store viewport width & height in fx_renderer
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parent
50e2422e74
commit
b61041980f
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@ -14,8 +14,7 @@ struct fx_framebuffer {
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void fx_framebuffer_bind(struct fx_framebuffer *buffer, GLsizei width, GLsizei height);
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void fx_framebuffer_create(struct wlr_output *output, struct fx_framebuffer *buffer,
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bool bind);
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void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height, bool bind);
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void fx_framebuffer_release(struct fx_framebuffer *buffer);
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@ -4,6 +4,7 @@
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdbool.h>
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#include <wlr/render/egl.h>
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#include "sway/desktop/fx_renderer/fx_framebuffer.h"
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#include "sway/desktop/fx_renderer/fx_texture.h"
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@ -69,11 +70,9 @@ struct blur_shader {
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};
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struct fx_renderer {
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struct wlr_egl *egl;
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float projection[9];
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struct sway_output *sway_output;
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int viewport_width, viewport_height;
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GLuint stencil_buffer_id;
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@ -147,7 +146,7 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl);
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void fx_renderer_fini(struct fx_renderer *renderer);
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void fx_renderer_begin(struct fx_renderer *renderer, struct sway_output *output);
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void fx_renderer_begin(struct fx_renderer *renderer, int width, int height);
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void fx_renderer_end(struct fx_renderer *renderer);
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@ -176,8 +175,8 @@ void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box
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void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9], int radius, float blur_sigma);
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void fx_render_blur(struct fx_renderer *renderer, struct sway_output *output,
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const float matrix[static 9], struct fx_framebuffer **buffer,
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struct blur_shader *shader, const struct wlr_box *box, int blur_radius);
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void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9],
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struct fx_framebuffer **buffer, struct blur_shader *shader, const struct wlr_box *box,
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int blur_radius);
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#endif
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@ -6,7 +6,7 @@ void fx_framebuffer_bind(struct fx_framebuffer *buffer, GLsizei width, GLsizei h
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glViewport(0, 0, width, height);
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}
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void fx_framebuffer_create(struct wlr_output *output, struct fx_framebuffer *buffer, bool bind) {
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void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height, bool bind) {
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bool firstAlloc = false;
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// Create a new framebuffer
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@ -25,9 +25,6 @@ void fx_framebuffer_create(struct wlr_output *output, struct fx_framebuffer *buf
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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if (firstAlloc || buffer->texture.width != width || buffer->texture.height != height) {
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glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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@ -15,7 +15,6 @@
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#include "log.h"
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#include "sway/desktop/fx_renderer/fx_renderer.h"
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#include "sway/desktop/fx_renderer/matrix.h"
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#include "sway/output.h"
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#include "sway/server.h"
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// shaders
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@ -35,14 +34,11 @@ static const GLfloat verts[] = {
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0, 1, // bottom left
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};
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static void create_stencil_buffer(struct wlr_output* output, GLuint *buffer_id) {
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static void create_stencil_buffer(GLuint *buffer_id, int width, int height) {
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if (*buffer_id != (uint32_t) -1) {
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return;
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}
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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glGenRenderbuffers(1, buffer_id);
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glBindRenderbuffer(GL_RENDERBUFFER, *buffer_id);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
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@ -205,8 +201,6 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not make EGL current");
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return NULL;
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}
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// TODO: needed?
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renderer->egl = egl;
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renderer->main_buffer.fb = -1;
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@ -337,7 +331,7 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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}
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if (!eglMakeCurrent(wlr_egl_get_display(renderer->egl),
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if (!eglMakeCurrent(wlr_egl_get_display(egl),
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
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sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not unset current EGL");
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goto error;
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@ -359,7 +353,7 @@ error:
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glDeleteProgram(renderer->shaders.tex_rgbx.program);
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glDeleteProgram(renderer->shaders.tex_ext.program);
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if (!eglMakeCurrent(wlr_egl_get_display(renderer->egl),
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if (!eglMakeCurrent(wlr_egl_get_display(egl),
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
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sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not unset current EGL");
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}
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@ -379,13 +373,10 @@ void fx_renderer_fini(struct fx_renderer *renderer) {
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release_stencil_buffer(&renderer->stencil_buffer_id);
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}
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void fx_renderer_begin(struct fx_renderer *renderer, struct sway_output *sway_output) {
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struct wlr_output *output = sway_output->wlr_output;
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void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
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renderer->viewport_width = width;
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renderer->viewport_height = height;
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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renderer->sway_output = sway_output;
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// Store the wlr framebuffer
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GLint wlr_fb = -1;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &wlr_fb);
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@ -395,14 +386,11 @@ void fx_renderer_begin(struct fx_renderer *renderer, struct sway_output *sway_ou
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}
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renderer->wlr_buffer.fb = wlr_fb;
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// Create the main framebuffer
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fx_framebuffer_create(output, &renderer->main_buffer, true);
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// Create the stencil buffer and attach it to our main_buffer
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create_stencil_buffer(output, &renderer->stencil_buffer_id);
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// Create a new blur/effects framebuffers
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fx_framebuffer_create(output, &renderer->effects_buffer, false);
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fx_framebuffer_create(output, &renderer->effects_buffer_swapped, false);
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// Create the framebuffers
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fx_framebuffer_create(&renderer->main_buffer, width, height, true);
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fx_framebuffer_create(&renderer->effects_buffer, width, height, false);
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fx_framebuffer_create(&renderer->effects_buffer_swapped, width, height, false);
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create_stencil_buffer(&renderer->stencil_buffer_id, width, height);
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// refresh projection matrix
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matrix_projection(renderer->projection, width, height,
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@ -761,9 +749,9 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo
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glDisable(GL_STENCIL_TEST);
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}
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void fx_render_blur(struct fx_renderer *renderer, struct sway_output *output,
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const float matrix[static 9], struct fx_framebuffer **buffer,
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struct blur_shader *shader, const struct wlr_box *box, int blur_radius) {
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void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9],
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struct fx_framebuffer **buffer, struct blur_shader *shader,
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const struct wlr_box *box, int blur_radius) {
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glDisable(GL_BLEND);
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glDisable(GL_STENCIL_TEST);
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@ -784,12 +772,10 @@ void fx_render_blur(struct fx_renderer *renderer, struct sway_output *output,
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->radius, blur_radius);
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int width, height;
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wlr_output_transformed_resolution(output->wlr_output, &width, &height);
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if (shader == &renderer->shaders.blur1) {
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glUniform2f(shader->halfpixel, 0.5f / (width / 2.0f), 0.5f / (height / 2.0f));
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glUniform2f(shader->halfpixel, 0.5f / (renderer->viewport_width / 2.0f), 0.5f / (renderer->viewport_height / 2.0f));
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} else {
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glUniform2f(shader->halfpixel, 0.5f / (width * 2.0f), 0.5f / (height * 2.0f));
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glUniform2f(shader->halfpixel, 0.5f / (renderer->viewport_width * 2.0f), 0.5f / (renderer->viewport_height * 2.0f));
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}
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glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
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@ -187,7 +187,7 @@ void render_blur_segments(struct fx_renderer *renderer, struct sway_output *outp
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const pixman_box32_t box = rects[i];
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struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
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fx_renderer_scissor(&new_box);
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fx_render_blur(renderer, output, matrix, buffer, shader, &new_box, blur_radius);
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fx_render_blur(renderer, matrix, buffer, shader, &new_box, blur_radius);
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}
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}
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@ -441,14 +441,13 @@ static void render_drag_icons(struct sway_output *output,
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render_surface_iterator, &data);
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}
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void render_whole_output(struct fx_renderer *renderer, pixman_region32_t *original_damage,
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struct fx_texture *texture) {
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struct wlr_output *output = renderer->sway_output->wlr_output;
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struct wlr_box monitor_box = get_monitor_box(output);
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void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output,
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pixman_region32_t *original_damage, struct fx_texture *texture) {
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struct wlr_box monitor_box = get_monitor_box(wlr_output);
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enum wl_output_transform transform = wlr_output_transform_invert(output->transform);
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enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, output->transform_matrix);
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wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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@ -463,7 +462,7 @@ void render_whole_output(struct fx_renderer *renderer, pixman_region32_t *origin
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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scissor_output(wlr_output, &rects[i]);
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fx_render_texture_with_matrix(renderer, texture, &monitor_box, matrix, get_undecorated_decoration_data());
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}
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wlr_output->transform_matrix, &monitor_box);
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// Render the newly blurred content into the blur_buffer
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fx_framebuffer_create(wlr_output, &renderer->blur_buffer, true);
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fx_framebuffer_create(&renderer->blur_buffer, monitor_box.width, monitor_box.height, true);
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// Clear the damaged region of the blur_buffer
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float clear_color[] = { 0, 0, 0, 0 };
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int nrects;
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scissor_output(wlr_output, &rects[i]);
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fx_renderer_clear(clear_color);
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}
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render_whole_output(renderer, &fake_damage, &buffer->texture);
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render_whole_output(renderer, wlr_output, &fake_damage, &buffer->texture);
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fx_framebuffer_bind(&renderer->main_buffer, monitor_box.width, monitor_box.height);
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pixman_region32_fini(&fake_damage);
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@ -1750,9 +1749,6 @@ void output_render(struct sway_output *output, struct timespec *when,
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struct wlr_output *wlr_output = output->wlr_output;
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struct fx_renderer *renderer = output->renderer;
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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struct sway_workspace *workspace = output->current.active_workspace;
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if (workspace == NULL) {
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return;
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fullscreen_con = workspace->current.fullscreen;
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}
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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fx_renderer_begin(renderer, width, height);
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if (debug.damage == DAMAGE_RERENDER) {
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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}
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@ -1806,8 +1808,6 @@ void output_render(struct sway_output *output, struct timespec *when,
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fx_renderer_clear((float[]){1, 1, 0, 1});
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}
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fx_renderer_begin(renderer, output);
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if (!damage_not_empty) {
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// Output isn't damaged but needs buffer swap
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goto renderer_end;
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fx_renderer_clear(clear_color);
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}
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}
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render_whole_output(renderer, &extended_damage, &renderer->main_buffer.texture);
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render_whole_output(renderer, wlr_output, &extended_damage, &renderer->main_buffer.texture);
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fx_renderer_scissor(NULL);
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fx_renderer_end(renderer);
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