Implement stacked layout
This commit is contained in:
parent
8bbf78fdd4
commit
664169fbf1
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@ -41,6 +41,8 @@ struct cmd_results *cmd_layout(int argc, char **argv) {
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parent->layout = L_VERT;
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} else if (strcasecmp(argv[0], "tabbed") == 0) {
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parent->layout = L_TABBED;
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} else if (strcasecmp(argv[0], "stacking") == 0) {
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parent->layout = L_STACKED;
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} else if (strcasecmp(argv[0], "toggle") == 0 && argc == 2 && strcasecmp(argv[1], "split") == 0) {
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if (parent->layout == L_HORIZ) {
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parent->layout = L_VERT;
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@ -269,17 +269,6 @@ static void render_unmanaged(struct sway_output *output,
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render_surface_iterator, &data);
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}
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static void render_view(struct sway_view *view, struct sway_output *output,
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pixman_region32_t *damage) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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.alpha = view->swayc->alpha,
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};
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output_view_for_each_surface(
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view, &data.root_geo, render_surface_iterator, &data);
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}
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static void render_rect(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, const struct wlr_box *_box,
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float color[static 4]) {
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@ -317,108 +306,159 @@ static void premultiply_alpha(float color[4], float opacity) {
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color[2] *= color[3];
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}
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static void render_view_surfaces(struct sway_view *view,
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struct sway_output *output, pixman_region32_t *damage) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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.alpha = view->swayc->alpha,
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};
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output_view_for_each_surface(
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view, &data.root_geo, render_surface_iterator, &data);
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}
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/**
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* Render decorations for a view with "border normal".
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* Render a view's surface and left/bottom/right borders.
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*/
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static void render_view(struct sway_output *output, pixman_region32_t *damage,
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struct sway_container *con, struct border_colors *colors) {
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struct sway_view *view = con->sway_view;
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render_view_surfaces(view, output, damage);
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struct wlr_box box;
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float output_scale = output->wlr_output->scale;
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float color[4];
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if (view->border != B_NONE) {
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if (view->border_left) {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = con->x;
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box.y = view->y;
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box.width = view->border_thickness;
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box.height = view->height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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}
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if (view->border_right) {
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if (con->parent->children->length == 1
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&& con->parent->layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = view->x + view->width;
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box.y = view->y;
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box.width = view->border_thickness;
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box.height = view->height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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}
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if (view->border_bottom) {
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if (con->parent->children->length == 1
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&& con->parent->layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = con->x;
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box.y = view->y + view->height;
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box.width = con->width;
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box.height = view->border_thickness;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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}
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}
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}
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/**
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* Render a titlebar.
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*
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* Care must be taken not to render over the same pixel multiple times,
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* otherwise the colors will be incorrect when using opacity.
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*
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* The height is: 1px border, 3px padding, font height, 3px padding, 1px border
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* The left side for L_TABBED is: 1px border, 2px padding, title
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* The left side for other layouts is: 3px padding, title
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*/
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static void render_container_simple_border_normal(struct sway_output *output,
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pixman_region32_t *output_damage,
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struct sway_container *con, struct border_colors *colors,
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struct wlr_texture *title_texture, struct wlr_texture *marks_texture) {
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static void render_titlebar(struct sway_output *output,
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pixman_region32_t *output_damage, struct sway_container *con,
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int x, int y, int width,
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struct border_colors *colors, struct wlr_texture *title_texture,
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struct wlr_texture *marks_texture) {
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struct wlr_box box;
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float color[4];
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struct sway_view *view = con->sway_view;
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struct sway_view *view = con->type == C_VIEW ? con->sway_view : NULL;
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float output_scale = output->wlr_output->scale;
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if (view->border_left) {
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// Child border - left edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = con->x;
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box.y = con->y + 1;
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box.width = view->border_thickness;
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box.height = con->height - 1
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- view->border_thickness * view->border_bottom;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (view->border_right) {
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// Child border - right edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = con->x + con->width - view->border_thickness;
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box.y = con->y + 1;
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box.width = view->border_thickness;
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box.height = con->height - 1
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- view->border_thickness * view->border_bottom;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (view->border_bottom) {
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// Child border - bottom edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = con->x;
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box.y = con->y + con->height - view->border_thickness;
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box.width = con->width;
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box.height = view->border_thickness;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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enum sway_container_layout layout = con->parent->layout;
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bool is_last_child =
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con->parent->children->items[con->parent->children->length - 1] == con;
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// Single pixel bar above title
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memcpy(&color, colors->border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = con->x;
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box.y = con->y;
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box.width = con->width;
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box.x = x;
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box.y = y;
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box.width = width;
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box.height = 1;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Setting these makes marks and title easier
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size_t inner_x = con->x + view->border_thickness * view->border_left;
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size_t inner_width = con->width - view->border_thickness * view->border_left
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- view->border_thickness * view->border_right;
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// Single pixel bar below title
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memcpy(&color, colors->border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = inner_x;
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box.y = view->y - 1;
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box.width = inner_width;
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size_t left_offset = 0, right_offset = 0;
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bool connects_sides = false;
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if (layout == L_HORIZ || layout == L_VERT ||
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(layout == L_STACKED && is_last_child)) {
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if (view) {
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left_offset = view->border_left * view->border_thickness;
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right_offset = view->border_right * view->border_thickness;
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connects_sides = true;
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}
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}
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box.x = x + left_offset;
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box.y = y + config->font_height + 7;
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box.width = width - left_offset - right_offset;
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box.height = 1;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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if (layout == L_TABBED) {
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// Single pixel left edge
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box.x = x;
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box.y = y + 1;
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box.width = 1;
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box.height = config->font_height + 6;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel right edge
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box.x = (x + width - 1) * output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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size_t inner_width = width - 6;
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// Marks
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size_t marks_width = 0;
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if (config->show_marks && marks_texture) {
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struct wlr_box texture_box;
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wlr_texture_get_size(marks_texture,
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&texture_box.width, &texture_box.height);
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texture_box.x = (inner_x + inner_width) * output_scale - texture_box.width;
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texture_box.y = (con->y + view->border_thickness) * output_scale;
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texture_box.x = (x + width - 3) * output_scale - texture_box.width;
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texture_box.y = (y + 4) * output_scale;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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if (inner_width * output_scale < texture_box.width) {
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texture_box.width = inner_width * output_scale;
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}
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render_texture(output->wlr_output, output_damage, marks_texture,
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&texture_box, matrix, con->alpha);
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marks_width = texture_box.width;
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@ -430,8 +470,8 @@ static void render_container_simple_border_normal(struct sway_output *output,
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struct wlr_box texture_box;
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wlr_texture_get_size(title_texture,
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&texture_box.width, &texture_box.height);
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texture_box.x = inner_x * output_scale;
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texture_box.y = (con->y + view->border_thickness) * output_scale;
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texture_box.x = (x + 3) * output_scale;
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texture_box.y = (y + 4) * output_scale;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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@ -446,104 +486,89 @@ static void render_container_simple_border_normal(struct sway_output *output,
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title_width = texture_box.width;
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}
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// Title background - above the text
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// Padding above title
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = inner_x;
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box.y = con->y + 1;
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box.width = inner_width;
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box.height = view->border_thickness - 1;
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box.x = x + (layout == L_TABBED);
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box.y = y + 1;
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box.width = width - (layout == L_TABBED) * 2;
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box.height = 3;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title background - below the text
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box.y = (con->y + view->border_thickness + config->font_height)
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* output_scale;
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// Padding below title
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box.y = (y + 4 + config->font_height) * output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title background - filler between title and marks
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// Filler between title and marks
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box.width = inner_width * output_scale - title_width - marks_width;
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if (box.width > 0) {
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box.x = inner_x * output_scale + title_width;
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box.y = (con->y + view->border_thickness) * output_scale;
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box.x = (x + 3) * output_scale + title_width;
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box.y = (y + 4) * output_scale;
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box.height = config->font_height * output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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// Padding left of title
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left_offset = layout == L_TABBED ? 1 : 0;
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box.x = x + left_offset;
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box.y = y + 4;
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box.width = 3 - left_offset;
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box.height = config->font_height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Padding right of marks
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right_offset = layout == L_TABBED ? 1 : 0;
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box.x = x + width - 3;
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box.y = y + 4;
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box.width = 3 - right_offset;
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box.height = config->font_height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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if (connects_sides) {
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// Left pixel in line with bottom bar
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box.x = x;
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box.y = y + config->font_height + 7;
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box.width = view->border_thickness * view->border_left;
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box.height = 1;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Right pixel in line with bottom bar
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box.x = x + width - view->border_thickness * view->border_right;
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box.y = y + config->font_height + 7;
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box.width = view->border_thickness * view->border_right;
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box.height = 1;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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}
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/**
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* Render decorations for a view with "border pixel".
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*
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* Care must be taken not to render over the same pixel multiple times,
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* otherwise the colors will be incorrect when using opacity.
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* Render the top border line for a view using "border pixel".
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*/
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static void render_container_simple_border_pixel(struct sway_output *output,
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static void render_top_border(struct sway_output *output,
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pixman_region32_t *output_damage, struct sway_container *con,
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struct border_colors *colors) {
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struct sway_view *view = con->sway_view;
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if (!view->border_top) {
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return;
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}
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struct wlr_box box;
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float color[4];
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struct sway_view *view = con->sway_view;
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float output_scale = output->wlr_output->scale;
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if (view->border_left) {
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// Child border - left edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = con->x;
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box.y = con->y + view->border_thickness * view->border_top;
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box.width = view->border_thickness;
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box.height = con->height - view->border_thickness
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* (view->border_top + view->border_bottom);
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (view->border_right) {
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// Child border - right edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = con->x + con->width - view->border_thickness;
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box.y = con->y + view->border_thickness * view->border_top;
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box.width = view->border_thickness;
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box.height = con->height - view->border_thickness
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* (view->border_top + view->border_bottom);
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (view->border_top) {
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// Child border - top edge
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = con->x;
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box.y = con->y;
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box.width = con->width;
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box.height = view->border_thickness;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (view->border_bottom) {
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// Child border - bottom edge
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if (con->parent->children->length == 1
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&& con->parent->layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = con->x;
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box.y = con->y + con->height - view->border_thickness;
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box.width = con->width;
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box.height = view->border_thickness;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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// Child border - top edge
|
||||
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
||||
premultiply_alpha(color, con->alpha);
|
||||
box.x = con->x;
|
||||
box.y = con->y;
|
||||
box.width = con->width;
|
||||
box.height = view->border_thickness;
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output->wlr_output, output_damage, &box, color);
|
||||
}
|
||||
|
||||
static void render_container(struct sway_output *output,
|
||||
|
@ -565,33 +590,30 @@ static void render_container_simple(struct sway_output *output,
|
|||
struct sway_container *child = con->children->items[i];
|
||||
|
||||
if (child->type == C_VIEW) {
|
||||
if (child->sway_view->border != B_NONE) {
|
||||
struct border_colors *colors;
|
||||
struct wlr_texture *title_texture;
|
||||
struct wlr_texture *marks_texture;
|
||||
if (focus == child || parent_focused) {
|
||||
colors = &config->border_colors.focused;
|
||||
title_texture = child->title_focused;
|
||||
marks_texture = child->sway_view->marks_focused;
|
||||
} else if (seat_get_focus_inactive(seat, con) == child) {
|
||||
colors = &config->border_colors.focused_inactive;
|
||||
title_texture = child->title_focused_inactive;
|
||||
marks_texture = child->sway_view->marks_focused_inactive;
|
||||
} else {
|
||||
colors = &config->border_colors.unfocused;
|
||||
title_texture = child->title_unfocused;
|
||||
marks_texture = child->sway_view->marks_unfocused;
|
||||
}
|
||||
|
||||
if (child->sway_view->border == B_NORMAL) {
|
||||
render_container_simple_border_normal(output, damage,
|
||||
child, colors, title_texture, marks_texture);
|
||||
} else {
|
||||
render_container_simple_border_pixel(output, damage, child,
|
||||
colors);
|
||||
}
|
||||
struct border_colors *colors;
|
||||
struct wlr_texture *title_texture;
|
||||
struct wlr_texture *marks_texture;
|
||||
if (focus == child || parent_focused) {
|
||||
colors = &config->border_colors.focused;
|
||||
title_texture = child->title_focused;
|
||||
marks_texture = child->sway_view->marks_focused;
|
||||
} else if (seat_get_focus_inactive(seat, con) == child) {
|
||||
colors = &config->border_colors.focused_inactive;
|
||||
title_texture = child->title_focused_inactive;
|
||||
marks_texture = child->sway_view->marks_focused_inactive;
|
||||
} else {
|
||||
colors = &config->border_colors.unfocused;
|
||||
title_texture = child->title_unfocused;
|
||||
marks_texture = child->sway_view->marks_unfocused;
|
||||
}
|
||||
render_view(child->sway_view, output, damage);
|
||||
|
||||
if (child->sway_view->border == B_NORMAL) {
|
||||
render_titlebar(output, damage, child, child->x, child->y,
|
||||
child->width, colors, title_texture, marks_texture);
|
||||
} else {
|
||||
render_top_border(output, damage, child, colors);
|
||||
}
|
||||
render_view(output, damage, child, colors);
|
||||
} else {
|
||||
render_container(output, damage, child,
|
||||
parent_focused || focus == child);
|
||||
|
@ -599,150 +621,6 @@ static void render_container_simple(struct sway_output *output,
|
|||
}
|
||||
}
|
||||
|
||||
static void render_tab(struct sway_output *output, pixman_region32_t *damage,
|
||||
struct sway_container *parent, int child_index,
|
||||
struct border_colors *colors, struct wlr_texture *title_texture) {
|
||||
struct sway_container *con = parent->children->items[child_index];
|
||||
float output_scale = output->wlr_output->scale;
|
||||
float color[4];
|
||||
struct wlr_box box;
|
||||
|
||||
int tab_width = parent->width / parent->children->length;
|
||||
int x = parent->x + tab_width * child_index;
|
||||
// Make last tab use the remaining width of the parent
|
||||
if (child_index == parent->children->length - 1) {
|
||||
tab_width = parent->width - tab_width * child_index;
|
||||
}
|
||||
|
||||
// Single pixel bar above title
|
||||
memcpy(&color, colors->border, sizeof(float) * 4);
|
||||
premultiply_alpha(color, con->alpha);
|
||||
box.x = x;
|
||||
box.y = parent->y;
|
||||
box.width = tab_width;
|
||||
box.height = 1;
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
|
||||
// Single pixel bar below title
|
||||
box.y = (parent->y + config->border_thickness * 2 + config->font_height - 1)
|
||||
* output_scale;
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
|
||||
// Single pixel bar on left
|
||||
box.x = x;
|
||||
box.y = parent->y + 1;
|
||||
box.width = 1;
|
||||
box.height = config->border_thickness * 2 + config->font_height - 2;
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
|
||||
// Single pixel bar on right
|
||||
box.x = (x + tab_width - 1) * output_scale;
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
|
||||
// Title text
|
||||
size_t title_width = 0;
|
||||
if (title_texture) {
|
||||
struct wlr_box texture_box;
|
||||
wlr_texture_get_size(title_texture,
|
||||
&texture_box.width, &texture_box.height);
|
||||
texture_box.x = (x + 1 + config->border_thickness) * output_scale;
|
||||
texture_box.y = (parent->y + config->border_thickness) * output_scale;
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &texture_box,
|
||||
WL_OUTPUT_TRANSFORM_NORMAL,
|
||||
0.0, output->wlr_output->transform_matrix);
|
||||
|
||||
int available = (tab_width - config->border_thickness * 2 - 2)
|
||||
* output_scale;
|
||||
if (texture_box.width > available) {
|
||||
texture_box.width = available;
|
||||
}
|
||||
render_texture(output->wlr_output, damage, title_texture,
|
||||
&texture_box, matrix, 1.0);
|
||||
title_width = texture_box.width;
|
||||
}
|
||||
|
||||
// Title background - above the text
|
||||
memcpy(&color, colors->background, sizeof(float) * 4);
|
||||
premultiply_alpha(color, con->alpha);
|
||||
box.x = x + 1;
|
||||
box.y = parent->y + 1;
|
||||
box.width = tab_width - 2;
|
||||
box.height = config->border_thickness - 1;
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
|
||||
// Title background - below the text
|
||||
box.y = (parent->y + config->border_thickness + config->font_height)
|
||||
* output_scale;
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
|
||||
// Title background - left of text
|
||||
box.x = x + 1;
|
||||
box.y = parent->y + config->border_thickness;
|
||||
box.width = config->border_thickness;
|
||||
box.height = config->font_height;
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
|
||||
// Title background - right of text
|
||||
box.x = (x + 1 + config->border_thickness) * output_scale + title_width;
|
||||
box.y = (parent->y + config->border_thickness) * output_scale;
|
||||
box.width = (tab_width - config->border_thickness - 2) * output_scale
|
||||
- title_width;
|
||||
box.height = config->font_height * output_scale;
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
}
|
||||
|
||||
static void render_tab_content(struct sway_output *output,
|
||||
pixman_region32_t *damage, struct sway_container *con,
|
||||
struct border_colors *colors) {
|
||||
struct sway_view *view = con->sway_view;
|
||||
render_view(view, output, damage);
|
||||
|
||||
struct wlr_box box;
|
||||
float output_scale = output->wlr_output->scale;
|
||||
float color[4];
|
||||
|
||||
if (view->border != B_NONE) {
|
||||
if (view->border_left) {
|
||||
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
||||
premultiply_alpha(color, con->alpha);
|
||||
box.x = con->x;
|
||||
box.y = con->y + config->border_thickness * 2 + config->font_height;
|
||||
box.width = view->border_thickness;
|
||||
box.height = view->height;
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
}
|
||||
|
||||
if (view->border_right) {
|
||||
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
||||
premultiply_alpha(color, con->alpha);
|
||||
box.x = view->x + view->width;
|
||||
box.y = con->y + config->border_thickness * 2 + config->font_height;
|
||||
box.width = view->border_thickness;
|
||||
box.height = view->height;
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
}
|
||||
|
||||
if (view->border_bottom) {
|
||||
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
||||
premultiply_alpha(color, con->alpha);
|
||||
box.x = con->x;
|
||||
box.y = view->y + view->height;
|
||||
box.width = con->width;
|
||||
box.height = view->border_thickness;
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output->wlr_output, damage, &box, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a container's children using the L_TABBED layout.
|
||||
*/
|
||||
|
@ -762,19 +640,33 @@ static void render_container_tabbed(struct sway_output *output,
|
|||
struct sway_container *child = con->children->items[i];
|
||||
struct border_colors *colors;
|
||||
struct wlr_texture *title_texture;
|
||||
struct wlr_texture *marks_texture;
|
||||
struct sway_view *view =
|
||||
child->type == C_VIEW ? child->sway_view : NULL;
|
||||
|
||||
if (focus == child || parent_focused) {
|
||||
colors = &config->border_colors.focused;
|
||||
title_texture = child->title_focused;
|
||||
marks_texture = view ? view->marks_focused : NULL;
|
||||
} else if (child == current) {
|
||||
colors = &config->border_colors.focused_inactive;
|
||||
title_texture = child->title_focused_inactive;
|
||||
marks_texture = view ? view->marks_focused : NULL;
|
||||
} else {
|
||||
colors = &config->border_colors.unfocused;
|
||||
title_texture = child->title_unfocused;
|
||||
marks_texture = view ? view->marks_unfocused : NULL;
|
||||
}
|
||||
|
||||
render_tab(output, damage, con, i, colors, title_texture);
|
||||
int tab_width = con->width / con->children->length;
|
||||
int x = con->x + tab_width * i;
|
||||
// Make last tab use the remaining width of the parent
|
||||
if (i == con->children->length - 1) {
|
||||
tab_width = con->width - tab_width * i;
|
||||
}
|
||||
|
||||
render_titlebar(output, damage, child, x, child->y, tab_width, colors,
|
||||
title_texture, marks_texture);
|
||||
|
||||
if (child == current) {
|
||||
current_colors = colors;
|
||||
|
@ -783,7 +675,7 @@ static void render_container_tabbed(struct sway_output *output,
|
|||
|
||||
// Render surface and left/right/bottom borders
|
||||
if (current->type == C_VIEW) {
|
||||
render_tab_content(output, damage, current, current_colors);
|
||||
render_view(output, damage, current, current_colors);
|
||||
} else {
|
||||
render_container(output, damage, current,
|
||||
parent_focused || current == focus);
|
||||
|
@ -794,8 +686,55 @@ static void render_container_tabbed(struct sway_output *output,
|
|||
* Render a container's children using the L_STACKED layout.
|
||||
*/
|
||||
static void render_container_stacked(struct sway_output *output,
|
||||
pixman_region32_t *damage, struct sway_container *con) {
|
||||
// TODO
|
||||
pixman_region32_t *damage, struct sway_container *con,
|
||||
bool parent_focused) {
|
||||
if (!con->children->length) {
|
||||
return;
|
||||
}
|
||||
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
||||
struct sway_container *focus = seat_get_focus(seat);
|
||||
struct sway_container *current = seat_get_active_child(seat, con);
|
||||
struct border_colors *current_colors = NULL;
|
||||
|
||||
// Render titles
|
||||
for (int i = 0; i < con->children->length; ++i) {
|
||||
struct sway_container *child = con->children->items[i];
|
||||
struct border_colors *colors;
|
||||
struct wlr_texture *title_texture;
|
||||
struct wlr_texture *marks_texture;
|
||||
struct sway_view *view =
|
||||
child->type == C_VIEW ? child->sway_view : NULL;
|
||||
|
||||
if (focus == child || parent_focused) {
|
||||
colors = &config->border_colors.focused;
|
||||
title_texture = child->title_focused;
|
||||
marks_texture = view ? view->marks_focused : NULL;
|
||||
} else if (child == current) {
|
||||
colors = &config->border_colors.focused_inactive;
|
||||
title_texture = child->title_focused_inactive;
|
||||
marks_texture = view ? view->marks_focused_inactive : NULL;
|
||||
} else {
|
||||
colors = &config->border_colors.unfocused;
|
||||
title_texture = child->title_unfocused;
|
||||
marks_texture = view ? view->marks_unfocused : NULL;
|
||||
}
|
||||
|
||||
int y = con->y + (config->font_height + 8) * i;
|
||||
render_titlebar(output, damage, child, child->x, y, child->width,
|
||||
colors, title_texture, marks_texture);
|
||||
|
||||
if (child == current) {
|
||||
current_colors = colors;
|
||||
}
|
||||
}
|
||||
|
||||
// Render surface and left/right/bottom borders
|
||||
if (current->type == C_VIEW) {
|
||||
render_view(output, damage, current, current_colors);
|
||||
} else {
|
||||
render_container(output, damage, current,
|
||||
parent_focused || current == focus);
|
||||
}
|
||||
}
|
||||
|
||||
static void render_container(struct sway_output *output,
|
||||
|
@ -808,7 +747,7 @@ static void render_container(struct sway_output *output,
|
|||
render_container_simple(output, damage, con, parent_focused);
|
||||
break;
|
||||
case L_STACKED:
|
||||
render_container_stacked(output, damage, con);
|
||||
render_container_stacked(output, damage, con, parent_focused);
|
||||
break;
|
||||
case L_TABBED:
|
||||
render_container_tabbed(output, damage, con, parent_focused);
|
||||
|
@ -868,7 +807,8 @@ static void render_output(struct sway_output *output, struct timespec *when,
|
|||
}
|
||||
|
||||
// TODO: handle views smaller than the output
|
||||
render_view(workspace->sway_workspace->fullscreen, output, damage);
|
||||
render_view_surfaces(
|
||||
workspace->sway_workspace->fullscreen, output, damage);
|
||||
|
||||
if (workspace->sway_workspace->fullscreen->type == SWAY_VIEW_XWAYLAND) {
|
||||
render_unmanaged(output, damage,
|
||||
|
|
|
@ -86,12 +86,14 @@ static void apply_horiz_layout(struct sway_container *parent) {
|
|||
if (!num_children) {
|
||||
return;
|
||||
}
|
||||
size_t parent_height = parent->height;
|
||||
size_t parent_offset = 0;
|
||||
if (parent->parent->layout == L_TABBED) {
|
||||
parent_offset = config->border_thickness * 2 + config->font_height;
|
||||
parent_height -= parent_offset;
|
||||
parent_offset = config->font_height + 8;
|
||||
} else if (parent->parent->layout == L_STACKED) {
|
||||
parent_offset = (config->font_height + 8)
|
||||
* parent->parent->children->length;
|
||||
}
|
||||
size_t parent_height = parent->height - parent_offset;
|
||||
|
||||
// Calculate total width of children
|
||||
double total_width = 0;
|
||||
|
@ -132,12 +134,14 @@ static void apply_vert_layout(struct sway_container *parent) {
|
|||
if (!num_children) {
|
||||
return;
|
||||
}
|
||||
size_t parent_height = parent->height;
|
||||
size_t parent_offset = 0;
|
||||
if (parent->parent->layout == L_TABBED) {
|
||||
parent_offset = config->border_thickness * 2 + config->font_height;
|
||||
parent_height -= parent_offset;
|
||||
parent_offset = config->font_height + 8;
|
||||
} else if (parent->parent->layout == L_STACKED) {
|
||||
parent_offset = (config->font_height + 8)
|
||||
* parent->parent->children->length;
|
||||
}
|
||||
size_t parent_height = parent->height - parent_offset;
|
||||
|
||||
// Calculate total height of children
|
||||
double total_height = 0;
|
||||
|
@ -186,6 +190,19 @@ static void apply_tabbed_layout(struct sway_container *parent) {
|
|||
}
|
||||
}
|
||||
|
||||
static void apply_stacked_layout(struct sway_container *parent) {
|
||||
if (!parent->children->length) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < parent->children->length; ++i) {
|
||||
struct sway_container *child = parent->children->items[i];
|
||||
child->x = parent->x;
|
||||
child->y = parent->y;
|
||||
child->width = parent->width;
|
||||
child->height = parent->height;
|
||||
}
|
||||
}
|
||||
|
||||
void arrange_children_of(struct sway_container *parent) {
|
||||
if (config->reloading) {
|
||||
return;
|
||||
|
@ -219,6 +236,9 @@ void arrange_children_of(struct sway_container *parent) {
|
|||
case L_TABBED:
|
||||
apply_tabbed_layout(parent);
|
||||
break;
|
||||
case L_STACKED:
|
||||
apply_stacked_layout(parent);
|
||||
break;
|
||||
default:
|
||||
wlr_log(L_DEBUG, "TODO: arrange layout type %d", parent->layout);
|
||||
apply_horiz_layout(parent);
|
||||
|
|
|
@ -182,11 +182,11 @@ void view_autoconfigure(struct sway_view *view) {
|
|||
// area. We have to offset the surface y by the height of the title bar, and
|
||||
// disable any top border because we'll always have the title bar.
|
||||
if (view->swayc->parent->layout == L_TABBED) {
|
||||
y_offset = config->border_thickness * 2 + config->font_height;
|
||||
y_offset = config->font_height + 8;
|
||||
view->border_top = 0;
|
||||
} else if (view->swayc->parent->layout == L_STACKED) {
|
||||
y_offset = config->border_thickness * 2 + config->font_height;
|
||||
y_offset *= view->swayc->parent->children->length;
|
||||
y_offset = (config->font_height + 8)
|
||||
* view->swayc->parent->children->length;
|
||||
view->border_top = 0;
|
||||
}
|
||||
|
||||
|
@ -208,7 +208,7 @@ void view_autoconfigure(struct sway_view *view) {
|
|||
- view->border_thickness * view->border_bottom;
|
||||
break;
|
||||
case B_NORMAL:
|
||||
// Height is: border + title height + border + view height + border
|
||||
// Height is: 1px border + 3px pad + title height + 3px pad + 1px border
|
||||
x = view->swayc->x + view->border_thickness * view->border_left;
|
||||
width = view->swayc->width
|
||||
- view->border_thickness * view->border_left
|
||||
|
@ -218,10 +218,9 @@ void view_autoconfigure(struct sway_view *view) {
|
|||
height = view->swayc->height - y_offset
|
||||
- view->border_thickness * view->border_bottom;
|
||||
} else {
|
||||
y = view->swayc->y + config->font_height + view->border_thickness * 2
|
||||
+ y_offset;
|
||||
height = view->swayc->height - config->font_height
|
||||
- view->border_thickness * (2 + view->border_bottom);
|
||||
y = view->swayc->y + config->font_height + 8;
|
||||
height = view->swayc->height - config->font_height - 8
|
||||
- view->border_thickness * view->border_bottom;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue