From 9642b87b9ed3b99d506738f54fc189776aa0adce Mon Sep 17 00:00:00 2001
From: Ryan Dwyer <ryandwyer1@gmail.com>
Date: Thu, 6 Sep 2018 11:39:52 +1000
Subject: [PATCH] Fix crash when views rapidly map and unmap

Suppose the following:

* Transactions are already in progress - say transaction A.
* View A maps, which creates transaction B and appends it to the
transaction queue.
* View B maps, which creates transaction C and appends it to the queue.
* View A unmaps, which creates transaction D and appends it to the
queue.
* Transaction A completes, so transaction B attempts to save View A's
buffer, but this doesn't exist so it saves nothing.
* Rendering code attempts to render View A, but there is no saved buffer
nor live buffer that it can use.

Rather than implement an elaborate solution for a rare circumstance,
I've take the safe option of just not rendering anything for that view.
It means that if you reproduce the scenario above, you might get the
title and borders rendered but no surface.
---
 sway/desktop/render.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 9d80f3c7..bb3902ec 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -266,7 +266,7 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
 	struct sway_view *view = con->view;
 	if (view->saved_buffer) {
 		render_saved_view(view, output, damage, view->container->alpha);
-	} else {
+	} else if (view->surface) {
 		render_view_toplevels(view, output, damage, view->container->alpha);
 	}