render_output(): When fullscreen, clear to black and don't render background
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@ -275,16 +275,18 @@ static void render_output(struct sway_output *output, struct timespec *when,
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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struct sway_container *workspace = output_get_active_workspace(output);
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if (workspace->sway_workspace->fullscreen) {
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float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
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wlr_renderer_clear(renderer, clear_color);
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render_container(output, workspace->sway_workspace->fullscreen->swayc);
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} else {
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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wlr_renderer_clear(renderer, clear_color);
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wlr_renderer_clear(renderer, clear_color);
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struct sway_container *workspace = output_get_active_workspace(output);
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render_layer(output,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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if (workspace->sway_workspace->fullscreen) {
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render_container(output, workspace->sway_workspace->fullscreen->swayc);
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} else {
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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render_container(output, workspace);
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render_container(output, workspace);
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