commands/move: don't flatten on move; reap empty former parent instead
Some comparisons of current Sway versus i3 behavior: 1) T[T[T[app]]] + move left * Sway: T[app] * i3: T[T[app]] 2) H[V[H[V[app]]]] + move left * Sway: H[app] * i3: H[V[app]] After this commit, Sway behavior matches i3. The intermediate states are now: T[T[T[app]]] -> T[T[app T[]]] -> T[T[app]] H[V[H[V[app]]]] -> H[V[app H[V[]]]] -> H[V[app]]
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@ -309,16 +309,6 @@ static bool container_move_in_direction(struct sway_container *container,
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return false;
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}
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// If container is in a split container by itself, move out of the split
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if (container->parent) {
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struct sway_container *old_parent = container->parent;
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struct sway_container *new_parent =
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container_flatten(container->parent);
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if (new_parent != old_parent) {
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return true;
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}
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}
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// Look for a suitable *container* sibling or parent.
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// The below loop stops once we hit the workspace because current->parent
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// is NULL for the topmost containers in a workspace.
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@ -721,12 +711,20 @@ static struct cmd_results *cmd_move_in_direction(
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return cmd_results_new(CMD_SUCCESS, NULL);
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}
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struct sway_workspace *old_ws = container->workspace;
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struct sway_container *old_parent = container->parent;
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if (!container_move_in_direction(container, direction)) {
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// Container didn't move
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return cmd_results_new(CMD_SUCCESS, NULL);
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}
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// clean-up, destroying parents if the container was the last child
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if (old_parent) {
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container_reap_empty(old_parent);
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} else if (old_ws) {
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workspace_consider_destroy(old_ws);
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}
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struct sway_workspace *new_ws = container->workspace;
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if (root->fullscreen_global) {
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