change apply_exclusive() to closer match layer shell protocol
With these changes, sway will respect positive exclusive zones of layer surfaces anchored to one or three sides. This matches the protocol, which states that a positive exclusive zone should be respected, "if the surface is anchored to one edge or an edge and both perpendicular edges". If the surfaces is "anchored to only two perpendicular edges (a corner), anchored to only two parallel edges or anchored to all edges a positive value will be treated the same as zero".
This commit is contained in:
parent
65501f0e46
commit
dffc184a68
|
@ -25,13 +25,16 @@ static void apply_exclusive(struct wlr_box *usable_area,
|
|||
return;
|
||||
}
|
||||
struct {
|
||||
uint32_t anchors;
|
||||
uint32_t singular_anchor;
|
||||
uint32_t anchor_triplet;
|
||||
int *positive_axis;
|
||||
int *negative_axis;
|
||||
int margin;
|
||||
} edges[] = {
|
||||
// Top
|
||||
{
|
||||
.anchors =
|
||||
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
|
||||
.anchor_triplet =
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
|
||||
|
@ -39,8 +42,10 @@ static void apply_exclusive(struct wlr_box *usable_area,
|
|||
.negative_axis = &usable_area->height,
|
||||
.margin = margin_top,
|
||||
},
|
||||
// Bottom
|
||||
{
|
||||
.anchors =
|
||||
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
||||
.anchor_triplet =
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
||||
|
@ -48,8 +53,10 @@ static void apply_exclusive(struct wlr_box *usable_area,
|
|||
.negative_axis = &usable_area->height,
|
||||
.margin = margin_bottom,
|
||||
},
|
||||
// Left
|
||||
{
|
||||
.anchors =
|
||||
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
|
||||
.anchor_triplet =
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
||||
|
@ -57,8 +64,10 @@ static void apply_exclusive(struct wlr_box *usable_area,
|
|||
.negative_axis = &usable_area->width,
|
||||
.margin = margin_left,
|
||||
},
|
||||
// Right
|
||||
{
|
||||
.anchors =
|
||||
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
|
||||
.anchor_triplet =
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
||||
|
@ -68,13 +77,15 @@ static void apply_exclusive(struct wlr_box *usable_area,
|
|||
},
|
||||
};
|
||||
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
|
||||
if ((anchor & edges[i].anchors) == edges[i].anchors && exclusive + edges[i].margin > 0) {
|
||||
if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet)
|
||||
&& exclusive + edges[i].margin > 0) {
|
||||
if (edges[i].positive_axis) {
|
||||
*edges[i].positive_axis += exclusive + edges[i].margin;
|
||||
}
|
||||
if (edges[i].negative_axis) {
|
||||
*edges[i].negative_axis -= exclusive + edges[i].margin;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue