render refactor: implement decoration_data struct (#61)
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@ -7,6 +7,13 @@
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enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT };
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struct decoration_data {
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float alpha;
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float saturation;
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int corner_radius;
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bool has_titlebar;
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};
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struct gles2_tex_shader {
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GLuint program;
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GLint proj;
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@ -91,11 +98,10 @@ void fx_renderer_scissor(struct wlr_box *box);
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
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float alpha, int radius, float saturation, const bool has_titlebar);
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struct decoration_data deco_data);
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_box *dst_box, const float matrix[static 9], float alpha, int radius, float saturation,
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const bool has_titlebar);
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const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data);
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void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]);
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@ -295,7 +295,7 @@ void fx_renderer_scissor(struct wlr_box *box) {
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
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float alpha, int radius, float saturation, const bool has_titlebar) {
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struct decoration_data deco_data) {
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assert(wlr_texture_is_gles2(wlr_texture));
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struct wlr_gles2_texture_attribs texture_attrs;
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wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
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@ -332,7 +332,7 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
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wlr_matrix_transpose(gl_matrix, gl_matrix);
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// if there's no opacity or rounded corners we don't need to blend
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if (!texture_attrs.has_alpha && alpha == 1.0 && !radius) {
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if (!texture_attrs.has_alpha && deco_data.alpha == 1.0 && !deco_data.corner_radius) {
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glDisable(GL_BLEND);
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} else {
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glEnable(GL_BLEND);
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@ -347,14 +347,12 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
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glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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glUniform1f(shader->has_titlebar, has_titlebar);
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glUniform1f(shader->saturation, saturation);
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// rounded corners
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glUniform2f(shader->size, dst_box->width, dst_box->height);
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glUniform2f(shader->position, dst_box->x, dst_box->y);
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glUniform1f(shader->radius, radius);
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glUniform1f(shader->alpha, deco_data.alpha);
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glUniform1f(shader->has_titlebar, deco_data.has_titlebar);
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glUniform1f(shader->saturation, deco_data.saturation);
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glUniform1f(shader->radius, deco_data.corner_radius);
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const GLfloat x1 = src_box->x / wlr_texture->width;
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const GLfloat y1 = src_box->y / wlr_texture->height;
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@ -384,15 +382,16 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
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}
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_box *dst_box, const float matrix[static 9], float alpha, int radius,
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float saturation, const bool has_titlebar) {
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const struct wlr_box *dst_box, const float matrix[static 9],
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struct decoration_data deco_data) {
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struct wlr_fbox src_box = {
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.x = 0,
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.y = 0,
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.width = wlr_texture->width,
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.height = wlr_texture->height,
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};
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return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box, dst_box, matrix, alpha, radius, saturation, has_titlebar);
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return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box,
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dst_box, matrix, deco_data);
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}
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void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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@ -32,13 +32,19 @@
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struct render_data {
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pixman_region32_t *damage;
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float alpha;
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float saturation;
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int corner_radius;
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bool has_titlebar;
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struct wlr_box *clip_box;
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struct decoration_data deco_data;
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};
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struct decoration_data get_undecorated_decoration_data() {
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return (struct decoration_data) {
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.alpha = 1.0f,
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.corner_radius = 0,
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.saturation = 1.0f,
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.has_titlebar = false,
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};
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}
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/**
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* Apply scale to a width or height.
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*
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@ -105,7 +111,7 @@ static void set_scale_filter(struct wlr_output *wlr_output,
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static void render_texture(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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const float matrix[static 9], float alpha, int corner_radius, float saturation, bool has_titlebar) {
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const float matrix[static 9], struct decoration_data deco_data) {
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struct sway_output *output = wlr_output->data;
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struct fx_renderer *renderer = output->server->renderer;
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@ -125,11 +131,10 @@ static void render_texture(struct wlr_output *wlr_output,
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scissor_output(wlr_output, &rects[i]);
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set_scale_filter(wlr_output, texture, output->scale_filter);
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if (src_box != NULL) {
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fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box, matrix,
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alpha, corner_radius, saturation, has_titlebar);
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fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box,
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matrix, deco_data);
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} else {
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fx_render_texture_with_matrix(renderer, texture, dst_box, matrix,
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alpha, corner_radius, saturation, has_titlebar);
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fx_render_texture_with_matrix(renderer, texture, dst_box, matrix, deco_data);
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}
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}
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@ -143,10 +148,6 @@ static void render_surface_iterator(struct sway_output *output,
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struct render_data *data = _data;
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struct wlr_output *wlr_output = output->wlr_output;
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pixman_region32_t *output_damage = data->damage;
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float alpha = data->alpha;
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float saturation = data->saturation;
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int corner_radius = data->corner_radius;
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bool has_titlebar = data->has_titlebar;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (!texture) {
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@ -173,8 +174,9 @@ static void render_surface_iterator(struct sway_output *output,
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}
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scale_box(&dst_box, wlr_output->scale);
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data->deco_data.corner_radius *= wlr_output->scale;
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render_texture(wlr_output, output_damage, texture, &src_box, &dst_box,
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matrix, alpha, corner_radius * wlr_output->scale, saturation, has_titlebar);
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matrix, data->deco_data);
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wlr_presentation_surface_sampled_on_output(server.presentation, surface,
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wlr_output);
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@ -184,10 +186,7 @@ static void render_layer_toplevel(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *layer_surfaces) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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.saturation = 1.0f,
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.corner_radius = 0,
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.has_titlebar = false,
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.deco_data = get_undecorated_decoration_data(),
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};
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output_layer_for_each_toplevel_surface(output, layer_surfaces,
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render_surface_iterator, &data);
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@ -197,10 +196,7 @@ static void render_layer_popups(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *layer_surfaces) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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.saturation = 1.0f,
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.corner_radius = 0,
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.has_titlebar = false,
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.deco_data = get_undecorated_decoration_data(),
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};
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output_layer_for_each_popup_surface(output, layer_surfaces,
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render_surface_iterator, &data);
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@ -211,10 +207,7 @@ static void render_unmanaged(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *unmanaged) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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.saturation = 1.0f,
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.corner_radius = 0,
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.has_titlebar = false,
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.deco_data = get_undecorated_decoration_data(),
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};
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output_unmanaged_for_each_surface(output, unmanaged,
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render_surface_iterator, &data);
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@ -225,10 +218,7 @@ static void render_drag_icons(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *drag_icons) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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.saturation = 1.0f,
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.corner_radius = 0,
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.has_titlebar = false,
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.deco_data = get_undecorated_decoration_data(),
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};
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output_drag_icons_for_each_surface(output, drag_icons,
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render_surface_iterator, &data);
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@ -344,14 +334,10 @@ void premultiply_alpha(float color[4], float opacity) {
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}
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static void render_view_toplevels(struct sway_view *view, struct sway_output *output,
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pixman_region32_t *damage, float alpha, int corner_radius,
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float saturation, bool has_titlebar) {
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pixman_region32_t *damage, struct decoration_data deco_data) {
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struct render_data data = {
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.damage = damage,
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.alpha = alpha,
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.saturation = saturation,
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.corner_radius = corner_radius,
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.has_titlebar = has_titlebar,
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.deco_data = deco_data,
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};
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struct wlr_box clip_box;
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if (!container_is_current_floating(view->container)) {
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@ -371,22 +357,17 @@ static void render_view_toplevels(struct sway_view *view, struct sway_output *ou
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}
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static void render_view_popups(struct sway_view *view, struct sway_output *output,
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pixman_region32_t *damage, float alpha, int corner_radius,
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float saturation, bool has_titlebar) {
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pixman_region32_t *damage, struct decoration_data deco_data) {
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struct render_data data = {
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.damage = damage,
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.alpha = alpha,
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.saturation = saturation,
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.corner_radius = corner_radius,
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.has_titlebar = has_titlebar,
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.deco_data = deco_data,
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};
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output_view_for_each_popup_surface(output, view,
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render_surface_iterator, &data);
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}
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static void render_saved_view(struct sway_view *view, struct sway_output *output,
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pixman_region32_t *damage, float alpha, int corner_radius,
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float saturation, bool has_titlebar) {
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pixman_region32_t *damage, struct decoration_data deco_data) {
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struct wlr_output *wlr_output = output->wlr_output;
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if (wl_list_empty(&view->saved_buffers)) {
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@ -437,9 +418,9 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
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}
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scale_box(&dst_box, wlr_output->scale);
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deco_data.corner_radius *= wlr_output->scale;
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render_texture(wlr_output, damage, saved_buf->buffer->texture,
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&saved_buf->source_box, &dst_box, matrix, alpha, corner_radius * wlr_output->scale,
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saturation, has_titlebar);
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&saved_buf->source_box, &dst_box, matrix, deco_data);
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}
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// FIXME: we should set the surface that this saved buffer originates from
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@ -451,14 +432,13 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
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* Render a view's surface and left/bottom/right borders.
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*/
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static void render_view(struct sway_output *output, pixman_region32_t *damage,
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struct sway_container *con, struct border_colors *colors, bool has_titlebar) {
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struct sway_container *con, struct border_colors *colors,
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struct decoration_data deco_data) {
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struct sway_view *view = con->view;
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if (!wl_list_empty(&view->saved_buffers)) {
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render_saved_view(view, output, damage, con->alpha, con->corner_radius,
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con->saturation, has_titlebar);
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render_saved_view(view, output, damage, deco_data);
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} else if (view->surface) {
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render_view_toplevels(view, output, damage, con->alpha, con->corner_radius,
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con->saturation, has_titlebar);
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render_view_toplevels(view, output, damage, deco_data);
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}
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if (con->current.border == B_NONE || con->current.border == B_CSD) {
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@ -472,18 +452,18 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
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if (state->border_left) {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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premultiply_alpha(color, deco_data.alpha);
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box.x = floor(state->x);
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box.y = floor(state->content_y);
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box.width = state->border_thickness;
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box.height = state->content_height;
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// adjust sizing for rounded border corners
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if (con->corner_radius) {
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if (!has_titlebar) {
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box.y += con->corner_radius;
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box.height -= 2 * con->corner_radius;
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if (deco_data.corner_radius) {
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if (!deco_data.has_titlebar) {
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box.y += deco_data.corner_radius;
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box.height -= 2 * deco_data.corner_radius;
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} else {
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box.height -= con->corner_radius;
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box.height -= deco_data.corner_radius;
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}
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}
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scale_box(&box, output_scale);
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@ -500,18 +480,18 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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premultiply_alpha(color, deco_data.alpha);
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box.x = floor(state->content_x + state->content_width);
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box.y = floor(state->content_y);
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box.width = state->border_thickness;
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box.height = state->content_height;
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// adjust sizing for rounded border corners
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if (con->corner_radius) {
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if (!has_titlebar) {
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box.y += con->corner_radius;
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box.height -= 2 * con->corner_radius;
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if (deco_data.corner_radius) {
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if (!deco_data.has_titlebar) {
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box.y += deco_data.corner_radius;
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box.height -= 2 * deco_data.corner_radius;
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} else {
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box.height -= con->corner_radius;
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box.height -= deco_data.corner_radius;
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}
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}
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scale_box(&box, output_scale);
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@ -524,24 +504,24 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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premultiply_alpha(color, deco_data.alpha);
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box.x = floor(state->x);
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box.y = floor(state->content_y + state->content_height);
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box.width = state->width;
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box.height = state->border_thickness;
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// adjust sizing for rounded border corners
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if (con->corner_radius) {
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box.x += con->corner_radius;
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box.width -= 2 * con->corner_radius;
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if (deco_data.corner_radius) {
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box.x += deco_data.corner_radius;
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box.width -= 2 * deco_data.corner_radius;
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}
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scale_box(&box, output_scale);
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render_rect(output, damage, &box, color);
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// rounded bottom left & bottom right border corners
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if (con->corner_radius) {
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int size = 2 * (con->corner_radius + state->border_thickness);
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if (deco_data.corner_radius) {
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int size = 2 * (deco_data.corner_radius + state->border_thickness);
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int scaled_thickness = state->border_thickness * output_scale;
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int scaled_corner_radius = con->corner_radius * output_scale;
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int scaled_corner_radius = deco_data.corner_radius * output_scale;
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if (state->border_left) {
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box.width = size;
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box.height = size;
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@ -659,6 +639,10 @@ static void render_titlebar(struct sway_output *output,
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(titlebar_v_padding - titlebar_border_thickness) * 2 +
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config->font_height, bg_y, output_scale);
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// title marks textures should have no eyecandy
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struct decoration_data deco_data = get_undecorated_decoration_data();
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deco_data.alpha = con->alpha;
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// Marks
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int ob_marks_x = 0; // output-buffer-local
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int ob_marks_width = 0; // output-buffer-local
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@ -696,7 +680,7 @@ static void render_titlebar(struct sway_output *output,
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texture_box.width = ob_inner_width;
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}
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render_texture(output->wlr_output, output_damage, marks_texture,
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NULL, &texture_box, matrix, con->alpha, 0, 1.0f, false);
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NULL, &texture_box, matrix, deco_data);
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// Padding above
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memcpy(&color, colors->background, sizeof(float) * 4);
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@ -772,7 +756,7 @@ static void render_titlebar(struct sway_output *output,
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}
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render_texture(output->wlr_output, output_damage, title_texture,
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NULL, &texture_box, matrix, con->alpha, 0, 1.0f, false);
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NULL, &texture_box, matrix, deco_data);
|
||||
|
||||
// Padding above
|
||||
memcpy(&color, colors->background, sizeof(float) * 4);
|
||||
|
@ -863,9 +847,8 @@ static void render_titlebar(struct sway_output *output,
|
|||
* Render the top border line for a view using "border pixel".
|
||||
*/
|
||||
static void render_top_border(struct sway_output *output,
|
||||
pixman_region32_t *output_damage, struct sway_container *con,
|
||||
struct border_colors *colors) {
|
||||
struct sway_container_state *state = &con->current;
|
||||
pixman_region32_t *output_damage, struct sway_container_state *state,
|
||||
struct border_colors *colors, float alpha, int corner_radius) {
|
||||
if (!state->border_top) {
|
||||
return;
|
||||
}
|
||||
|
@ -875,24 +858,24 @@ static void render_top_border(struct sway_output *output,
|
|||
|
||||
// Child border - top edge
|
||||
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
||||
premultiply_alpha(color, con->alpha);
|
||||
premultiply_alpha(color, alpha);
|
||||
box.x = floor(state->x);
|
||||
box.y = floor(state->y);
|
||||
box.width = state->width;
|
||||
box.height = state->border_thickness;
|
||||
// adjust sizing for rounded border corners
|
||||
if (con->corner_radius) {
|
||||
box.x += con->corner_radius;
|
||||
box.width -= 2 * con->corner_radius;
|
||||
if (corner_radius) {
|
||||
box.x += corner_radius;
|
||||
box.width -= 2 * corner_radius;
|
||||
}
|
||||
scale_box(&box, output_scale);
|
||||
render_rect(output, output_damage, &box, color);
|
||||
|
||||
// render rounded top corner borders if corner_radius is set > 0
|
||||
if (con->corner_radius) {
|
||||
int size = 2 * (con->corner_radius + state->border_thickness);
|
||||
if (corner_radius) {
|
||||
int size = 2 * (corner_radius + state->border_thickness);
|
||||
int scaled_thickness = state->border_thickness * output_scale;
|
||||
int scaled_corner_radius = con->corner_radius * output_scale;
|
||||
int scaled_corner_radius = corner_radius * output_scale;
|
||||
|
||||
// top left
|
||||
if (state->border_left) {
|
||||
|
@ -965,13 +948,19 @@ static void render_containers_linear(struct sway_output *output,
|
|||
}
|
||||
|
||||
bool has_titlebar = state->border == B_NORMAL;
|
||||
render_view(output, damage, child, colors, has_titlebar);
|
||||
struct decoration_data deco_data = {
|
||||
.alpha = child->alpha,
|
||||
.corner_radius = child->corner_radius,
|
||||
.saturation = child->saturation,
|
||||
.has_titlebar = has_titlebar,
|
||||
};
|
||||
render_view(output, damage, child, colors, deco_data);
|
||||
if (has_titlebar) {
|
||||
render_titlebar(output, damage, child, floor(state->x),
|
||||
floor(state->y), state->width, colors,
|
||||
title_texture, marks_texture);
|
||||
} else if (state->border == B_PIXEL) {
|
||||
render_top_border(output, damage, child, colors);
|
||||
render_top_border(output, damage, state, colors, child->alpha, child->corner_radius);
|
||||
}
|
||||
} else {
|
||||
render_container(output, damage, child,
|
||||
|
@ -1050,7 +1039,13 @@ static void render_containers_tabbed(struct sway_output *output,
|
|||
|
||||
// Render surface and left/right/bottom borders
|
||||
if (current->view) {
|
||||
render_view(output, damage, current, current_colors, true);
|
||||
struct decoration_data deco_data = {
|
||||
.alpha = current->alpha,
|
||||
.corner_radius = current->corner_radius,
|
||||
.saturation = current->saturation,
|
||||
.has_titlebar = true,
|
||||
};
|
||||
render_view(output, damage, current, current_colors, deco_data);
|
||||
} else {
|
||||
render_container(output, damage, current,
|
||||
parent->focused || current->current.focused);
|
||||
|
@ -1113,7 +1108,13 @@ static void render_containers_stacked(struct sway_output *output,
|
|||
|
||||
// Render surface and left/right/bottom borders
|
||||
if (current->view) {
|
||||
render_view(output, damage, current, current_colors, true);
|
||||
struct decoration_data deco_data = {
|
||||
.alpha = current->alpha,
|
||||
.saturation = current->saturation,
|
||||
.corner_radius = current->corner_radius,
|
||||
.has_titlebar = true,
|
||||
};
|
||||
render_view(output, damage, current, current_colors, deco_data);
|
||||
} else {
|
||||
render_container(output, damage, current,
|
||||
parent->focused || current->current.focused);
|
||||
|
@ -1181,6 +1182,7 @@ static void render_workspace(struct sway_output *output,
|
|||
|
||||
static void render_floating_container(struct sway_output *soutput,
|
||||
pixman_region32_t *damage, struct sway_container *con) {
|
||||
struct sway_container_state *state = &con->current;
|
||||
if (con->view) {
|
||||
struct sway_view *view = con->view;
|
||||
struct border_colors *colors;
|
||||
|
@ -1191,7 +1193,7 @@ static void render_floating_container(struct sway_output *soutput,
|
|||
colors = &config->border_colors.urgent;
|
||||
title_texture = con->title_urgent;
|
||||
marks_texture = con->marks_urgent;
|
||||
} else if (con->current.focused) {
|
||||
} else if (state->focused) {
|
||||
colors = &config->border_colors.focused;
|
||||
title_texture = con->title_focused;
|
||||
marks_texture = con->marks_focused;
|
||||
|
@ -1201,17 +1203,23 @@ static void render_floating_container(struct sway_output *soutput,
|
|||
marks_texture = con->marks_unfocused;
|
||||
}
|
||||
|
||||
bool has_titlebar = con->current.border == B_NORMAL;
|
||||
render_view(soutput, damage, con, colors, has_titlebar);
|
||||
bool has_titlebar = state->border == B_NORMAL;
|
||||
struct decoration_data deco_data = {
|
||||
.alpha = con->alpha,
|
||||
.saturation = con->saturation,
|
||||
.corner_radius = con->corner_radius,
|
||||
.has_titlebar = has_titlebar,
|
||||
};
|
||||
render_view(soutput, damage, con, colors, deco_data);
|
||||
if (has_titlebar) {
|
||||
render_titlebar(soutput, damage, con, floor(con->current.x),
|
||||
floor(con->current.y), con->current.width, colors,
|
||||
render_titlebar(soutput, damage, con, floor(state->x),
|
||||
floor(state->y), state->width, colors,
|
||||
title_texture, marks_texture);
|
||||
} else if (con->current.border == B_PIXEL) {
|
||||
render_top_border(soutput, damage, con, colors);
|
||||
} else if (state->border == B_PIXEL) {
|
||||
render_top_border(soutput, damage, state, colors, con->alpha, con->corner_radius);
|
||||
}
|
||||
} else {
|
||||
render_container(soutput, damage, con, con->current.focused);
|
||||
render_container(soutput, damage, con, state->focused);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1290,12 +1298,12 @@ void output_render(struct sway_output *output, struct timespec *when,
|
|||
}
|
||||
|
||||
if (fullscreen_con->view) {
|
||||
struct decoration_data deco_data = get_undecorated_decoration_data();
|
||||
deco_data.saturation = fullscreen_con->saturation;
|
||||
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
|
||||
render_saved_view(fullscreen_con->view, output, damage, 1.0f, 0,
|
||||
fullscreen_con->saturation, false);
|
||||
render_saved_view(fullscreen_con->view, output, damage, deco_data);
|
||||
} else if (fullscreen_con->view->surface) {
|
||||
render_view_toplevels(fullscreen_con->view, output, damage, 1.0f, 0,
|
||||
fullscreen_con->saturation, false);
|
||||
render_view_toplevels(fullscreen_con->view, output, damage, deco_data);
|
||||
}
|
||||
} else {
|
||||
render_container(output, damage, fullscreen_con,
|
||||
|
@ -1348,8 +1356,13 @@ void output_render(struct sway_output *output, struct timespec *when,
|
|||
struct sway_seat *seat = input_manager_current_seat();
|
||||
struct sway_container *focus = seat_get_focused_container(seat);
|
||||
if (focus && focus->view) {
|
||||
render_view_popups(focus->view, output, damage, focus->alpha,
|
||||
focus->corner_radius, focus->saturation, focus->current.border == B_NORMAL);
|
||||
struct decoration_data deco_data = {
|
||||
.alpha = focus->alpha,
|
||||
.corner_radius = focus->corner_radius,
|
||||
.saturation = focus->saturation,
|
||||
.has_titlebar = focus->current.border == B_NORMAL,
|
||||
};
|
||||
render_view_popups(focus->view, output, damage, deco_data);
|
||||
}
|
||||
|
||||
render_overlay:
|
||||
|
|
Loading…
Reference in a new issue