feat: render tiling move indicator with round corners

This commit is contained in:
Will McKinnon 2022-11-11 20:05:05 -05:00
parent 1881b01d3f
commit 6ca742d4f2
6 changed files with 35 additions and 2 deletions

View file

@ -4,7 +4,7 @@
#include <GLES2/gl2.h>
#include <stdbool.h>
enum corner_location { NONE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT };
enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT };
struct gles2_tex_shader {
GLuint program;
@ -44,6 +44,7 @@ struct fx_renderer {
GLint pos_attrib;
} quad;
struct rounded_quad_shader rounded_quad;
struct rounded_quad_shader rounded_tl_quad;
struct rounded_quad_shader rounded_tr_quad;

View file

@ -5,6 +5,7 @@
#include <wayland-server-core.h>
#include <wlr/types/wlr_output.h>
#include "config.h"
#include "sway/desktop/fx_renderer.h"
#include "sway/tree/node.h"
#include "sway/tree/view.h"
@ -162,6 +163,12 @@ void render_rect(struct sway_output *output,
pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4]);
void render_rounded_rect(struct sway_output *output,
pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4], int corner_radius,
enum corner_location corner_location);
void premultiply_alpha(float color[4], float opacity);
void scale_box(struct wlr_box *box, float scale);

View file

@ -20,6 +20,7 @@
// shaders
#include "quad_vert_src.h"
#include "quad_frag_src.h"
#include "quad_round_frag_src.h"
#include "quad_round_tl_frag_src.h"
#include "quad_round_tr_frag_src.h"
#include "corner_frag_src.h"
@ -163,6 +164,10 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
// rounded quad fragment shaders
prog = link_program(quad_vert_src, quad_round_frag_src);
if (!init_rounded_quad_shader(&renderer->shaders.rounded_quad, prog)) {
goto error;
}
prog = link_program(quad_vert_src, quad_round_tl_frag_src);
if (!init_rounded_quad_shader(&renderer->shaders.rounded_tl_quad, prog)) {
goto error;
@ -407,6 +412,9 @@ void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *
struct rounded_quad_shader *shader = NULL;
switch (corner_location) {
case ALL:
shader = &renderer->shaders.rounded_quad;
break;
case TOP_LEFT:
shader = &renderer->shaders.rounded_tl_quad;
break;

View file

@ -3,6 +3,7 @@ embed = find_program('./embed.sh', native: true)
shaders = [
'quad.vert',
'quad.frag',
'quad_round.frag',
'quad_round_tl.frag',
'quad_round_tr.frag',
'corner.frag',

View file

@ -0,0 +1,15 @@
precision mediump float;
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec2 size;
uniform vec2 position;
uniform float radius;
void main() {
vec2 half_size = size / 2.0;
vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius;
float smoothedAlpha = 1.0 - smoothstep(-1.0, 1.0, distance);
gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
}

View file

@ -45,7 +45,8 @@ static void handle_render(struct sway_seat *seat,
struct wlr_box box;
memcpy(&box, &e->drop_box, sizeof(struct wlr_box));
scale_box(&box, output->wlr_output->scale);
render_rect(output, damage, &box, color);
render_rounded_rect(output, damage, &box, color,
e->con->corner_radius * output->wlr_output->scale, ALL);
}
}