layer-shell: chase wlr layer surface refactor
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@ -598,14 +598,14 @@ void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
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sway_log(SWAY_DEBUG, "new layer surface: namespace %s layer %d anchor %" PRIu32
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sway_log(SWAY_DEBUG, "new layer surface: namespace %s layer %d anchor %" PRIu32
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" size %" PRIu32 "x%" PRIu32 " margin %" PRIu32 ",%" PRIu32 ",%" PRIu32 ",%" PRIu32 ",",
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" size %" PRIu32 "x%" PRIu32 " margin %" PRIu32 ",%" PRIu32 ",%" PRIu32 ",%" PRIu32 ",",
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layer_surface->namespace,
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layer_surface->namespace,
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layer_surface->client_pending.layer,
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layer_surface->pending.layer,
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layer_surface->client_pending.anchor,
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layer_surface->pending.anchor,
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layer_surface->client_pending.desired_width,
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layer_surface->pending.desired_width,
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layer_surface->client_pending.desired_height,
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layer_surface->pending.desired_height,
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layer_surface->client_pending.margin.top,
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layer_surface->pending.margin.top,
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layer_surface->client_pending.margin.right,
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layer_surface->pending.margin.right,
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layer_surface->client_pending.margin.bottom,
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layer_surface->pending.margin.bottom,
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layer_surface->client_pending.margin.left);
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layer_surface->pending.margin.left);
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if (!layer_surface->output) {
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if (!layer_surface->output) {
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// Assign last active output
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// Assign last active output
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@ -659,13 +659,13 @@ void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
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sway_layer->output_destroy.notify = handle_output_destroy;
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sway_layer->output_destroy.notify = handle_output_destroy;
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wl_signal_add(&output->events.destroy, &sway_layer->output_destroy);
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wl_signal_add(&output->events.destroy, &sway_layer->output_destroy);
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wl_list_insert(&output->layers[layer_surface->client_pending.layer],
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wl_list_insert(&output->layers[layer_surface->pending.layer],
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&sway_layer->link);
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&sway_layer->link);
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// Temporarily set the layer's current state to client_pending
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// Temporarily set the layer's current state to pending
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// So that we can easily arrange it
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// So that we can easily arrange it
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struct wlr_layer_surface_v1_state old_state = layer_surface->current;
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struct wlr_layer_surface_v1_state old_state = layer_surface->current;
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layer_surface->current = layer_surface->client_pending;
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layer_surface->current = layer_surface->pending;
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arrange_layers(output);
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arrange_layers(output);
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layer_surface->current = old_state;
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layer_surface->current = old_state;
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}
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}
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