Use indicator border color only when needed.
Indicator border color is now used only when a container is the only child. Reason for the change? i3 does it this way. Sway container borders are now a bit more similar to i3 ones.
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@ -108,6 +108,9 @@ static void render_borders(swayc_t *view, cairo_t *cr, struct border_colors *col
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int x = b->origin.x - g->origin.x;
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int x = b->origin.x - g->origin.x;
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int y = b->origin.y - g->origin.y;
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int y = b->origin.y - g->origin.y;
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// draw vertical/horizontal indicator if container is the only child of its parent container
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bool is_only_child = view->parent && view->parent->children && view->parent->children->length == 1;
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// left border
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// left border
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int left_border = v->origin.x - b->origin.x;
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int left_border = v->origin.x - b->origin.x;
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if (left_border > 0) {
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if (left_border > 0) {
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@ -121,7 +124,7 @@ static void render_borders(swayc_t *view, cairo_t *cr, struct border_colors *col
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// right border
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// right border
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int right_border = b->size.w - v->size.w - left_border;
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int right_border = b->size.w - v->size.w - left_border;
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if (right_border > 0) {
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if (right_border > 0) {
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if (layout == L_HORIZ) {
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if (is_only_child && layout == L_HORIZ) {
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color = colors->indicator;
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color = colors->indicator;
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} else {
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} else {
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color = colors->child_border;
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color = colors->child_border;
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@ -147,7 +150,7 @@ static void render_borders(swayc_t *view, cairo_t *cr, struct border_colors *col
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// bottom border
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// bottom border
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int bottom_border = b->size.h - (top_border + v->size.h);
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int bottom_border = b->size.h - (top_border + v->size.h);
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if (bottom_border > 0) {
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if (bottom_border > 0) {
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if (layout == L_VERT) {
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if (is_only_child && layout == L_VERT) {
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color = colors->indicator;
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color = colors->indicator;
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} else {
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} else {
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color = colors->child_border;
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color = colors->child_border;
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