Send surface enter/leave events
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@ -115,4 +115,6 @@ void view_set_activated(struct sway_view *view, bool activated);
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void view_close(struct sway_view *view);
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void view_update_outputs(struct sway_view *view, const struct wlr_box *before);
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#endif
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@ -72,6 +72,7 @@ static void handle_commit(struct wl_listener *listener, void *data) {
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wl_container_of(listener, sway_surface, commit);
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struct sway_view *view = sway_surface->view;
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// NOTE: We intentionally discard the view's desired width here
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// TODO: Store this for restoration when moving to floating plane
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// TODO: Let floating views do whatever
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view->width = sway_surface->pending_width;
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view->height = sway_surface->pending_height;
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@ -1,3 +1,7 @@
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#include <wayland-server.h>
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#include <wlr/types/wlr_output_layout.h>
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#include "sway/container.h"
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#include "sway/layout.h"
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#include "sway/view.h"
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const char *view_get_title(struct sway_view *view) {
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@ -30,13 +34,27 @@ const char *view_get_instance(struct sway_view *view) {
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void view_set_size(struct sway_view *view, int width, int height) {
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if (view->iface.set_size) {
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struct wlr_box box = {
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.x = view->swayc->x,
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.y = view->swayc->y,
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.width = view->width,
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.height = view->height,
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};
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view->iface.set_size(view, width, height);
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view_update_outputs(view, &box);
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}
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}
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void view_set_position(struct sway_view *view, double ox, double oy) {
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if (view->iface.set_position) {
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struct wlr_box box = {
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.x = view->swayc->x,
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.y = view->swayc->y,
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.width = view->width,
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.height = view->height,
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};
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view->iface.set_position(view, ox, oy);
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view_update_outputs(view, &box);
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}
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}
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@ -51,3 +69,27 @@ void view_close(struct sway_view *view) {
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view->iface.close(view);
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}
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}
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void view_update_outputs(struct sway_view *view, const struct wlr_box *before) {
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struct wlr_output_layout *output_layout =
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root_container.sway_root->output_layout;
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struct wlr_box box = {
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.x = view->swayc->x,
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.y = view->swayc->y,
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.width = view->width,
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.height = view->height,
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};
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struct wlr_output_layout_output *layout_output;
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wl_list_for_each(layout_output, &output_layout->outputs, link) {
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bool intersected = before != NULL && wlr_output_layout_intersects(
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output_layout, layout_output->output, before);
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bool intersects = wlr_output_layout_intersects(output_layout,
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layout_output->output, &box);
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if (intersected && !intersects) {
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wlr_surface_send_leave(view->surface, layout_output->output);
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}
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if (!intersected && intersects) {
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wlr_surface_send_enter(view->surface, layout_output->output);
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}
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}
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}
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