transaction_apply: use float for quotient
Pre-dividing 1000/60 would lose 2/3 due to round-up Found through static analysis
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@ -187,7 +187,7 @@ static void transaction_apply(struct sway_transaction *transaction) {
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float ms_total = ms_arranging + ms_waiting;
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float ms_total = ms_arranging + ms_waiting;
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wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, "
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wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, "
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"%.1fms total (%.1f frames if 60Hz)", transaction,
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"%.1fms total (%.1f frames if 60Hz)", transaction,
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ms_arranging, ms_waiting, ms_total, ms_total / (1000 / 60));
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ms_arranging, ms_waiting, ms_total, ms_total / (1000.0f / 60));
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}
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}
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// Apply the instruction state to the container's current state
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// Apply the instruction state to the container's current state
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