diff --git a/HACKING.md b/HACKING.md new file mode 100644 index 00000000..25d737a3 --- /dev/null +++ b/HACKING.md @@ -0,0 +1,81 @@ +## Code overview + +The following is a brief code overview / general introduction for those wanting +to hack on sway. + +### wlc + +In Wayland the compositor is the display server. That's a design decision that +brings several advantages, but the downside is that all compositors need to +implement an entire display server as well. + +To aid the situation there are several *wayland display servers* being +implemented as libraries so that compositors can stick to doing compositing and +leave the low level details to one of those libraries. In sway that library is +`wlc`, and it handles tty switching, logind sessions, input, everything that +deals with the GPU, and just about everything concerning the Wayland protocol +itself (as of writing there's not a single call to any wayland functions inside +of sway). sway communicates with wlc via a callback api found in +`sway/handlers` (`wlc_interface`). The code in that file deals with all the +entry points from wlc to sway. + +### Commands + +Being a tiling window manager, controlling it via commands is an important part +of its functionality, and `sway/commands` which deals with that is by far the +biggest file in the codebase. + +There are multiple ways to trigger a command: via the keyboard, via the config +file, or via the IPC interface. + +### IPC + +i3 has an IPC interface (it creates a socket that applications can connect to +and issue commands or queries via its protocol), and sway replicates that +protocol (so e.g. `i3-msg` can be used with sway by simply changing the socket, +e.g. `i3-msg -s $(sway --get-socketpath)`). The code for that lies in +`sway/ipc`. + +### Config + +The config state and loading the config file lies in `sway/config`. Since the +config file is simply a list of commands, that code mostly just parses the text +and then hands commands off to `commands` for execution. + +### Pointer handling + +The mouse has buttons, state (due to buttons pressed, e.g. "dragging", +"resizing" etc.) and movement. Most code related to that lies in +`sway/input_state`. + +### Containers + +In traditional *floating* window managers, all windows (or *views* as they're +called in sway) are placed anywhere on the screen. In a tiling window manager +like sway the views are *arranged* by the compositor, and the user mostly just +manipulates the arrangement via commands (floating views are also supported). + +In sway, each *output* (a physical monitor) has one or more *workspaces* which +has one or more *views* (the actual windows). In order to keep track of the +arrangement of the views, sway organizes everything in a tree of *containers*. +Each of the previously mentioned things is a type of container. In addition +there's a type of container called *container* which is needed to arrange other +containers as siblings (horizontal or vertical layout), and a *root container* +which exists for practical reasons. + +`sway/containers` contains the code for this and understanding containers is +essential in understanding sway. + +Also, the code that actually arranges the different views lays in +`sway/layout`. + +### Focus + +When changing workspace, changing output, changing view or just moving the +pointer you change which view has *focus*. The code for handling this and +e.g. deciding what view receives input events is handled in `sway/focus`. + +### Notes + +As sway is a work in progress, as of writing it is still not versioned. Use the +`master` branch of sway and wlc for now.