Added in bspwm like view swapping
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@ -362,6 +362,37 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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};
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};
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wlc_view_set_geometry(view->handle, 0, &geometry);
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wlc_view_set_geometry(view->handle, 0, &geometry);
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changed_floating = true;
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changed_floating = true;
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} else {
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swayc_t *init_view = pointer_state.tiling.init_view;
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if (view != init_view && view->type == C_VIEW) {
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changed_tiling = true;
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int i, j;
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for (i = 0; i < view->parent->children->length; i++) {
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if (view->parent->children->items[i] == view) {
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for (j = 0; j < init_view->parent->children->length; j++) {
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if (init_view->parent->children->items[j] == init_view) {
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double temp_w = view->width;
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double temp_h = view->height;
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view->width = init_view->width;
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view->height = init_view->height;
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init_view->width = temp_w;
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init_view->height = temp_h;
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init_view->parent->children->items[j] = view;
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view->parent->children->items[i] = init_view;
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swayc_t *temp = view->parent;
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view->parent = init_view->parent;
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init_view->parent = temp;
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arrange_windows(&root_container, -1, -1);
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break;
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}
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}
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break;
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}
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}
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}
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}
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}
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} else if (pointer_state.floating.resize && view) {
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} else if (pointer_state.floating.resize && view) {
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changed_floating = resize_floating(prev_pos);
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changed_floating = resize_floating(prev_pos);
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@ -430,6 +461,7 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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return (pointer_state.floating.drag || pointer_state.floating.resize);
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return (pointer_state.floating.drag || pointer_state.floating.resize);
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} else {
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} else {
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if (modifiers->mods & config->floating_mod) {
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if (modifiers->mods & config->floating_mod) {
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pointer_state.floating.drag = pointer_state.l_held;
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pointer_state.tiling.resize = pointer_state.r_held;
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pointer_state.tiling.resize = pointer_state.r_held;
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pointer_state.tiling.init_view = pointer;
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pointer_state.tiling.init_view = pointer;
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// Dont want pointer sent when resizing
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// Dont want pointer sent when resizing
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@ -442,6 +474,7 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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if (button == M_LEFT_CLICK) {
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if (button == M_LEFT_CLICK) {
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pointer_state.l_held = false;
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pointer_state.l_held = false;
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pointer_state.floating.drag = false;
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pointer_state.floating.drag = false;
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pointer_state.tiling.init_view = NULL;
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}
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}
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if (button == M_RIGHT_CLICK) {
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if (button == M_RIGHT_CLICK) {
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pointer_state.r_held = false;
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pointer_state.r_held = false;
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