Always render top border for border normal
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3488fbc859
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@ -365,16 +365,14 @@ static void render_container_simple_border_normal(struct sway_output *output,
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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if (con->sway_view->border_top) {
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// Single pixel bar above title
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memcpy(&color, colors->border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y;
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box.width = con->width;
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box.height = 1;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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// Single pixel bar above title
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memcpy(&color, colors->border, sizeof(float) * 4);
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color[3] *= con->alpha;
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box.x = con->x;
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box.y = con->y;
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box.width = con->width;
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box.height = 1;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel bar below title
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memcpy(&color, colors->border, sizeof(float) * 4);
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@ -390,11 +388,11 @@ static void render_container_simple_border_normal(struct sway_output *output,
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color[3] *= con->alpha;
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box.x = con->x
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+ con->sway_view->border_thickness * con->sway_view->border_left;
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box.y = con->y + con->sway_view->border_top;
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box.y = con->y + 1;
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box.width = con->width
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- con->sway_view->border_thickness * con->sway_view->border_left
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- con->sway_view->border_thickness * con->sway_view->border_right;
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box.height = con->sway_view->y - con->y - (con->sway_view->border_top + 1);
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box.height = con->sway_view->y - con->y - 2;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title text
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