Only send frame done to visible views
Also don't accumulate empty damage
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2d480e754e
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@ -948,6 +948,11 @@ static void send_frame_done_container_iterator(struct sway_container *con,
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if (!sway_assert(con->type == C_VIEW, "expected a view")) {
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if (!sway_assert(con->type == C_VIEW, "expected a view")) {
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return;
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return;
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}
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}
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if (!view_is_visible(con->sway_view)) {
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return;
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}
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output_view_for_each_surface(con->sway_view, &data->root_geo,
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output_view_for_each_surface(con->sway_view, &data->root_geo,
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send_frame_done_iterator, data);
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send_frame_done_iterator, data);
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}
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}
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@ -1039,21 +1044,23 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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int center_x = box.x + box.width/2;
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int center_x = box.x + box.width/2;
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int center_y = box.y + box.height/2;
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int center_y = box.y + box.height/2;
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pixman_region32_t damage;
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if (pixman_region32_not_empty(&surface->current->surface_damage)) {
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pixman_region32_init(&damage);
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pixman_region32_t damage;
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pixman_region32_copy(&damage, &surface->current->surface_damage);
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pixman_region32_init(&damage);
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wlr_region_scale(&damage, &damage, output->wlr_output->scale);
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pixman_region32_copy(&damage, &surface->current->surface_damage);
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if (ceil(output->wlr_output->scale) > surface->current->scale) {
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wlr_region_scale(&damage, &damage, output->wlr_output->scale);
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// When scaling up a surface, it'll become blurry so we need to
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if (ceil(output->wlr_output->scale) > surface->current->scale) {
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// expand the damage region
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// When scaling up a surface, it'll become blurry so we need to
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wlr_region_expand(&damage, &damage,
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// expand the damage region
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ceil(output->wlr_output->scale) - surface->current->scale);
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wlr_region_expand(&damage, &damage,
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ceil(output->wlr_output->scale) - surface->current->scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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wlr_region_rotated_bounds(&damage, &damage, rotation,
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center_x, center_y);
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wlr_output_damage_add(output->damage, &damage);
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pixman_region32_fini(&damage);
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}
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}
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pixman_region32_translate(&damage, box.x, box.y);
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wlr_region_rotated_bounds(&damage, &damage, rotation,
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center_x, center_y);
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wlr_output_damage_add(output->damage, &damage);
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pixman_region32_fini(&damage);
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if (whole) {
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if (whole) {
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wlr_box_rotated_bounds(&box, rotation, &box);
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wlr_box_rotated_bounds(&box, rotation, &box);
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