Flipped the order of which the stencil add function is called (#157)
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@ -411,8 +411,8 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
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fx_framebuffer_update(&renderer->effects_buffer_swapped, width, height);
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fx_framebuffer_update(&renderer->effects_buffer_swapped, width, height);
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// Add a stencil buffer to the main buffer & bind the main buffer
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// Add a stencil buffer to the main buffer & bind the main buffer
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fx_framebuffer_add_stencil_buffer(&renderer->main_buffer, width, height);
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fx_framebuffer_bind(&renderer->main_buffer);
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fx_framebuffer_bind(&renderer->main_buffer);
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fx_framebuffer_add_stencil_buffer(&renderer->main_buffer, width, height);
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// refresh projection matrix
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// refresh projection matrix
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matrix_projection(renderer->projection, width, height,
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matrix_projection(renderer->projection, width, height,
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