Implement mousedown operation
This allows you to move the cursor off the surface while dragging its scrollbar.
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db4b4935b3
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a36625a482
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@ -56,6 +56,7 @@ struct sway_seat {
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// Operations (drag and resize)
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enum {
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OP_NONE,
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OP_MOUSEDOWN,
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OP_MOVE,
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OP_RESIZE_FLOATING,
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OP_RESIZE_TILING,
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@ -157,6 +158,9 @@ bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);
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void drag_icon_update_position(struct sway_drag_icon *icon);
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void seat_begin_mousedown(struct sway_seat *seat, struct sway_container *con,
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uint32_t button, double sx, double sy);
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void seat_begin_move(struct sway_seat *seat, struct sway_container *con,
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uint32_t button);
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@ -215,6 +215,18 @@ static enum wlr_edges find_resize_edge(struct sway_container *cont,
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return edge;
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}
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static void handle_mousedown_motion(struct sway_seat *seat,
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struct sway_cursor *cursor, uint32_t time_msec) {
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struct sway_container *con = seat->op_container;
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if (seat_is_input_allowed(seat, con->sway_view->surface)) {
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double moved_x = cursor->cursor->x - seat->op_ref_lx;
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double moved_y = cursor->cursor->y - seat->op_ref_ly;
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double sx = seat->op_ref_con_lx + moved_x;
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double sy = seat->op_ref_con_ly + moved_y;
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wlr_seat_pointer_notify_motion(seat->wlr_seat, time_msec, sx, sy);
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}
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}
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static void handle_move_motion(struct sway_seat *seat,
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struct sway_cursor *cursor) {
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struct sway_container *con = seat->op_container;
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@ -397,6 +409,9 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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if (seat->operation != OP_NONE) {
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switch (seat->operation) {
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case OP_MOUSEDOWN:
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handle_mousedown_motion(seat, cursor, time_msec);
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break;
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case OP_MOVE:
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handle_move_motion(seat, cursor);
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break;
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@ -743,6 +758,14 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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}
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}
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// Handle mousedown on a container surface
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if (surface && cont && state == WLR_BUTTON_PRESSED) {
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seat_set_focus(seat, cont);
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seat_pointer_notify_button(seat, time_msec, button, state);
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seat_begin_mousedown(seat, cont, button, sx, sy);
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return;
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}
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// Handle clicking a container surface
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if (cont) {
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seat_set_focus(seat, cont);
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@ -954,6 +954,17 @@ struct seat_config *seat_get_config(struct sway_seat *seat) {
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return NULL;
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}
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void seat_begin_mousedown(struct sway_seat *seat, struct sway_container *con,
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uint32_t button, double sx, double sy) {
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seat->operation = OP_MOUSEDOWN;
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seat->op_container = con;
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seat->op_button = button;
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seat->op_ref_lx = seat->cursor->cursor->x;
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seat->op_ref_ly = seat->cursor->cursor->y;
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seat->op_ref_con_lx = sx;
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seat->op_ref_con_ly = sy;
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}
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void seat_begin_move(struct sway_seat *seat, struct sway_container *con,
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uint32_t button) {
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if (!seat->cursor) {
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@ -1007,6 +1018,7 @@ void seat_begin_resize_tiling(struct sway_seat *seat,
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}
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void seat_end_mouse_operation(struct sway_seat *seat) {
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int operation = seat->operation;
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if (seat->operation == OP_MOVE) {
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// We "move" the container to its own location so it discovers its
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// output again.
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@ -1015,7 +1027,17 @@ void seat_end_mouse_operation(struct sway_seat *seat) {
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}
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seat->operation = OP_NONE;
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seat->op_container = NULL;
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if (operation == OP_MOUSEDOWN) {
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// Set the cursor's previous coords to the x/y at the start of the
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// operation, so the container change will be detected if using
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// focus_follows_mouse and the cursor moved off the original container
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// during the operation.
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seat->cursor->previous.x = seat->op_ref_lx;
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seat->cursor->previous.y = seat->op_ref_ly;
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cursor_send_pointer_motion(seat->cursor, 0, true);
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} else {
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cursor_set_image(seat->cursor, "left_ptr", NULL);
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}
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}
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void seat_pointer_notify_button(struct sway_seat *seat, uint32_t time_msec,
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