Make view_update_* update live props as well
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@ -283,9 +283,7 @@ static void handle_commit(struct wl_listener *listener, void *data) {
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if (view->swayc->instructions->length) {
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transaction_notify_view_ready_by_size(view,
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surface_state->width, surface_state->height);
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}
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if (container_is_floating(view->swayc)) {
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} else if (container_is_floating(view->swayc)) {
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view_update_size(view, surface_state->width, surface_state->height);
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}
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@ -574,6 +574,8 @@ void view_update_position(struct sway_view *view, double lx, double ly) {
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container_damage_whole(view->swayc);
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view->x = lx;
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view->y = ly;
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view->swayc->current.view_x = lx;
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view->swayc->current.view_y = ly;
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if (container_is_floating(view->swayc)) {
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container_set_geometry_from_floating_view(view->swayc);
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}
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@ -587,6 +589,8 @@ void view_update_size(struct sway_view *view, int width, int height) {
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container_damage_whole(view->swayc);
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view->width = width;
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view->height = height;
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view->swayc->current.view_width = width;
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view->swayc->current.view_height = height;
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if (container_is_floating(view->swayc)) {
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container_set_geometry_from_floating_view(view->swayc);
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}
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