transaction_apply: use float for quotient

Pre-dividing 1000/60 would lose 2/3 due to round-up

Found through static analysis
This commit is contained in:
Dominique Martinet 2018-07-01 22:51:21 +09:00
parent c78ab67877
commit df494a7e51

View file

@ -187,7 +187,7 @@ static void transaction_apply(struct sway_transaction *transaction) {
float ms_total = ms_arranging + ms_waiting;
wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, "
"%.1fms total (%.1f frames if 60Hz)", transaction,
ms_arranging, ms_waiting, ms_total, ms_total / (1000 / 60));
ms_arranging, ms_waiting, ms_total, ms_total / (1000.0f / 60));
}
// Apply the instruction state to the container's current state