Use WLC v2 pointer interface
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df17a268b9
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@ -69,7 +69,7 @@ enum modifier_state {
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MOD_STATE_RELEASED = 2
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};
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void pointer_position_set(struct wlc_origin *new_origin, bool force_focus);
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void pointer_position_set(double new_x, double new_y, bool force_focus);
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void center_pointer_on(swayc_t *view);
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// on button release unset mode depending on the button.
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@ -161,11 +161,11 @@ struct cmd_results *cmd_move(int argc, char **argv) {
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wlc_view_get_visible_geometry(view->handle, &g);
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const struct wlc_size *size = wlc_output_get_resolution(output->handle);
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struct wlc_point origin;
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wlc_pointer_get_position(&origin);
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double x_pos, y_pos;
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wlc_pointer_get_position_v2(&x_pos, &y_pos);
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int32_t x = origin.x - g.size.w / 2;
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int32_t y = origin.y - g.size.h / 2;
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int32_t x = x_pos - g.size.w / 2;
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int32_t y = y_pos - g.size.h / 2;
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uint32_t w = size->w - g.size.w;
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uint32_t h = size->h - g.size.h;
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@ -707,8 +707,10 @@ swayc_t *container_under_pointer(void) {
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if (lookup->children && !lookup->unmanaged) {
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return NULL;
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}
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struct wlc_point origin;
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wlc_pointer_get_position(&origin);
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double x, y;
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wlc_pointer_get_position_v2(&x, &y);
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struct wlc_point origin = { .x = x, .y = y };
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while (lookup && lookup->type != C_VIEW) {
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int i;
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int len;
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@ -842,12 +842,13 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier
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return EVENT_PASSTHROUGH;
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}
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static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct wlc_point *origin) {
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static bool handle_pointer_motion(wlc_handle handle, uint32_t time, double x, double y) {
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if (desktop_shell.is_locked) {
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return EVENT_PASSTHROUGH;
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}
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struct wlc_point new_origin = *origin;
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double new_x = x;
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double new_y = y;
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// Switch to adjacent output if touching output edge.
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//
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// Since this doesn't currently support moving windows between outputs we
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@ -856,45 +857,43 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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!pointer_state.left.held && !pointer_state.right.held && !pointer_state.scroll.held) {
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swayc_t *output = swayc_active_output(), *adjacent = NULL;
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struct wlc_point abs_pos = *origin;
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abs_pos.x += output->x;
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abs_pos.y += output->y;
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if (origin->x == 0) { // Left edge
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struct wlc_point abs_pos = { .x = x + output->x, .y = y + output->y };
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if (x <= 0) { // Left edge
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if ((adjacent = swayc_adjacent_output(output, MOVE_LEFT, &abs_pos, false))) {
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if (workspace_switch(swayc_active_workspace_for(adjacent))) {
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new_origin.x = adjacent->width;
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new_x = adjacent->width;
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// adjust for differently aligned outputs (well, this is
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// only correct when the two outputs have the same
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// resolution or the same dpi I guess, it should take
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// physical attributes into account)
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new_origin.y += (output->y - adjacent->y);
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new_y += (output->y - adjacent->y);
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}
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}
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} else if ((double)origin->x == output->width) { // Right edge
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} else if (x >= output->width) { // Right edge
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if ((adjacent = swayc_adjacent_output(output, MOVE_RIGHT, &abs_pos, false))) {
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if (workspace_switch(swayc_active_workspace_for(adjacent))) {
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new_origin.x = 0;
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new_origin.y += (output->y - adjacent->y);
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new_x = 0;
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new_y += (output->y - adjacent->y);
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}
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}
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} else if (origin->y == 0) { // Top edge
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} else if (y <= 0) { // Top edge
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if ((adjacent = swayc_adjacent_output(output, MOVE_UP, &abs_pos, false))) {
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if (workspace_switch(swayc_active_workspace_for(adjacent))) {
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new_origin.y = adjacent->height;
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new_origin.x += (output->x - adjacent->x);
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new_y = adjacent->height;
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new_x += (output->x - adjacent->x);
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}
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}
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} else if ((double)origin->y == output->height) { // Bottom edge
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} else if (y >= output->height) { // Bottom edge
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if ((adjacent = swayc_adjacent_output(output, MOVE_DOWN, &abs_pos, false))) {
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if (workspace_switch(swayc_active_workspace_for(adjacent))) {
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new_origin.y = 0;
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new_origin.x += (output->x - adjacent->x);
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new_y = 0;
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new_x += (output->x - adjacent->x);
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}
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}
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}
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}
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pointer_position_set(&new_origin, false);
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pointer_position_set(new_x, new_y, false);
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swayc_t *focused = get_focused_container(&root_container);
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if (focused->type == C_VIEW) {
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@ -1122,7 +1121,7 @@ void register_wlc_handlers() {
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wlc_set_view_request_state_cb(handle_view_state_request);
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wlc_set_view_properties_updated_cb(handle_view_properties_updated);
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wlc_set_keyboard_key_cb(handle_key);
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wlc_set_pointer_motion_cb(handle_pointer_motion);
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wlc_set_pointer_motion_cb_v2(handle_pointer_motion);
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wlc_set_pointer_button_cb(handle_pointer_button);
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wlc_set_pointer_scroll_cb(handle_pointer_scroll);
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wlc_set_compositor_ready_cb(handle_wlc_ready);
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@ -202,13 +202,13 @@ static void reset_initial_sibling(void) {
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pointer_state.mode = 0;
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}
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void pointer_position_set(struct wlc_point *new_origin, bool force_focus) {
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struct wlc_point origin;
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wlc_pointer_get_position(&origin);
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pointer_state.delta.x = new_origin->x - origin.x;
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pointer_state.delta.y = new_origin->y - origin.y;
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void pointer_position_set(double new_x, double new_y, bool force_focus) {
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double x, y;
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wlc_pointer_get_position_v2(&x, &y);
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pointer_state.delta.x = new_x - x;
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pointer_state.delta.y = new_y - y;
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wlc_pointer_set_position(new_origin);
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wlc_pointer_set_position_v2(new_x, new_y);
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// Update view under pointer
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swayc_t *prev_view = pointer_state.view;
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@ -226,10 +226,7 @@ void pointer_position_set(struct wlc_point *new_origin, bool force_focus) {
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}
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void center_pointer_on(swayc_t *view) {
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struct wlc_point new_origin;
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new_origin.x = view->x + view->width/2;
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new_origin.y = view->y + view->height/2;
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pointer_position_set(&new_origin, true);
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pointer_position_set(view->x + view->width/2, view->y + view->height/2, true);
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}
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// Mode set left/right click
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@ -269,10 +266,10 @@ static void pointer_mode_set_resizing(void) {
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int midway_x = initial.ptr->x + initial.ptr->width/2;
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int midway_y = initial.ptr->y + initial.ptr->height/2;
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struct wlc_point origin;
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wlc_pointer_get_position(&origin);
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lock.left = origin.x > midway_x;
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lock.top = origin.y > midway_y;
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double x, y;
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wlc_pointer_get_position_v2(&x, &y);
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lock.left = x > midway_x;
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lock.top = y > midway_y;
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if (initial.ptr->is_floating) {
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pointer_state.mode = M_RESIZING | M_FLOATING;
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@ -346,10 +343,10 @@ void pointer_mode_update(void) {
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pointer_state.mode = 0;
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return;
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}
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struct wlc_point origin;
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wlc_pointer_get_position(&origin);
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int dx = origin.x;
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int dy = origin.y;
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double x, y;
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wlc_pointer_get_position_v2(&x, &y);
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int dx = x;
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int dy = y;
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switch (pointer_state.mode) {
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case M_FLOATING | M_DRAGGING:
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