/input/xkb_switch_layout.c',
|
||||||
'commands/input/xkb_variant.c',
|
'commands/input/xkb_variant.c',
|
||||||
|
|
||||||
'commands/output/adaptive_sync.c',
|
'commands/output/adaptive_sync.c',
|
||||||
'commands/output/background.c',
|
'commands/output/background.c',
|
||||||
'commands/output/disable.c',
|
'commands/output/disable.c',
|
||||||
'commands/output/dpms.c',
|
'commands/output/dpms.c',
|
||||||
'commands/output/enable.c',
|
'commands/output/enable.c',
|
||||||
'commands/output/max_render_time.c',
|
'commands/output/max_render_time.c',
|
||||||
'commands/output/mode.c',
|
'commands/output/mode.c',
|
||||||
'commands/output/position.c',
|
'commands/output/position.c',
|
||||||
'commands/output/render_bit_depth.c',
|
'commands/output/render_bit_depth.c',
|
||||||
'commands/output/scale.c',
|
'commands/output/scale.c',
|
||||||
'commands/output/scale_filter.c',
|
'commands/output/scale_filter.c',
|
||||||
'commands/output/subpixel.c',
|
'commands/output/subpixel.c',
|
||||||
'commands/output/toggle.c',
|
'commands/output/toggle.c',
|
||||||
'commands/output/transform.c',
|
'commands/output/transform.c',
|
||||||
|
|
||||||
'tree/arrange.c',
|
'tree/arrange.c',
|
||||||
'tree/container.c',
|
'tree/container.c',
|
||||||
'tree/node.c',
|
'tree/node.c',
|
||||||
'tree/root.c',
|
'tree/root.c',
|
||||||
'tree/view.c',
|
'tree/view.c',
|
||||||
'tree/workspace.c',
|
'tree/workspace.c',
|
||||||
'tree/output.c',
|
'tree/output.c',
|
||||||
)
|
)
|
||||||
|
|
||||||
sway_deps = [
|
sway_deps = [
|
||||||
cairo,
|
cairo,
|
||||||
drm,
|
drm,
|
||||||
jsonc,
|
jsonc,
|
||||||
libevdev,
|
libevdev,
|
||||||
libinput,
|
libinput,
|
||||||
libudev,
|
libudev,
|
||||||
math,
|
math,
|
||||||
pango,
|
pango,
|
||||||
pcre,
|
pcre,
|
||||||
glesv2,
|
glesv2,
|
||||||
pixman,
|
pixman,
|
||||||
server_protos,
|
server_protos,
|
||||||
wayland_server,
|
wayland_server,
|
||||||
wlroots,
|
wlroots,
|
||||||
xkbcommon,
|
xkbcommon,
|
||||||
]
|
]
|
||||||
|
|
||||||
if have_xwayland
|
if have_xwayland
|
||||||
sway_sources += 'desktop/xwayland.c'
|
sway_sources += 'desktop/xwayland.c'
|
||||||
sway_deps += xcb
|
sway_deps += xcb
|
||||||
endif
|
endif
|
||||||
|
|
||||||
executable(
|
executable(
|
||||||
'sway',
|
'sway',
|
||||||
sway_sources,
|
sway_sources,
|
||||||
include_directories: [sway_inc],
|
include_directories: [sway_inc],
|
||||||
dependencies: sway_deps,
|
dependencies: sway_deps,
|
||||||
link_with: [lib_sway_common],
|
link_with: [lib_sway_common],
|
||||||
install: true
|
install: true
|
||||||
)
|
)
|
||||||
|
|
Loading…
Reference in a new issue