feat: rounded_corners support smart_gaps (#62)
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@ -554,8 +554,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
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* The left side is: 1px border, 2px padding, title
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*/
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static void render_titlebar(struct sway_output *output,
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pixman_region32_t *output_damage, struct sway_container *con,
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int x, int y, int width, struct border_colors *colors,
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pixman_region32_t *output_damage, struct sway_container *con, int x, int y,
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int width, struct border_colors *colors, float alpha, int corner_radius,
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struct wlr_texture *title_texture, struct wlr_texture *marks_texture) {
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struct wlr_box box;
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float color[4];
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@ -564,7 +564,6 @@ static void render_titlebar(struct sway_output *output,
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double output_y = output->ly;
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int titlebar_border_thickness = config->titlebar_border_thickness;
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enum alignment title_align = config->title_align;
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int corner_radius = con->corner_radius;
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// titlebar padding should account for corner radius
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int titlebar_h_padding = corner_radius > config->titlebar_h_padding ?
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@ -574,7 +573,7 @@ static void render_titlebar(struct sway_output *output,
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// Single pixel bar above title
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memcpy(&color, colors->border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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premultiply_alpha(color, alpha);
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box.x = corner_radius ? x + corner_radius : x + titlebar_border_thickness;
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box.y = y;
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box.width = corner_radius ?
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@ -641,7 +640,7 @@ static void render_titlebar(struct sway_output *output,
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// title marks textures should have no eyecandy
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struct decoration_data deco_data = get_undecorated_decoration_data();
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deco_data.alpha = con->alpha;
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deco_data.alpha = alpha;
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// Marks
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int ob_marks_x = 0; // output-buffer-local
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@ -684,7 +683,7 @@ static void render_titlebar(struct sway_output *output,
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// Padding above
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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premultiply_alpha(color, alpha);
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box.x = texture_box.x + round(output_x * output_scale);
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box.y = round((y + titlebar_border_thickness) * output_scale);
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box.width = texture_box.width;
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@ -760,7 +759,7 @@ static void render_titlebar(struct sway_output *output,
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// Padding above
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memcpy(&color, colors->background, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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premultiply_alpha(color, alpha);
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box.x = texture_box.x + round(output_x * output_scale);
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box.y = round((y + titlebar_border_thickness) * output_scale);
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box.width = texture_box.width;
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@ -950,17 +949,19 @@ static void render_containers_linear(struct sway_output *output,
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bool has_titlebar = state->border == B_NORMAL;
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struct decoration_data deco_data = {
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.alpha = child->alpha,
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.corner_radius = child->corner_radius,
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// no corner radius if smart gaps are on and only visible view
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.corner_radius = config->smart_gaps == SMART_GAPS_ON &&
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view_ancestor_is_only_visible(view) ? 0 : child->corner_radius,
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.saturation = child->saturation,
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.has_titlebar = has_titlebar,
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};
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render_view(output, damage, child, colors, deco_data);
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if (has_titlebar) {
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render_titlebar(output, damage, child, floor(state->x),
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floor(state->y), state->width, colors,
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render_titlebar(output, damage, child, floor(state->x), floor(state->y),
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state->width, colors, deco_data.alpha, deco_data.corner_radius,
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title_texture, marks_texture);
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} else if (state->border == B_PIXEL) {
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render_top_border(output, damage, state, colors, child->alpha, child->corner_radius);
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render_top_border(output, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
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}
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} else {
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render_container(output, damage, child,
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@ -1029,8 +1030,8 @@ static void render_containers_tabbed(struct sway_output *output,
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tab_width = parent->box.width - tab_width * i;
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}
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render_titlebar(output, damage, child, x, parent->box.y, tab_width,
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colors, title_texture, marks_texture);
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render_titlebar(output, damage, child, x, parent->box.y, tab_width, colors,
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child->alpha, child->corner_radius, title_texture, marks_texture);
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if (child == current) {
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current_colors = colors;
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@ -1098,8 +1099,8 @@ static void render_containers_stacked(struct sway_output *output,
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}
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int y = parent->box.y + titlebar_height * i;
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render_titlebar(output, damage, child, parent->box.x, y,
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parent->box.width, colors, title_texture, marks_texture);
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render_titlebar(output, damage, child, parent->box.x, y, parent->box.width,
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colors, child->alpha, child->corner_radius, title_texture, marks_texture);
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if (child == current) {
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current_colors = colors;
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@ -1212,11 +1213,11 @@ static void render_floating_container(struct sway_output *soutput,
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};
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render_view(soutput, damage, con, colors, deco_data);
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if (has_titlebar) {
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render_titlebar(soutput, damage, con, floor(state->x),
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floor(state->y), state->width, colors,
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render_titlebar(soutput, damage, con, floor(state->x), floor(state->y),
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state->width, colors, deco_data.alpha, deco_data.corner_radius,
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title_texture, marks_texture);
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} else if (state->border == B_PIXEL) {
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render_top_border(soutput, damage, state, colors, con->alpha, con->corner_radius);
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render_top_border(soutput, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
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}
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} else {
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render_container(soutput, damage, con, state->focused);
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