Merge pull request #2825 from RyanDwyer/fractional-scale-pixel-leaks
Fix pixel leaks when using fractional scaling
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commit
b80cf982ae
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@ -223,11 +223,15 @@ void output_drag_icons_for_each_surface(struct sway_output *output,
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}
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}
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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}
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static void scale_box(struct wlr_box *box, float scale) {
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box->x *= scale;
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box->y *= scale;
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box->width *= scale;
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box->height *= scale;
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box->width = scale_length(box->width, box->x, scale);
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box->height = scale_length(box->height, box->y, scale);
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box->x = round(box->x * scale);
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box->y = round(box->y * scale);
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}
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struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
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@ -33,11 +33,27 @@ struct render_data {
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float alpha;
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};
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/**
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* Apply scale to a width or height.
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*
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* One does not simply multiply the width by the scale. We allow fractional
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* scaling, which means the resulting scaled width might be a decimal.
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* So we round it.
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*
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* But even this can produce undesirable results depending on the X or Y offset
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* of the box. For example, with a scale of 1.5, a box with width=1 should not
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* scale to 2px if its X coordinate is 1, because the X coordinate would have
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* scaled to 2px.
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*/
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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}
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static void scale_box(struct wlr_box *box, float scale) {
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box->x *= scale;
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box->y *= scale;
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box->width *= scale;
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box->height *= scale;
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box->width = scale_length(box->width, box->x, scale);
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box->height = scale_length(box->height, box->y, scale);
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box->x = round(box->x * scale);
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box->y = round(box->y * scale);
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}
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static void scissor_output(struct wlr_output *wlr_output,
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@ -392,14 +408,23 @@ static void render_titlebar(struct sway_output *output,
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel right edge
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box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale;
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box.x = x + width - TITLEBAR_BORDER_THICKNESS;
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box.y = y + TITLEBAR_BORDER_THICKNESS;
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box.width = TITLEBAR_BORDER_THICKNESS;
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box.height =
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container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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size_t inner_width = width - TITLEBAR_H_PADDING * 2;
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int bg_y = y + TITLEBAR_BORDER_THICKNESS;
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int ob_bg_height = scale_length(
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(TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS) * 2 +
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config->font_height, bg_y, output_scale);
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// Marks
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size_t marks_ob_width = 0; // output-buffer-local
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int marks_ob_width = 0; // output-buffer-local
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if (config->show_marks && marks_texture) {
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struct wlr_box texture_box;
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wlr_texture_get_size(marks_texture,
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@ -408,15 +433,14 @@ static void render_titlebar(struct sway_output *output,
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// The marks texture might be shorter than the config->font_height, in
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// which case we need to pad it as evenly as possible above and below.
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int ob_padding_total = config->font_height * output_scale -
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texture_box.height;
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int ob_padding_above = floor(ob_padding_total / 2);
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int ob_padding_below = ceil(ob_padding_total / 2);
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int ob_padding_total = ob_bg_height - texture_box.height;
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int ob_padding_above = floor(ob_padding_total / 2.0);
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int ob_padding_below = ceil(ob_padding_total / 2.0);
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// Render texture
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texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING)
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* output_scale - texture_box.width;
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texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale +
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texture_box.x = round((x - output_x + width - TITLEBAR_H_PADDING)
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* output_scale) - texture_box.width;
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texture_box.y = round((bg_y - output_y) * output_scale) +
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ob_padding_above;
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float matrix[9];
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@ -431,30 +455,19 @@ static void render_titlebar(struct sway_output *output,
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&texture_box, matrix, con->alpha);
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// Padding above
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if (ob_padding_above > 0) {
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = (x + width - TITLEBAR_H_PADDING) * output_scale -
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texture_box.width;
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box.y = (y + TITLEBAR_V_PADDING) * output_scale;
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box.x = texture_box.x + round(output_x * output_scale);
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box.y = round((y + TITLEBAR_BORDER_THICKNESS) * output_scale);
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box.width = texture_box.width;
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box.height = ob_padding_above;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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// Padding below
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if (ob_padding_below > 0) {
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = (x + width - TITLEBAR_H_PADDING) * output_scale -
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texture_box.width;
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box.y = (y + TITLEBAR_V_PADDING) * output_scale +
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ob_padding_above + texture_box.height;
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box.width = texture_box.width;
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box.y += ob_padding_above + texture_box.height;
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box.height = ob_padding_below;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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}
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// Title text
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size_t title_ob_width = 0; // output-buffer-local
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@ -466,89 +479,73 @@ static void render_titlebar(struct sway_output *output,
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// The title texture might be shorter than the config->font_height,
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// in which case we need to pad it above and below.
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int ob_padding_above = (config->font_baseline - con->title_baseline)
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* output_scale;
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int ob_padding_below = (config->font_height - con->title_height)
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* output_scale - ob_padding_above;
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int ob_padding_above = round((config->font_baseline -
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con->title_baseline + TITLEBAR_V_PADDING -
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TITLEBAR_BORDER_THICKNESS) * output_scale);
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int ob_padding_below = ob_bg_height - ob_padding_above -
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texture_box.height;
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// Render texture
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texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale;
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texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale +
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ob_padding_above;
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texture_box.x =
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round((x - output_x + TITLEBAR_H_PADDING) * output_scale);
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texture_box.y =
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round((bg_y - output_y) * output_scale) + ob_padding_above;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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if (inner_width * output_scale - marks_ob_width < texture_box.width) {
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texture_box.width = inner_width * output_scale - marks_ob_width;
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int inner_x = x - output_x + TITLEBAR_H_PADDING;
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int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
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if (ob_inner_width - marks_ob_width < texture_box.width) {
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texture_box.width = ob_inner_width - marks_ob_width;
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}
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render_texture(output->wlr_output, output_damage, title_texture,
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&texture_box, matrix, con->alpha);
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// Padding above
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if (ob_padding_above > 0) {
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = (x + TITLEBAR_H_PADDING) * output_scale;
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box.y = (y + TITLEBAR_V_PADDING) * output_scale;
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box.x = texture_box.x + round(output_x * output_scale);
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box.y = round((y + TITLEBAR_BORDER_THICKNESS) * output_scale);
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box.width = texture_box.width;
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box.height = ob_padding_above;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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// Padding below
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if (ob_padding_below > 0) {
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = (x + TITLEBAR_H_PADDING) * output_scale;
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box.y = (y + TITLEBAR_V_PADDING) * output_scale +
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ob_padding_above + texture_box.height;
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box.width = texture_box.width;
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box.y += ob_padding_above + texture_box.height;
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box.height = ob_padding_below;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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}
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// Padding above title
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
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box.y = y + TITLEBAR_BORDER_THICKNESS;
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box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2;
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box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Padding below title
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box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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// Filler between title and marks
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box.width = inner_width * output_scale - title_ob_width - marks_ob_width;
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box.width =
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round(inner_width * output_scale) - title_ob_width - marks_ob_width;
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if (box.width > 0) {
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box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_ob_width;
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box.y = (y + TITLEBAR_V_PADDING) * output_scale;
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box.height = config->font_height * output_scale;
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box.x = round((x + TITLEBAR_H_PADDING) * output_scale) + title_ob_width;
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box.y = round(bg_y * output_scale);
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box.height = ob_bg_height;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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// Padding left of title
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left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
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box.x = x + left_offset;
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box.y = y + TITLEBAR_V_PADDING;
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box.y = y + TITLEBAR_BORDER_THICKNESS;
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box.width = TITLEBAR_H_PADDING - left_offset;
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box.height = config->font_height;
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box.height = (TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS) * 2 +
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config->font_height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Padding right of marks
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right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
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box.x = x + width - TITLEBAR_H_PADDING;
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box.y = y + TITLEBAR_V_PADDING;
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box.y = y + TITLEBAR_BORDER_THICKNESS;
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box.width = TITLEBAR_H_PADDING - right_offset;
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box.height = config->font_height;
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box.height = (TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS) * 2 +
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config->font_height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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