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# Contributing to sway
Contributing just involves sending a pull request. You will probably be more
successful with your contribution if you visit the [IRC
channel](http://webchat.freenode.net/?channels=sway-devel&uio=d4) upfront and discuss
your plans.
successful with your contribution if you visit
[#sway-devel](https://webchat.freenode.net/?channels=sway-devel) on
irc.freenode.net upfront and discuss your plans.
## Release Cycle
The master branch of sway is always working towards becoming the next release.
That release will go through each of these three stages:
**In development**: during this time the release lives in the master branch and
is considered unstable. All pull requests merged during this time will land in
the release. Only developers are encouraged to run this version.
**Release candidate**: at some point (usually when development is fairly quiet),
SirCmpwn will announce an upcoming release candidate, often 2 weeks in
advance. When the two weeks are up, a branch is cut (i.e. 0.8-rc1) and from
that point only bugfixes land in this branch. Each week, if bugfixes landed
during the week, a new RC is cut. During the RC phase, more adventurous users
are encouraged to upgrade and start looking for and reporting bugs (especially
in new features).
**Stable release**: when no substantial changes are merged into an RC for one
week, it's released as a new stable version of sway. At this point, all users
are encouraged to upgrade.
Note: rules are made to be broken. Adjust or ignore any/all of these as you see
fit, but be prepared to justify it to your peers.
## Pull Requests
@ -33,34 +15,44 @@ don't, however, allow me to make a suggestion: feature branches pulled from
upstream. Try this:
1. Fork sway
2. Clone your fork
3. git remote add upstream git://github.com/swaywm/sway.git
2. `git clone https://github.com/username/sway && cd sway`
3. `git remote add upstream https://github.com/swaywm/sway`
You only need to do this once. You're never going to use your fork's master
branch. Instead, when you start working on a feature, do this:
1. git fetch upstream
2. git checkout -b add-so-and-so-feature upstream/master
3. work
4. git push -u origin add-so-and-so-feature
5. Make pull request from your feature branch
1. `git fetch upstream`
2. `git checkout -b add-so-and-so-feature upstream/master`
3. Add and commit your changes
4. `git push -u origin add-so-and-so-feature`
5. Make a pull request from your feature branch
When you submit your pull request, your commit log should do most of the talking
when it comes to describing your changes and their motivation. In addition to
this, your pull request's comments will ideally include a test plan that the
reviewers can use to (1) demonstrate the problem on master, if applicable and
(2) verify that the problem no longer exists with your changes applied (or that
your new features work correctly). Document all of the edge cases you're aware
of so we can adequately test them - then verify the test plan yourself before
submitting.
## Commit Messages
Please strive to write good commit messages. Here's some guidelines to follow:
The first line should be limited to 50 characters and should be a sentence that
completes the thought [When applied, this commit will...] "Implement cmd_move"
or "Fix #742" or "Improve performance of arrange_windows on ARM" or similar.
completes the thought [When applied, this commit will...] *"Implement
cmd_move"* or *"Fix #742"* or *"Improve performance of arrange_windows on ARM"*
or similar.
The subsequent lines should be seperated from the subject line by a single
The subsequent lines should be separated from the subject line by a single
blank line, and include optional details. In this you can give justification
for the change, [reference Github
issues](https://help.github.com/articles/closing-issues-via-commit-messages/),
or explain some of the subtler details of your patch. This is important because
when someone finds a line of code they don't understand later, they can use the
`git blame` command to find out what the author was thinking when they wrote
it. It's also easier to review your pull requests if they're seperated into
it. It's also easier to review your pull requests if they're separated into
logical commits that have good commit messages and justify themselves in the
extended commit description.
@ -68,157 +60,178 @@ As a good rule of thumb, anything you might put into the pull request
description on Github is probably fair game for going into the extended commit
message as well.
## Coding Style
See [here](https://chris.beams.io/posts/git-commit/) for more details.
Sway is written in C. The style guidelines is [kernel
style](https://www.kernel.org/doc/Documentation/process/coding-style.rst), but all braces go
on the same line (*"but K&R says so!" is a silly way of justifying something*).
Some points to note:
## Code Review
* Do not use typedefs unless you have a good reason
* Do not use macros unless you have a *really* good reason
* Align `case` with `switch`
* Tabs, not spaces
* `char *pointer` - note position of `*`
* Use logging with reckless abandon
* Always include braces for if/for/while/etc, even for one-liners
When your changes are submitted for review, one or more core committers will
look over them. Smaller changes might be merged with little fanfare, but larger
changes will typically see review from several people. Be prepared to receive
some feedback - you may be asked to make changes to your work. Our code review
process is:
An example of well formatted code:
1. **Triage** the pull request. Do the commit messages make sense? Is a test
plan necessary and/or present? Add anyone as reviewers that you think should
be there (using the relevant GitHub feature, if you have the permissions, or
with an @mention if necessary).
2. **Review** the code. Look for code style violations, naming convention
violations, buffer overflows, memory leaks, logic errors, non-portable code
(including GNU-isms), etc. For significant changes to the public API, loop in
a couple more people for discussion.
3. **Execute** the test plan, if present.
4. **Merge** the pull request when all reviewers approve.
5. **File** follow-up tickets if appropriate.
```C
#include <stdio.h>
#include <stdlib.h>
#include "log.h"
#include "example.h"
## Style Reference
struct foobar {
char *foo;
int bar;
long baz;
}; // Do not typedef without a good reason
Sway is written in C with a style similar to the [kernel
style](https://www.kernel.org/doc/Documentation/process/coding-style.rst), but
with a few notable differences.
int main(int argc, const char **argv) {
if (argc != 4) {
sway_abort("Do not run this program manually. See man 5 sway and look for output options.");
Try to keep your code conforming to C11 and POSIX as much as possible, and do
not use GNU extensions.
### Brackets
Brackets always go on the same line, including in functions.
Always include brackets for if/while/for, even if it's a single statement.
```c
void function(void) {
if (condition1) {
do_thing1();
}
if (!registry->desktop_shell) {
sway_abort("swaybg requires the compositor to support the desktop-shell extension.");
}
int desired_output = atoi(argv[1]);
sway_log(WLR_INFO, "Using output %d of %d", desired_output, registry->outputs->length);
int i;
struct output_state *output = registry->outputs->items[desired_output];
struct window *window = window_setup(registry, 100, 100, false);
if (!window) {
sway_abort("Failed to create surfaces.");
}
window->width = output->width;
window->height = output->height;
desktop_shell_set_background(registry->desktop_shell, output->output, window->surface);
list_add(surfaces, window);
cairo_surface_t *image = cairo_image_surface_create_from_png(argv[2]);
double width = cairo_image_surface_get_width(image);
double height = cairo_image_surface_get_height(image);
const char *scaling_mode_str = argv[3];
enum scaling_mode scaling_mode;
if (strcmp(scaling_mode_str, "stretch") == 0) {
scaling_mode = SCALING_MODE_STRETCH;
} else if (strcmp(scaling_mode_str, "fill") == 0) {
scaling_mode = SCALING_MODE_FILL;
} else if (strcmp(scaling_mode_str, "fit") == 0) {
scaling_mode = SCALING_MODE_FIT;
} else if (strcmp(scaling_mode_str, "center") == 0) {
scaling_mode = SCALING_MODE_CENTER;
} else if (strcmp(scaling_mode_str, "tile") == 0) {
scaling_mode = SCALING_MODE_TILE;
if (condition2) {
do_thing2();
} else {
sway_abort("Unsupported scaling mode: %s", scaling_mode_str);
do_thing3();
}
for (i = 0; i < surfaces->length; ++i) {
struct window *window = surfaces->items[i];
if (window_prerender(window) && window->cairo) {
switch (scaling_mode) {
case SCALING_MODE_STRETCH:
cairo_scale(window->cairo,
(double) window->width / width,
(double) window->height / height);
cairo_set_source_surface(window->cairo, image, 0, 0);
break;
case SCALING_MODE_FILL:
{
double window_ratio = (double) window->width / window->height;
double bg_ratio = width / height;
if (window_ratio > bg_ratio) {
double scale = (double) window->width / width;
cairo_scale(window->cairo, scale, scale);
cairo_set_source_surface(window->cairo, image,
0,
(double) window->height/2 / scale - height/2);
} else {
double scale = (double) window->height / height;
cairo_scale(window->cairo, scale, scale);
cairo_set_source_surface(window->cairo, image,
(double) window->width/2 / scale - width/2,
0);
}
break;
}
case SCALING_MODE_FIT:
{
double window_ratio = (double) window->width / window->height;
double bg_ratio = width / height;
if (window_ratio > bg_ratio) {
double scale = (double) window->height / height;
cairo_scale(window->cairo, scale, scale);
cairo_set_source_surface(window->cairo, image,
(double) window->width/2 / scale - width/2,
0);
} else {
double scale = (double) window->width / width;
cairo_scale(window->cairo, scale, scale);
cairo_set_source_surface(window->cairo, image,
0,
(double) window->height/2 / scale - height/2);
}
break;
}
case SCALING_MODE_CENTER:
cairo_set_source_surface(window->cairo, image,
(double) window->width/2 - width/2,
(double) window->height/2 - height/2);
break;
case SCALING_MODE_TILE:
{
cairo_pattern_t *pattern = cairo_pattern_create_for_surface(image);
cairo_pattern_set_extend(pattern, CAIRO_EXTEND_REPEAT);
cairo_set_source(window->cairo, pattern);
break;
}
default:
sway_abort("Scaling mode '%s' not implemented yet!", scaling_mode_str);
}
cairo_paint(window->cairo);
window_render(window);
}
}
while (wl_display_dispatch(registry->display) != -1);
for (i = 0; i < surfaces->length; ++i) {
struct window *window = surfaces->items[i];
window_teardown(window);
}
list_free(surfaces);
registry_teardown(registry);
return 0;
}
```
### Indentation
Indentations are a single tab.
For long lines that need to be broken, the continuation line should be indented
with an additional tab.
If the line being broken is opening a new block (functions, if, while, etc.),
the continuation line should be indented with two tabs, so they can't be
misread as being part of the block.
```c
really_long_function(argument1, argument2, ...,
argument3, argument4);
if (condition1 && condition2 && ...
condition3 && condition4) {
do_thing();
}
```
Try to break the line in the place which you think is the most appropriate to
balance the lines.
### Line Length
Try to keep your lines under 80 columns, but you can go up to 100 if it
improves readability. Don't break lines indiscriminately, try to find nice
breaking points so your code is easy to read.
### Names
Global function and type names should be prefixed with `sway_submodule_` (e.g.
`struct sway_output`, `sway_output_destroy`). For static functions and
types local to a file, the names chosen aren't as important. Static functions
shouldn't have a `sway_` prefix.
For include guards, use the header's filename relative to include. Uppercase
all of the characters, and replace any invalid characters with an underscore.
### Construction/Destruction Functions
For functions that are responsible for constructing and destructing an object,
they should be written as a pair of one of two forms:
* `init`/`finish`: These initialize/deinitialize a type, but are **NOT**
responsible for allocating it. They should accept a pointer to some
pre-allocated memory (e.g. a member of a struct).
* `create`/`destroy`: These also initialize/deinitialize, but will return a
pointer to a `malloc`ed chunk of memory, and will `free` it in `destroy`.
A destruction function should always be able to accept a NULL pointer or a
zeroed value and exit cleanly; this simplifies error handling a lot.
### Error Codes
For functions not returning a value, they should return a (stdbool.h) bool to
indicated if they succeeded or not.
### Macros
Keep the use of macros to a minimum, especially if a function can do the job. If
you do need to use them, try to keep them close to where they're being used and
`#undef` them after.
### Example
```c
struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
struct wlr_backend *backend;
if (getenv("WAYLAND_DISPLAY") || getenv("_WAYLAND_DISPLAY")) {
backend = attempt_wl_backend(display);
if (backend) {
return backend;
}
}
const char *x11_display = getenv("DISPLAY");
if (x11_display) {
return wlr_x11_backend_create(display, x11_display);
}
// Attempt DRM+libinput
struct wlr_session *session = wlr_session_create(display);
if (!session) {
wlr_log(WLR_ERROR, "Failed to start a DRM session");
return NULL;
}
int gpu = wlr_session_find_gpu(session);
if (gpu == -1) {
wlr_log(WLR_ERROR, "Failed to open DRM device");
goto error_session;
}
backend = wlr_multi_backend_create(session);
if (!backend) {
goto error_gpu;
}
struct wlr_backend *libinput = wlr_libinput_backend_create(display, session);
if (!libinput) {
goto error_multi;
}
struct wlr_backend *drm = wlr_drm_backend_create(display, session, gpu);
if (!drm) {
goto error_libinput;
}
wlr_multi_backend_add(backend, libinput);
wlr_multi_backend_add(backend, drm);
return backend;
error_libinput:
wlr_backend_destroy(libinput);
error_multi:
wlr_backend_destroy(backend);
error_gpu:
wlr_session_close_file(session, gpu);
error_session:
wlr_session_destroy(session);
return NULL;
}
```