Merge pull request #2620 from ianyfan/commands
commands: when moving a container, restore focus properly
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commit
af9e8f94cc
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@ -231,6 +231,7 @@ static void container_move_to_container(struct sway_container *container,
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struct sway_workspace *old_workspace = container->workspace;
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container_detach(container);
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container_remove_gaps(container);
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container->width = container->height = 0;
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container->saved_width = container->saved_height = 0;
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@ -554,7 +555,10 @@ static struct cmd_results *cmd_move_container(int argc, char **argv) {
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struct sway_workspace *new_output_last_ws = old_output == new_output ?
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NULL : output_get_active_workspace(new_output);
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// move container, arrange windows and return focus
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// save focus, in case it needs to be restored
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struct sway_node *focus = seat_get_focus(seat);
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// move container
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if (container->scratchpad) {
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root_scratchpad_remove_container(container);
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}
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@ -574,30 +578,37 @@ static struct cmd_results *cmd_move_container(int argc, char **argv) {
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case N_ROOT:
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break;
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}
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// restore focus on destination output back to its last active workspace
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struct sway_workspace *new_workspace =
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output_get_active_workspace(new_output);
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if (new_output_last_ws && new_output_last_ws != new_workspace) {
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// change focus on destination output back to its last active workspace
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struct sway_node *new_output_last_focus =
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seat_get_focus_inactive(seat, &new_output_last_ws->node);
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seat_set_focus_warp(seat, new_output_last_focus, false, false);
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}
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struct sway_node *focus = NULL;
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if (old_parent) {
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focus = seat_get_focus_inactive(seat, &old_parent->node);
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} else if (old_ws) {
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focus = seat_get_focus_inactive(seat, &old_ws->node);
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// restore focus
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if (focus == &container->node) {
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focus = NULL;
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if (old_parent) {
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focus = seat_get_focus_inactive(seat, &old_parent->node);
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}
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if (!focus && old_ws) {
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focus = seat_get_focus_inactive(seat, &old_ws->node);
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}
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}
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seat_set_focus_warp(seat, focus, true, false);
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// clean-up, destroying parents if the container was the last child
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if (old_parent) {
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container_reap_empty(old_parent);
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} else if (old_ws) {
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workspace_consider_destroy(old_ws);
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}
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if (old_ws) {
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// arrange windows
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if (old_ws && !old_ws->node.destroying) {
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arrange_workspace(old_ws);
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}
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arrange_node(node_get_parent(destination));
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