Fix overly-wide mark textures
The width of the texture needs to be calculated using the string that is actually displayed in the texture.
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@ -518,7 +518,7 @@ static void render_titlebar_text_texture(struct sway_output *output,
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}
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}
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cairo_set_font_options(c, fo);
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cairo_set_font_options(c, fo);
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get_text_size(c, config->font, &width, NULL, &baseline, scale,
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get_text_size(c, config->font, &width, NULL, &baseline, scale,
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config->pango_markup, "%s", con->formatted_title);
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config->pango_markup, "%s", text);
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cairo_surface_destroy(dummy_surface);
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cairo_surface_destroy(dummy_surface);
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cairo_destroy(c);
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cairo_destroy(c);
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