Use int instead of wl_fixed_t for mouse coordinates
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c805e42635
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679c7b397c
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@ -28,10 +28,10 @@ struct cursor {
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};
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};
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struct pointer_input {
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struct pointer_input {
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wl_fixed_t last_x;
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int last_x;
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wl_fixed_t last_y;
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int last_y;
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void (*notify)(struct window *window, wl_fixed_t x, wl_fixed_t y, uint32_t button);
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void (*notify)(struct window *window, int x, int y, uint32_t button);
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};
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};
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struct window {
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struct window {
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@ -32,8 +32,8 @@ static void pointer_handle_motion(void *data, struct wl_pointer *pointer,
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uint32_t time, wl_fixed_t sx_w, wl_fixed_t sy_w) {
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uint32_t time, wl_fixed_t sx_w, wl_fixed_t sy_w) {
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struct window *window = data;
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struct window *window = data;
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window->pointer_input.last_x = sx_w;
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window->pointer_input.last_x = wl_fixed_to_int(sx_w);
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window->pointer_input.last_y = sy_w;
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window->pointer_input.last_y = wl_fixed_to_int(sy_w);
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}
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}
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static void pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial,
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static void pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial,
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