render: Clip surfaces to container bounds
If a surface is associated with a sway container, we limit the destination box to the container dimensions. Floating views and popups are exempt from this clipping.
This commit is contained in:
parent
1afedcb94c
commit
a6544f5a64
|
@ -32,6 +32,7 @@
|
||||||
struct render_data {
|
struct render_data {
|
||||||
pixman_region32_t *damage;
|
pixman_region32_t *damage;
|
||||||
float alpha;
|
float alpha;
|
||||||
|
struct sway_container *container;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -149,15 +150,23 @@ static void render_surface_iterator(struct sway_output *output, struct sway_view
|
||||||
struct wlr_fbox src_box;
|
struct wlr_fbox src_box;
|
||||||
wlr_surface_get_buffer_source_box(surface, &src_box);
|
wlr_surface_get_buffer_source_box(surface, &src_box);
|
||||||
|
|
||||||
struct wlr_box dst_box = *_box;
|
struct wlr_box proj_box = *_box;
|
||||||
scale_box(&dst_box, wlr_output->scale);
|
scale_box(&proj_box, wlr_output->scale);
|
||||||
|
|
||||||
float matrix[9];
|
float matrix[9];
|
||||||
enum wl_output_transform transform =
|
enum wl_output_transform transform =
|
||||||
wlr_output_transform_invert(surface->current.transform);
|
wlr_output_transform_invert(surface->current.transform);
|
||||||
wlr_matrix_project_box(matrix, &dst_box, transform, rotation,
|
wlr_matrix_project_box(matrix, &proj_box, transform, rotation,
|
||||||
wlr_output->transform_matrix);
|
wlr_output->transform_matrix);
|
||||||
|
|
||||||
|
struct wlr_box dst_box = *_box;
|
||||||
|
struct sway_container *container = data->container;
|
||||||
|
if (container != NULL) {
|
||||||
|
dst_box.width = fmin(dst_box.width, container->current.content_width - surface->sx);
|
||||||
|
dst_box.height = fmin(dst_box.height, container->current.content_height - surface->sy);
|
||||||
|
}
|
||||||
|
scale_box(&dst_box, wlr_output->scale);
|
||||||
|
|
||||||
render_texture(wlr_output, output_damage, texture,
|
render_texture(wlr_output, output_damage, texture,
|
||||||
&src_box, &dst_box, matrix, alpha);
|
&src_box, &dst_box, matrix, alpha);
|
||||||
|
|
||||||
|
@ -256,6 +265,9 @@ static void render_view_toplevels(struct sway_view *view,
|
||||||
.damage = damage,
|
.damage = damage,
|
||||||
.alpha = alpha,
|
.alpha = alpha,
|
||||||
};
|
};
|
||||||
|
if (!container_is_current_floating(view->container)) {
|
||||||
|
data.container = view->container;
|
||||||
|
}
|
||||||
// Render all toplevels without descending into popups
|
// Render all toplevels without descending into popups
|
||||||
double ox = view->container->surface_x -
|
double ox = view->container->surface_x -
|
||||||
output->lx - view->geometry.x;
|
output->lx - view->geometry.x;
|
||||||
|
@ -282,13 +294,16 @@ static void render_saved_view(struct sway_view *view,
|
||||||
if (wl_list_empty(&view->saved_buffers)) {
|
if (wl_list_empty(&view->saved_buffers)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool floating = container_is_current_floating(view->container);
|
||||||
|
|
||||||
struct sway_saved_buffer *saved_buf;
|
struct sway_saved_buffer *saved_buf;
|
||||||
wl_list_for_each(saved_buf, &view->saved_buffers, link) {
|
wl_list_for_each(saved_buf, &view->saved_buffers, link) {
|
||||||
if (!saved_buf->buffer->texture) {
|
if (!saved_buf->buffer->texture) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct wlr_box box = {
|
struct wlr_box proj_box = {
|
||||||
.x = saved_buf->x - view->saved_geometry.x - output->lx,
|
.x = saved_buf->x - view->saved_geometry.x - output->lx,
|
||||||
.y = saved_buf->y - view->saved_geometry.y - output->ly,
|
.y = saved_buf->y - view->saved_geometry.y - output->ly,
|
||||||
.width = saved_buf->width,
|
.width = saved_buf->width,
|
||||||
|
@ -301,20 +316,31 @@ static void render_saved_view(struct sway_view *view,
|
||||||
};
|
};
|
||||||
|
|
||||||
struct wlr_box intersection;
|
struct wlr_box intersection;
|
||||||
bool intersects = wlr_box_intersection(&intersection, &output_box, &box);
|
bool intersects = wlr_box_intersection(&intersection, &output_box, &proj_box);
|
||||||
if (!intersects) {
|
if (!intersects) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
scale_box(&box, wlr_output->scale);
|
struct wlr_box dst_box = proj_box;
|
||||||
|
scale_box(&proj_box, wlr_output->scale);
|
||||||
|
|
||||||
float matrix[9];
|
float matrix[9];
|
||||||
enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform);
|
enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform);
|
||||||
wlr_matrix_project_box(matrix, &box, transform, 0,
|
wlr_matrix_project_box(matrix, &proj_box, transform, 0,
|
||||||
wlr_output->transform_matrix);
|
wlr_output->transform_matrix);
|
||||||
|
|
||||||
|
if (!floating) {
|
||||||
|
dst_box.width = fmin(dst_box.width,
|
||||||
|
view->container->current.content_width -
|
||||||
|
(saved_buf->x - view->container->current.content_x));
|
||||||
|
dst_box.height = fmin(dst_box.height,
|
||||||
|
view->container->current.content_height -
|
||||||
|
(saved_buf->y - view->container->current.content_y));
|
||||||
|
}
|
||||||
|
scale_box(&dst_box, wlr_output->scale);
|
||||||
|
|
||||||
render_texture(wlr_output, damage, saved_buf->buffer->texture,
|
render_texture(wlr_output, damage, saved_buf->buffer->texture,
|
||||||
&saved_buf->source_box, &box, matrix, alpha);
|
&saved_buf->source_box, &dst_box, matrix, alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FIXME: we should set the surface that this saved buffer originates from
|
// FIXME: we should set the surface that this saved buffer originates from
|
||||||
|
|
Loading…
Reference in a new issue