Implement indicator border
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d847ac1120
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a19a511b90
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@ -245,6 +245,11 @@ static void render_container_simple_border_normal(struct sway_output *output,
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output->wlr_output->transform_matrix);
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output->wlr_output->transform_matrix);
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// Child border - right edge
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// Child border - right edge
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if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 3);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 3);
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}
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box.x = con->x + con->width - con->sway_view->border_thickness;
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box.x = con->x + con->width - con->sway_view->border_thickness;
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box.y = con->y + 1;
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box.y = con->y + 1;
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box.width = con->sway_view->border_thickness;
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box.width = con->sway_view->border_thickness;
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@ -254,6 +259,11 @@ static void render_container_simple_border_normal(struct sway_output *output,
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output->wlr_output->transform_matrix);
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output->wlr_output->transform_matrix);
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// Child border - bottom edge
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// Child border - bottom edge
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if (con->parent->children->length == 1 && con->parent->layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 3);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 3);
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}
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box.x = con->x;
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box.x = con->x;
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.width = con->width;
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box.width = con->width;
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@ -317,6 +327,11 @@ static void render_container_simple_border_pixel(struct sway_output *output,
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output->wlr_output->transform_matrix);
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output->wlr_output->transform_matrix);
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// Child border - right edge
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// Child border - right edge
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if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 3);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 3);
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}
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box.x = con->x + con->width - con->sway_view->border_thickness;
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box.x = con->x + con->width - con->sway_view->border_thickness;
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box.y = con->y;
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box.y = con->y;
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box.width = con->sway_view->border_thickness;
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box.width = con->sway_view->border_thickness;
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@ -335,6 +350,11 @@ static void render_container_simple_border_pixel(struct sway_output *output,
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output->wlr_output->transform_matrix);
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output->wlr_output->transform_matrix);
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// Child border - bottom edge
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// Child border - bottom edge
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if (con->parent->children->length == 1 && con->parent->layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 3);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 3);
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}
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box.x = con->x;
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box.x = con->x;
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.width = con->width;
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box.width = con->width;
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