style
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@ -258,7 +258,7 @@ static void handle_view_focus(wlc_handle view, bool focus) {
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static void handle_view_geometry_request(wlc_handle handle, const struct wlc_geometry *geometry) {
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sway_log(L_DEBUG, "geometry request %d x %d : %d x %d",
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geometry->origin.x, geometry->origin.y, geometry->size.w,geometry->size.h);
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geometry->origin.x, geometry->origin.y, geometry->size.w, geometry->size.h);
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// If the view is floating, then apply the geometry.
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// Otherwise save the desired width/height for the view.
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// This will not do anything for the time being as WLC improperly sends geometry requests
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@ -279,12 +279,12 @@ static void handle_view_geometry_request(wlc_handle handle, const struct wlc_geo
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static void handle_view_state_request(wlc_handle view, enum wlc_view_state_bit state, bool toggle) {
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swayc_t *c = NULL;
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switch(state) {
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switch (state) {
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case WLC_BIT_FULLSCREEN:
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// i3 just lets it become fullscreen
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wlc_view_set_state(view, state, toggle);
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c = get_swayc_for_handle(view, &root_container);
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sway_log(L_DEBUG, "setting view %ld %s, fullscreen %d",view,c->name,toggle);
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sway_log(L_DEBUG, "setting view %ld %s, fullscreen %d", view, c->name, toggle);
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if (c) {
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arrange_windows(c->parent, -1, -1);
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// Set it as focused window for that workspace if its going fullscreen
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@ -316,7 +316,7 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier
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}
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bool cmd_success = false;
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if ((modifiers->mods & config->floating_mod) && (dragging||resizing)) {
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if ((modifiers->mods & config->floating_mod) && (dragging || resizing)) {
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reset_floating(get_focused_view(&root_container));
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}
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