Fix damage being extended after clearing the previous frame (#158)
* Fix damage being extended after clearing the previous frame * Ensure that damage expansion only occurs if it's smaller than the monitor
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@ -692,7 +692,19 @@ static void damage_surface_iterator(struct sway_output *output,
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if (view) {
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int blur_size = view->container->blur_enabled ? config_get_blur_size() : 0;
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wlr_region_expand(&damage, &damage, blur_size);
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if (pixman_region32_not_empty(&damage)) {
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int output_width, output_height;
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wlr_output_transformed_resolution(output->wlr_output, &output_width, &output_height);
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int32_t damage_width = damage.extents.x2 - damage.extents.x1;
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int32_t damage_height = damage.extents.y2 - damage.extents.y1;
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if (damage_width > output_width || damage_height > output_height) {
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pixman_region32_intersect_rect(&damage, &damage, 0, 0, output_width, output_height);
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} else {
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wlr_region_expand(&damage, &damage, blur_size);
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}
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}
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box.x -= blur_size;
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box.y -= blur_size;
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box.width += blur_size * 2;
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@ -1770,6 +1770,7 @@ void output_render(struct sway_output *output, struct timespec *when,
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if (debug.damage == DAMAGE_RERENDER) {
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pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height);
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pixman_region32_copy(&extended_damage, damage);
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}
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if (!pixman_region32_not_empty(damage)) {
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@ -1856,8 +1857,14 @@ void output_render(struct sway_output *output, struct timespec *when,
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render_unmanaged(output, damage, &root->xwayland_unmanaged);
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#endif
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} else {
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bool should_render_blur = should_workspace_have_blur(workspace);
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if (should_render_blur) {
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bool workspace_has_blur = should_workspace_have_blur(workspace);
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if (workspace_has_blur) {
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if (config_should_parameters_blur() && renderer->blur_buffer_dirty) {
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// Needs to be extended before clearing
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pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height);
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pixman_region32_union_rect(&extended_damage, &extended_damage, 0, 0, output_width, output_height);
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}
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// ensure that the damage isn't expanding past the output's size
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int32_t damage_width = damage->extents.x2 - damage->extents.x1;
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int32_t damage_height = damage->extents.y2 - damage->extents.y1;
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@ -1884,8 +1891,7 @@ void output_render(struct sway_output *output, struct timespec *when,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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// check if the background needs to be blurred
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if (config_should_parameters_blur() && renderer->blur_buffer_dirty && should_render_blur) {
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pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height);
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if (config_should_parameters_blur() && renderer->blur_buffer_dirty && workspace_has_blur) {
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render_output_blur(output, damage);
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}
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