Resize lock fixes
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9542f8746a
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daea22bc89
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@ -388,15 +388,13 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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int midway_x = view->x + view->width/2;
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int midway_y = view->y + view->height/2;
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if (dx < 0) {
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if (mouse_origin.x > midway_x && !lock_right) {
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if (!lock_right) {
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if (view->width > min_sane_w) {
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lock_left = true;
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changed_floating = true;
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view->width += dx;
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edge += WLC_RESIZE_EDGE_RIGHT;
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}
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} else if (mouse_origin.x < midway_x && !lock_left) {
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lock_right = true;
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changed_floating = true;
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view->x += dx;
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view->width -= dx;
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@ -404,16 +402,11 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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}
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} else if (dx > 0){
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if (mouse_origin.x > midway_x && !lock_right) {
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lock_left = true;
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changed_floating = true;
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view->width += dx;
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edge += WLC_RESIZE_EDGE_RIGHT;
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} else if (!lock_left) {
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if (view->width > min_sane_w) {
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lock_left = false;
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}
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} else if (mouse_origin.x < midway_x && !lock_left) {
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if (view->width > min_sane_w) {
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lock_right = true;
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changed_floating = true;
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view->x += dx;
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view->width -= dx;
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@ -423,15 +416,13 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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}
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if (dy < 0) {
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if (mouse_origin.y > midway_y && !lock_bottom) {
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if (!lock_bottom) {
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if (view->height > min_sane_h) {
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lock_top = true;
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changed_floating = true;
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view->height += dy;
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edge += WLC_RESIZE_EDGE_BOTTOM;
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}
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} else if (mouse_origin.y < midway_y && !lock_top) {
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lock_bottom = true;
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changed_floating = true;
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view->y += dy;
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view->height -= dy;
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@ -439,13 +430,11 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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}
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} else if (dy > 0) {
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if (mouse_origin.y > midway_y && !lock_bottom) {
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lock_top = true;
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changed_floating = true;
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view->height += dy;
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edge += WLC_RESIZE_EDGE_BOTTOM;
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} else if (mouse_origin.y < midway_y && !lock_top) {
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} else if (!lock_top) {
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if (view->height > min_sane_h) {
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lock_bottom = true;
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changed_floating = true;
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view->y += dy;
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view->height -= dy;
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@ -511,6 +500,12 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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if (floating_mod_pressed()) {
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dragging = m1_held;
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resizing = m2_held;
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int midway_x = pointer->x + pointer->width/2;
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int midway_y = pointer->y + pointer->height/2;
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lock_bottom = origin->y < midway_y;
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lock_top = !lock_bottom;
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lock_right = origin->x < midway_x;
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lock_left = !lock_right;
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}
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//Dont want pointer sent to window while dragging or resizing
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return (dragging || resizing);
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