Remove debug tree
This feature has served its purpose. It's better to use IPC now.
This commit is contained in:
parent
38bd60c4b3
commit
e9a476244d
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@ -1,22 +0,0 @@
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#ifndef SWAY_DEBUG_H
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#define SWAY_DEBUG_H
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#include <stdbool.h>
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struct sway_debug {
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bool noatomic; // Ignore atomic layout updates
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bool render_tree; // Render the tree overlay
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bool txn_timings; // Log verbose messages about transactions
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bool txn_wait; // Always wait for the timeout before applying
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enum {
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DAMAGE_DEFAULT, // Default behaviour
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DAMAGE_HIGHLIGHT, // Highlight regions of the screen being damaged
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DAMAGE_RERENDER, // Render the full output when any damage occurs
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} damage;
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};
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extern struct sway_debug debug;
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void update_debug_tree(void);
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#endif
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@ -74,6 +74,20 @@ struct sway_server {
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struct sway_server server;
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struct sway_server server;
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struct sway_debug {
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bool noatomic; // Ignore atomic layout updates
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bool txn_timings; // Log verbose messages about transactions
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bool txn_wait; // Always wait for the timeout before applying
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enum {
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DAMAGE_DEFAULT, // Default behaviour
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DAMAGE_HIGHLIGHT, // Highlight regions of the screen being damaged
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DAMAGE_RERENDER, // Render the full output when any damage occurs
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} damage;
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};
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struct sway_debug debug;
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/* Prepares an unprivileged server_init by performing all privileged operations in advance */
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/* Prepares an unprivileged server_init by performing all privileged operations in advance */
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bool server_privileged_prepare(struct sway_server *server);
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bool server_privileged_prepare(struct sway_server *server);
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bool server_init(struct sway_server *server);
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bool server_init(struct sway_server *server);
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@ -21,8 +21,6 @@ struct sway_root {
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#endif
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#endif
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struct wl_list drag_icons; // sway_drag_icon::link
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struct wl_list drag_icons; // sway_drag_icon::link
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struct wlr_texture *debug_tree;
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// Includes disabled outputs
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// Includes disabled outputs
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struct wl_list all_outputs; // sway_output::link
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struct wl_list all_outputs; // sway_output::link
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@ -1,161 +0,0 @@
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#include <pango/pangocairo.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_texture.h>
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#include "config.h"
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#include "sway/debug.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/tree/container.h"
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#include "sway/tree/root.h"
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#include "sway/tree/workspace.h"
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#include "cairo.h"
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#include "config.h"
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#include "pango.h"
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struct sway_debug debug;
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static const char *layout_to_str(enum sway_container_layout layout) {
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switch (layout) {
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case L_HORIZ:
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return "L_HORIZ";
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case L_VERT:
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return "L_VERT";
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case L_STACKED:
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return "L_STACKED";
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case L_TABBED:
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return "L_TABBED";
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case L_NONE:
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return "L_NONE";
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}
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return "L_NONE";
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}
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static char *get_string(struct sway_node *node) {
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char *buffer = malloc(512);
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switch (node->type) {
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case N_ROOT:
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snprintf(buffer, 512, "N_ROOT id:%zd %.fx%.f@%.f,%.f", node->id,
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root->width, root->height, root->x, root->y);
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break;
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case N_OUTPUT:
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snprintf(buffer, 512, "N_OUTPUT id:%zd '%s' %dx%d@%d,%d", node->id,
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node->sway_output->wlr_output->name,
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node->sway_output->width,
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node->sway_output->height,
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node->sway_output->lx,
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node->sway_output->ly);
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break;
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case N_WORKSPACE:
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snprintf(buffer, 512, "N_WORKSPACE id:%zd '%s' %s %dx%d@%.f,%.f",
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node->id, node->sway_workspace->name,
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layout_to_str(node->sway_workspace->layout),
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node->sway_workspace->width, node->sway_workspace->height,
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node->sway_workspace->x, node->sway_workspace->y);
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break;
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case N_CONTAINER:
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snprintf(buffer, 512, "N_CONTAINER id:%zd '%s' %s %.fx%.f@%.f,%.f",
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node->id, node->sway_container->title,
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layout_to_str(node->sway_container->layout),
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node->sway_container->width, node->sway_container->height,
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node->sway_container->x, node->sway_container->y);
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break;
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}
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return buffer;
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}
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static list_t *get_children(struct sway_node *node) {
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switch (node->type) {
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case N_ROOT:
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return root->outputs;
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case N_OUTPUT:
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return node->sway_output->workspaces;
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case N_WORKSPACE:
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return node->sway_workspace->tiling;
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case N_CONTAINER:
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return node->sway_container->children;
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}
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return NULL;
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}
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static int draw_node(cairo_t *cairo, struct sway_node *node,
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struct sway_node *focus, int x, int y) {
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int text_width, text_height;
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char *buffer = get_string(node);
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get_text_size(cairo, "monospace", &text_width, &text_height, NULL,
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1, false, buffer);
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cairo_save(cairo);
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cairo_rectangle(cairo, x + 2, y, text_width - 2, text_height);
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cairo_set_source_u32(cairo, 0xFFFFFFE0);
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cairo_fill(cairo);
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int height = text_height;
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list_t *children = get_children(node);
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if (children) {
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for (int i = 0; i < children->length; ++i) {
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// This is really dirty - the list contains specific structs but
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// we're casting them as nodes. This works because node is the first
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// item in each specific struct. This is acceptable because this is
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// debug code.
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struct sway_node *child = children->items[i];
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if (node_get_parent(child) == node) {
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cairo_set_source_u32(cairo, 0x000000FF);
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} else {
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cairo_set_source_u32(cairo, 0xFF0000FF);
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}
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height += draw_node(cairo, child, focus, x + 10, y + height);
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}
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}
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cairo_set_source_u32(cairo, 0xFFFFFFE0);
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cairo_rectangle(cairo, x, y, 2, height);
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cairo_fill(cairo);
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cairo_restore(cairo);
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cairo_move_to(cairo, x, y);
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if (focus == node) {
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cairo_set_source_u32(cairo, 0x0000FFFF);
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}
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pango_printf(cairo, "monospace", 1, false, buffer);
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free(buffer);
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return height;
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}
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void update_debug_tree(void) {
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if (!debug.render_tree) {
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return;
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}
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int width = 640, height = 480;
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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if (output->width > width) {
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width = output->width;
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}
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if (output->height > height) {
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height = output->height;
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}
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}
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cairo_surface_t *surface =
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cairo_image_surface_create(CAIRO_FORMAT_ARGB32, width, height);
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cairo_t *cairo = cairo_create(surface);
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PangoContext *pango = pango_cairo_create_context(cairo);
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struct sway_seat *seat = input_manager_current_seat();
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struct sway_node *focus = seat_get_focus(seat);
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cairo_set_source_u32(cairo, 0x000000FF);
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draw_node(cairo, &root->node, focus, 0, 0);
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cairo_surface_flush(surface);
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struct wlr_renderer *renderer = wlr_backend_get_renderer(server.backend);
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if (root->debug_tree) {
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wlr_texture_destroy(root->debug_tree);
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}
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unsigned char *data = cairo_image_surface_get_data(surface);
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int stride = cairo_format_stride_for_width(CAIRO_FORMAT_ARGB32, width);
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struct wlr_texture *texture = wlr_texture_from_pixels(renderer,
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WL_SHM_FORMAT_ARGB8888, stride, width, height, data);
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root->debug_tree = texture;
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cairo_surface_destroy(surface);
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g_object_unref(pango);
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cairo_destroy(cairo);
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}
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@ -16,7 +16,6 @@
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#include "log.h"
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#include "log.h"
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#include "config.h"
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#include "config.h"
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#include "sway/config.h"
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#include "sway/config.h"
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#include "sway/debug.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/layers.h"
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@ -1075,12 +1074,6 @@ render_overlay:
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render_drag_icons(output, damage, &root->drag_icons);
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render_drag_icons(output, damage, &root->drag_icons);
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renderer_end:
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renderer_end:
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if (debug.render_tree) {
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wlr_renderer_scissor(renderer, NULL);
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wlr_render_texture(renderer, root->debug_tree,
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wlr_output->transform_matrix, 0, 40, 1);
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}
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wlr_renderer_scissor(renderer, NULL);
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wlr_renderer_scissor(renderer, NULL);
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wlr_output_render_software_cursors(wlr_output, damage);
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wlr_output_render_software_cursors(wlr_output, damage);
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wlr_renderer_end(renderer);
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wlr_renderer_end(renderer);
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@ -5,7 +5,6 @@
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#include <time.h>
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#include <time.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_buffer.h>
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#include "sway/config.h"
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#include "sway/config.h"
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#include "sway/debug.h"
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#include "sway/desktop.h"
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#include "sway/desktop.h"
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#include "sway/desktop/idle_inhibit_v1.h"
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#include "sway/desktop/idle_inhibit_v1.h"
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#include "sway/desktop/transaction.h"
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#include "sway/desktop/transaction.h"
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@ -465,11 +464,6 @@ static void transaction_commit(struct sway_transaction *transaction) {
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transaction->num_waiting = 0;
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transaction->num_waiting = 0;
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}
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}
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}
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}
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// The debug tree shows the pending/live tree. Here is a good place to
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// update it, because we make a transaction every time we change the pending
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// tree.
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update_debug_tree();
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}
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}
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static void set_instruction_ready(
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static void set_instruction_ready(
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@ -10,7 +10,6 @@
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#include <wlr/types/wlr_xcursor_manager.h>
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#include <wlr/types/wlr_xcursor_manager.h>
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#include "config.h"
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#include "config.h"
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#include "log.h"
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#include "log.h"
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#include "sway/debug.h"
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#include "sway/desktop.h"
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#include "sway/desktop.h"
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#include "sway/input/cursor.h"
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#include "sway/input/cursor.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/input-manager.h"
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@ -812,7 +811,6 @@ void seat_set_focus(struct sway_seat *seat, struct sway_node *node) {
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}
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}
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seat_send_unfocus(last_focus, seat);
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seat_send_unfocus(last_focus, seat);
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seat->has_focus = false;
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seat->has_focus = false;
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update_debug_tree();
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return;
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return;
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}
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}
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@ -937,8 +935,6 @@ void seat_set_focus(struct sway_seat *seat, struct sway_node *node) {
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// the workspace needs to be arranged
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// the workspace needs to be arranged
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arrange_workspace(new_workspace);
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arrange_workspace(new_workspace);
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}
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}
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update_debug_tree();
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}
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}
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void seat_set_focus_container(struct sway_seat *seat,
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void seat_set_focus_container(struct sway_seat *seat,
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@ -15,7 +15,6 @@
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "sway/commands.h"
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#include "sway/commands.h"
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#include "sway/config.h"
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#include "sway/config.h"
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#include "sway/debug.h"
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#include "sway/server.h"
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#include "sway/server.h"
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#include "sway/swaynag.h"
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#include "sway/swaynag.h"
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#include "sway/tree/root.h"
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#include "sway/tree/root.h"
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@ -206,8 +205,6 @@ void enable_debug_flag(const char *flag) {
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debug.damage = DAMAGE_RERENDER;
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debug.damage = DAMAGE_RERENDER;
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} else if (strcmp(flag, "noatomic") == 0) {
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} else if (strcmp(flag, "noatomic") == 0) {
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debug.noatomic = true;
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debug.noatomic = true;
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} else if (strcmp(flag, "render-tree") == 0) {
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debug.render_tree = true;
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} else if (strcmp(flag, "txn-wait") == 0) {
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} else if (strcmp(flag, "txn-wait") == 0) {
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debug.txn_wait = true;
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debug.txn_wait = true;
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} else if (strcmp(flag, "txn-timings") == 0) {
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} else if (strcmp(flag, "txn-timings") == 0) {
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@ -2,7 +2,6 @@ sway_sources = files(
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'commands.c',
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'commands.c',
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'config.c',
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'config.c',
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'criteria.c',
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'criteria.c',
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'debug-tree.c',
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'decoration.c',
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'decoration.c',
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'ipc-json.c',
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'ipc-json.c',
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'ipc-server.c',
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'ipc-server.c',
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