Force transactions to complete in order
This forces transactions to complete in order by using a singly linked list stored in the sway server.
This commit is contained in:
parent
32b865e610
commit
f08a30d6d0
|
@ -47,6 +47,8 @@ struct sway_server {
|
||||||
|
|
||||||
bool terminating;
|
bool terminating;
|
||||||
|
|
||||||
|
struct sway_transaction *head_transaction; // singly linked list
|
||||||
|
|
||||||
// When a view is being destroyed and is waiting for a transaction to
|
// When a view is being destroyed and is waiting for a transaction to
|
||||||
// complete it will be stored here.
|
// complete it will be stored here.
|
||||||
list_t *destroying_containers;
|
list_t *destroying_containers;
|
||||||
|
|
|
@ -31,6 +31,7 @@ struct sway_transaction {
|
||||||
list_t *instructions; // struct sway_transaction_instruction *
|
list_t *instructions; // struct sway_transaction_instruction *
|
||||||
list_t *damage; // struct wlr_box *
|
list_t *damage; // struct wlr_box *
|
||||||
size_t num_waiting;
|
size_t num_waiting;
|
||||||
|
struct sway_transaction *next;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct sway_transaction_instruction {
|
struct sway_transaction_instruction {
|
||||||
|
@ -175,6 +176,7 @@ void transaction_add_damage(struct sway_transaction *transaction,
|
||||||
* Apply a transaction to the "current" state of the tree.
|
* Apply a transaction to the "current" state of the tree.
|
||||||
*/
|
*/
|
||||||
static void transaction_apply(struct sway_transaction *transaction) {
|
static void transaction_apply(struct sway_transaction *transaction) {
|
||||||
|
wlr_log(L_DEBUG, "Applying transaction %p", transaction);
|
||||||
int i;
|
int i;
|
||||||
// Apply the instruction state to the container's current state
|
// Apply the instruction state to the container's current state
|
||||||
for (i = 0; i < transaction->instructions->length; ++i) {
|
for (i = 0; i < transaction->instructions->length; ++i) {
|
||||||
|
@ -203,15 +205,54 @@ static void transaction_apply(struct sway_transaction *transaction) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void progress_queue() {
|
||||||
|
struct sway_transaction *transaction = server.head_transaction;
|
||||||
|
struct sway_transaction *next = NULL;
|
||||||
|
while (transaction && !transaction->num_waiting) {
|
||||||
|
next = transaction->next;
|
||||||
|
transaction_apply(transaction);
|
||||||
|
transaction_destroy(transaction);
|
||||||
|
transaction = next;
|
||||||
|
}
|
||||||
|
server.head_transaction = transaction;
|
||||||
|
}
|
||||||
|
|
||||||
static int handle_timeout(void *data) {
|
static int handle_timeout(void *data) {
|
||||||
struct sway_transaction *transaction = data;
|
struct sway_transaction *transaction = data;
|
||||||
wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting), applying anyway",
|
wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting)",
|
||||||
transaction, transaction->num_waiting);
|
transaction, transaction->num_waiting);
|
||||||
transaction_apply(transaction);
|
transaction->num_waiting = 0;
|
||||||
transaction_destroy(transaction);
|
progress_queue();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool should_configure(struct sway_container *con,
|
||||||
|
struct sway_transaction_instruction *instruction) {
|
||||||
|
if (con->type != C_VIEW) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (con->destroying) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// The settled dimensions are what size the view will be once any pending
|
||||||
|
// configures have applied (excluding the one we might be configuring now).
|
||||||
|
// If these match the dimensions that this transaction wants then we don't
|
||||||
|
// need to configure it.
|
||||||
|
int settled_width = con->current.view_width;
|
||||||
|
int settled_height = con->current.view_height;
|
||||||
|
if (con->instructions->length) {
|
||||||
|
struct sway_transaction_instruction *last_instruction =
|
||||||
|
con->instructions->items[con->instructions->length - 1];
|
||||||
|
settled_width = last_instruction->state.view_width;
|
||||||
|
settled_height = last_instruction->state.view_height;
|
||||||
|
}
|
||||||
|
if (settled_width == instruction->state.view_width &&
|
||||||
|
settled_height == instruction->state.view_height) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void transaction_commit(struct sway_transaction *transaction) {
|
void transaction_commit(struct sway_transaction *transaction) {
|
||||||
wlr_log(L_DEBUG, "Transaction %p committing with %i instructions",
|
wlr_log(L_DEBUG, "Transaction %p committing with %i instructions",
|
||||||
transaction, transaction->instructions->length);
|
transaction, transaction->instructions->length);
|
||||||
|
@ -220,9 +261,7 @@ void transaction_commit(struct sway_transaction *transaction) {
|
||||||
struct sway_transaction_instruction *instruction =
|
struct sway_transaction_instruction *instruction =
|
||||||
transaction->instructions->items[i];
|
transaction->instructions->items[i];
|
||||||
struct sway_container *con = instruction->container;
|
struct sway_container *con = instruction->container;
|
||||||
if (con->type == C_VIEW && !con->destroying &&
|
if (should_configure(con, instruction)) {
|
||||||
(con->current.view_width != instruction->state.view_width ||
|
|
||||||
con->current.view_height != instruction->state.view_height)) {
|
|
||||||
instruction->serial = view_configure(con->sway_view,
|
instruction->serial = view_configure(con->sway_view,
|
||||||
instruction->state.view_x,
|
instruction->state.view_x,
|
||||||
instruction->state.view_y,
|
instruction->state.view_y,
|
||||||
|
@ -234,18 +273,33 @@ void transaction_commit(struct sway_transaction *transaction) {
|
||||||
}
|
}
|
||||||
list_add(con->instructions, instruction);
|
list_add(con->instructions, instruction);
|
||||||
}
|
}
|
||||||
if (!transaction->num_waiting) {
|
if (server.head_transaction) {
|
||||||
wlr_log(L_DEBUG, "Transaction %p has nothing to wait for, applying",
|
// There is another transaction in progress - we must add this one to
|
||||||
transaction);
|
// the queue so we complete after it.
|
||||||
|
struct sway_transaction *tail = server.head_transaction;
|
||||||
|
while (tail->next) {
|
||||||
|
tail = tail->next;
|
||||||
|
}
|
||||||
|
tail->next = transaction;
|
||||||
|
} else if (transaction->num_waiting) {
|
||||||
|
// There are no other transactions, but we're not applying immediately
|
||||||
|
// so we must jump in the queue so others will queue behind us.
|
||||||
|
server.head_transaction = transaction;
|
||||||
|
} else {
|
||||||
|
// There are no other transactions in progress, and this one has nothing
|
||||||
|
// to wait for, so we can skip the queue.
|
||||||
|
wlr_log(L_DEBUG, "Transaction %p has nothing to wait for", transaction);
|
||||||
transaction_apply(transaction);
|
transaction_apply(transaction);
|
||||||
transaction_destroy(transaction);
|
transaction_destroy(transaction);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set up a timer which the views must respond within
|
if (transaction->num_waiting) {
|
||||||
transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
|
// Set up a timer which the views must respond within
|
||||||
handle_timeout, transaction);
|
transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
|
||||||
wl_event_source_timer_update(transaction->timer, TIMEOUT_MS);
|
handle_timeout, transaction);
|
||||||
|
wl_event_source_timer_update(transaction->timer, TIMEOUT_MS);
|
||||||
|
}
|
||||||
|
|
||||||
// The debug tree shows the pending/live tree. Here is a good place to
|
// The debug tree shows the pending/live tree. Here is a good place to
|
||||||
// update it, because we make a transaction every time we change the pending
|
// update it, because we make a transaction every time we change the pending
|
||||||
|
@ -269,14 +323,14 @@ void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) {
|
||||||
}
|
}
|
||||||
instruction->ready = true;
|
instruction->ready = true;
|
||||||
|
|
||||||
// If all views are ready, apply the transaction
|
// If all views are ready, apply the transaction.
|
||||||
|
// If the transaction has timed out then its num_waiting will be 0 already.
|
||||||
struct sway_transaction *transaction = instruction->transaction;
|
struct sway_transaction *transaction = instruction->transaction;
|
||||||
if (--transaction->num_waiting == 0) {
|
if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) {
|
||||||
#if !TRANSACTION_DEBUG
|
#if !TRANSACTION_DEBUG
|
||||||
wlr_log(L_DEBUG, "Transaction %p is ready, applying", transaction);
|
wlr_log(L_DEBUG, "Transaction %p is ready", transaction);
|
||||||
wl_event_source_timer_update(transaction->timer, 0);
|
wl_event_source_timer_update(transaction->timer, 0);
|
||||||
transaction_apply(transaction);
|
progress_queue();
|
||||||
transaction_destroy(transaction);
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue