use absolute view geometry to calculate position
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@ -346,23 +346,23 @@ swayc_t *new_floating_view(wlc_handle handle) {
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view->sticky = false;
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// Set the geometry of the floating view
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struct wlc_geometry geometry;
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wlc_view_get_visible_geometry(handle, &geometry);
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const struct wlc_geometry *geometry = wlc_view_get_geometry(handle);
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// give it requested geometry, but place in center if possible
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// in top left otherwise
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if (geometry.size.w != 0) {
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view->x = (swayc_active_workspace()->width - geometry.size.w) / 2;
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if (geometry->size.w != 0) {
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view->x = (swayc_active_workspace()->width - geometry->size.w) / 2;
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} else {
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view->x = 0;
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}
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if (geometry.size.h != 0) {
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view->y = (swayc_active_workspace()->height - geometry.size.h) / 2;
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if (geometry->size.h != 0) {
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view->y = (swayc_active_workspace()->height - geometry->size.h) / 2;
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} else {
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view->y = 0;
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}
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view->width = geometry.size.w;
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view->height = geometry.size.h;
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view->width = geometry->size.w;
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view->height = geometry->size.h;
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view->desired_width = view->width;
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view->desired_height = view->height;
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