style: cleaned up corner rendering function

This commit is contained in:
Will McKinnon 2022-10-20 21:07:42 -04:00
parent 193c46310f
commit 734dda8ffc

View file

@ -405,26 +405,10 @@ void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box
glUniformMatrix3fv(renderer->shaders.corner.proj, 1, GL_FALSE, gl_matrix);
glUniform4f(renderer->shaders.corner.color, color[0], color[1], color[2], color[3]);
glUniform1f(renderer->shaders.corner.is_top_left, false);
glUniform1f(renderer->shaders.corner.is_top_right, false);
glUniform1f(renderer->shaders.corner.is_bottom_left, false);
glUniform1f(renderer->shaders.corner.is_bottom_right, false);
switch (corner_location) {
case TOP_LEFT:
glUniform1f(renderer->shaders.corner.is_top_left, true);
break;
case TOP_RIGHT:
glUniform1f(renderer->shaders.corner.is_top_right, true);
break;
case BOTTOM_LEFT:
glUniform1f(renderer->shaders.corner.is_bottom_left, true);
break;
case BOTTOM_RIGHT:
glUniform1f(renderer->shaders.corner.is_bottom_right, true);
break;
default:
return;
}
glUniform1f(renderer->shaders.corner.is_top_left, corner_location == TOP_LEFT);
glUniform1f(renderer->shaders.corner.is_top_right, corner_location == TOP_RIGHT);
glUniform1f(renderer->shaders.corner.is_bottom_left, corner_location == BOTTOM_LEFT);
glUniform1f(renderer->shaders.corner.is_bottom_right, corner_location == BOTTOM_RIGHT);
glUniform1f(renderer->shaders.corner.width, box->width);
glUniform1f(renderer->shaders.corner.height, box->height);