Render rect with fx_renderer (#14)

* initial fx_render_rect work

* fixed rect rendering
This commit is contained in:
William McKinnon 2022-08-21 16:30:00 -04:00 committed by GitHub
parent a61ad7c1a4
commit c5d08f6085
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 43 additions and 19 deletions

View file

@ -48,4 +48,6 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
bool fx_render_texture_with_matrix(struct fx_renderer *renderer, bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha); struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha);
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]);
#endif #endif

View file

@ -92,13 +92,6 @@ const GLchar tex_fragment_src_external[] =
/************************ /************************
Matrix Consts Matrix Consts
*************************/ *************************/
/*
static const GLfloat flip_180[] = {
1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
};
*/
static const GLfloat verts[] = { static const GLfloat verts[] = {
1, 0, // top right 1, 0, // top right
@ -162,7 +155,6 @@ error:
} }
// TODO: Hyprland way? // TODO: Hyprland way?
// TODO: instead of server, have param be server->backend like wlr_renderer_autocreate
struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) { struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer)); struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer));
if (renderer == NULL) { if (renderer == NULL) {
@ -260,8 +252,6 @@ error:
} }
void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t height) { void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t height) {
//push_gles2_debug(renderer);
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
// refresh projection matrix // refresh projection matrix
@ -269,9 +259,6 @@ void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t he
WL_OUTPUT_TRANSFORM_FLIPPED_180); WL_OUTPUT_TRANSFORM_FLIPPED_180);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
//pop_gles2_debug(renderer);
} }
void fx_renderer_end() { void fx_renderer_end() {
@ -338,8 +325,6 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
// to GL_FALSE // to GL_FALSE
wlr_matrix_transpose(gl_matrix, gl_matrix); wlr_matrix_transpose(gl_matrix, gl_matrix);
// push_gles2_debug(renderer);
if (!texture_attrs.has_alpha && alpha == 1.0) { if (!texture_attrs.has_alpha && alpha == 1.0) {
glDisable(GL_BLEND); glDisable(GL_BLEND);
} else { } else {
@ -381,7 +366,6 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
glBindTexture(texture_attrs.target, 0); glBindTexture(texture_attrs.target, 0);
// pop_gles2_debug(renderer);
return true; return true;
} }
@ -395,3 +379,41 @@ bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
}; };
return fx_render_subtexture_with_matrix(renderer, wlr_texture, &box, matrix, alpha); return fx_render_subtexture_with_matrix(renderer, wlr_texture, &box, matrix, alpha);
} }
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]) {
if (box->width == 0 || box->height == 0) {
return;
}
assert(box->width > 0 && box->height > 0);
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection);
float gl_matrix[9];
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
// TODO: investigate why matrix is flipped prior to this cmd
// wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
wlr_matrix_transpose(gl_matrix, gl_matrix);
if (color[3] == 1.0) {
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
}
glUseProgram(renderer->shaders.quad.program);
glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix);
glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
0, verts);
glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
}

View file

@ -218,7 +218,7 @@ void render_rect(struct sway_output *output,
pixman_region32_t *output_damage, const struct wlr_box *_box, pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4]) { float color[static 4]) {
struct wlr_output *wlr_output = output->wlr_output; struct wlr_output *wlr_output = output->wlr_output;
struct wlr_renderer *renderer = wlr_output->renderer; struct fx_renderer *renderer = output->server->renderer;
struct wlr_box box; struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box)); memcpy(&box, _box, sizeof(struct wlr_box));
@ -239,7 +239,7 @@ void render_rect(struct sway_output *output,
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]); scissor_output(wlr_output, &rects[i]);
wlr_render_rect(renderer, &box, color, fx_render_rect(renderer, &box, color,
wlr_output->transform_matrix); wlr_output->transform_matrix);
} }
@ -1028,7 +1028,6 @@ static void render_seatops(struct sway_output *output,
void output_render(struct sway_output *output, struct timespec *when, void output_render(struct sway_output *output, struct timespec *when,
pixman_region32_t *damage) { pixman_region32_t *damage) {
struct wlr_output *wlr_output = output->wlr_output; struct wlr_output *wlr_output = output->wlr_output;
struct wlr_renderer *wlr_renderer = output->server->wlr_renderer;
struct fx_renderer *renderer = output->server->renderer; struct fx_renderer *renderer = output->server->renderer;
struct sway_workspace *workspace = output->current.active_workspace; struct sway_workspace *workspace = output->current.active_workspace;
@ -1141,6 +1140,7 @@ render_overlay:
render_drag_icons(output, damage, &root->drag_icons); render_drag_icons(output, damage, &root->drag_icons);
renderer_end: renderer_end:
struct wlr_renderer *wlr_renderer = output->server->wlr_renderer;
fx_renderer_scissor(NULL); fx_renderer_scissor(NULL);
wlr_renderer_begin(wlr_renderer, wlr_output->width, wlr_output->height); wlr_renderer_begin(wlr_renderer, wlr_output->width, wlr_output->height);
wlr_output_render_software_cursors(wlr_output, damage); wlr_output_render_software_cursors(wlr_output, damage);